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APC_Australia_Issue_442_June_2017

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The worlds are bleak and barren,<br />

but beautifully realised.<br />

PC, PS4 | $29.95 | WWW.RAINWORLD.COM<br />

Rain World<br />

Help a slugcat survive in a beautiful 16-bit post-apocalypse.<br />

Rain World is a<br />

platformer and<br />

a survival game,<br />

but neither of<br />

those categories are a neat<br />

fit for its peculiar brand of<br />

misery. There are traces of<br />

other games’ DNA, such as<br />

the original Dark Souls’<br />

bonfire system and the<br />

roaming, improvisational<br />

foes of Alien: Isolation, yet<br />

Rain World stands apart as<br />

one of the most alienating<br />

and difficult games in<br />

recent memory, previously<br />

mentioned company<br />

included.<br />

There’s little exposition:<br />

you’re a slugcat, wrestled<br />

away from its family and<br />

plunged into a decayed urban<br />

dreamscape plagued with<br />

erratic, free-roaming<br />

monstrosities that want to<br />

eat you. As a slugcat, you’re<br />

close to the bottom of the<br />

food chain, but not rock<br />

bottom: you’ll need to eat to<br />

survive, or more accurately,<br />

eat in order to hibernate,<br />

which must be done in<br />

special chambers that also<br />

serve as checkpoints.<br />

There’s more to learn about<br />

how Rain World works but<br />

I’ve already said too much.<br />

The early hours will annoy<br />

anyone without steely<br />

patience: slugcat’s traversal<br />

feels cumbersome and he<br />

can’t jump very well, but<br />

once you get a feel for what<br />

this game is trying to do<br />

(make you feel utterly<br />

disempowered), it will feel<br />

less like bad design and more<br />

This image is likely to stump<br />

most players early in the game.<br />

Hint: symbols must correspond.<br />

thematically appropriate.<br />

You’re a slugcat. You’re<br />

nothing. You should already<br />

be dead.<br />

Rain World will be<br />

polarising. It requires<br />

improvisation and smarts,<br />

and there’s no way to trick it<br />

into being easier. The early<br />

hours are taxing, and in all<br />

honesty, the game continues<br />

to be taxing. It’s not a game<br />

to wash away your daily<br />

worries with. But the variety<br />

of the world’s barren<br />

landscapes will keep the<br />

determined pushing on,<br />

and the seemingly<br />

insurmountable challenges<br />

are will eventually buckle.<br />

You just have to be smart.<br />

You have to learn — and<br />

then very vaguely know —<br />

how to survive. You have<br />

to accept that, sometimes,<br />

you’ll be unlucky. Is that<br />

too hard? For the vast<br />

majority of players,<br />

definitely.<br />

Few will see the more<br />

remote corners of Rain<br />

World’s relentlessly dire<br />

stretch, but those who do<br />

are unlikely to forget<br />

the experience.<br />

Shaun Prescott<br />

Verdict<br />

A tough 2D platformer that shares<br />

more in common with survival<br />

horror than Mario.<br />

www.apcmag.com 113

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