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APC_Australia_Issue_442_June_2017

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Bayonetta<br />

Platinum’s ultra stylish<br />

hack’n’slasher is finally<br />

available on PC<br />

PC, PS3, 360, WII U | US$19.99<br />

WWW.PLATINUMGAMES.COM<br />

PC, PS4, XO | $45.95 | WWW.LEGO.COM/EN-AU/WORLDS<br />

Lego Worlds<br />

The sky isn’t the limit, your imagination is.<br />

Creating a virtual<br />

world builder is a<br />

brave move. Not<br />

only does it require<br />

a considerable amount of<br />

technical wizardry and<br />

player dedication, it also<br />

puts you in competition<br />

with Minecraft, one of the<br />

most popular games on<br />

the planet.<br />

On paper, this looks like<br />

just the game to topple the<br />

competition. Lego has the<br />

brand name and reputation<br />

for creating all manner of<br />

wondrous inventions from<br />

its humble blocks. Its<br />

humour-packed adventure<br />

games already have a huge<br />

following, and this latest<br />

instalment offers an<br />

experience even closer to<br />

the spirit of the brand.<br />

Unfortunately, it can’t quite<br />

nail the execution.<br />

Building is at the core of<br />

Lego Worlds, but rather than<br />

being exclusively a content<br />

creation title, Traveller’s<br />

Tales has seen fit to bolster<br />

the crafting experience with<br />

some story elements. After<br />

crash-landing on a strange<br />

planet, your first task is to<br />

collect gold bricks to repair<br />

your damaged rocket. Well,<br />

we say ‘your first task’, but<br />

it’s really the only task, as<br />

the whole game revolves<br />

around exploring different<br />

planets in order to amass<br />

more gold bricks. Gather a<br />

hefty 100 and you’ll earn the<br />

much-coveted title of Master<br />

Builder, with the freedom to<br />

create your very own worlds.<br />

Each level is procedurally<br />

generated but has a distinct<br />

theme. One minute, you’re<br />

going gung-ho in the Wild<br />

West, and the next, you’re<br />

kicking back with some<br />

prehistoric folk or trying not<br />

to toast your toes on a<br />

volcano. As an inevitable<br />

compromise for the level of<br />

freedom they offer, the<br />

levels themselves lack the<br />

aesthetic panache of<br />

previous Lego games such as<br />

Marvel Super Heroes and<br />

Jurassic World. There are no<br />

on-rails or carefully guided<br />

sections here; instead, it’s a<br />

huge sandbox world that<br />

allows you to create<br />

anything that crosses your<br />

mind, but also requires a fair<br />

amount of resources.<br />

Worlds are brimming with<br />

inhabitants in need of aid,<br />

who will reward your<br />

services with valuable items<br />

like bricks, studs (the game’s<br />

equivalent of currency), and<br />

blueprints (for creating new<br />

items). However, the<br />

missions you’re faced with<br />

don’t attempt to expand your<br />

proficiency with the game’s<br />

creation mechanics. Instead,<br />

gameplay outside of the<br />

construction aspect involves<br />

fairly basic tasks, like<br />

gathering pigs for a farmer.<br />

Sometimes, your hunt for<br />

gold bricks is as simple as<br />

searching a chest or fending<br />

off some unsavoury<br />

individual. What buildingfocused<br />

aims there are see<br />

you utilising basic skills to<br />

construct various structures,<br />

like a home for a polar bear<br />

or a tree lodge for an elven<br />

maiden. Even with the vast<br />

differences between worlds<br />

the noticeable repetition and<br />

woeful lack of imagination<br />

when it comes to quests<br />

ensure that tedium is<br />

inevitable. What’s more, Lego<br />

Worlds lacks much of the<br />

charm and humour of its<br />

licensed predecessors.<br />

While it won’t entice many<br />

of fans away from Minecraft,<br />

it does offer a solid<br />

alternative to virtual world<br />

building. Anne-Marie Coyle<br />

Verdict<br />

Offers near-limitless freedom to build,<br />

but fidgety controls and repetition<br />

tarnish this game’s potential.<br />

It took nearly eight years,<br />

but Bayonetta is finally<br />

available to play on PC.<br />

And despite originally<br />

releasing on Xbox 360 and<br />

PlayStation 3 back in 2009,<br />

this is still one of the best<br />

hack-’n’-slash action games<br />

around. And this PC version<br />

is now the best version<br />

you can buy, offering 4K<br />

support and smooth, stable<br />

framerates. This is how you<br />

port a classic. Summing<br />

up the plot seems futile,<br />

because Bayonetta is about<br />

a witch with guns strapped<br />

to her stiletto heels who<br />

can eat angels with her<br />

hair. Things only escalate<br />

from there. Bayonetta offers<br />

one of the best combat<br />

systems around. You have<br />

a basic punch and kick<br />

attack, and they’re used<br />

to execute any of a myriad<br />

of possible combos based<br />

on the weapon you have<br />

equipped. The dodge is<br />

a masterpiece. Bayonetta<br />

is all about flow. The style<br />

and fluidity of the attack<br />

chains is astonishing.<br />

Ultimately, Platinum has<br />

put in the work to create<br />

combat systems that<br />

feel great, but that also<br />

interlock into something<br />

more than the sum of<br />

their parts. When you’re<br />

in the flow, the combat<br />

feels like an extension of<br />

Bayonetta’s character. As a<br />

protagonist, she’s not just<br />

cocky and unflappable, but<br />

looks like she’s having fun<br />

throughout. There are a<br />

couple of quirks to the port,<br />

but, overall, it’s an absolute<br />

joy. Phil Savage<br />

www.apcmag.com 111

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