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The worlds are bleak and barren,<br />
but beautifully realised.<br />
PC, PS4 | $29.95 | WWW.RAINWORLD.COM<br />
Rain World<br />
Help a slugcat survive in a beautiful 16-bit post-apocalypse.<br />
Rain World is a<br />
platformer and<br />
a survival game,<br />
but neither of<br />
those categories are a neat<br />
fit for its peculiar brand of<br />
misery. There are traces of<br />
other games’ DNA, such as<br />
the original Dark Souls’<br />
bonfire system and the<br />
roaming, improvisational<br />
foes of Alien: Isolation, yet<br />
Rain World stands apart as<br />
one of the most alienating<br />
and difficult games in<br />
recent memory, previously<br />
mentioned company<br />
included.<br />
There’s little exposition:<br />
you’re a slugcat, wrestled<br />
away from its family and<br />
plunged into a decayed urban<br />
dreamscape plagued with<br />
erratic, free-roaming<br />
monstrosities that want to<br />
eat you. As a slugcat, you’re<br />
close to the bottom of the<br />
food chain, but not rock<br />
bottom: you’ll need to eat to<br />
survive, or more accurately,<br />
eat in order to hibernate,<br />
which must be done in<br />
special chambers that also<br />
serve as checkpoints.<br />
There’s more to learn about<br />
how Rain World works but<br />
I’ve already said too much.<br />
The early hours will annoy<br />
anyone without steely<br />
patience: slugcat’s traversal<br />
feels cumbersome and he<br />
can’t jump very well, but<br />
once you get a feel for what<br />
this game is trying to do<br />
(make you feel utterly<br />
disempowered), it will feel<br />
less like bad design and more<br />
This image is likely to stump<br />
most players early in the game.<br />
Hint: symbols must correspond.<br />
thematically appropriate.<br />
You’re a slugcat. You’re<br />
nothing. You should already<br />
be dead.<br />
Rain World will be<br />
polarising. It requires<br />
improvisation and smarts,<br />
and there’s no way to trick it<br />
into being easier. The early<br />
hours are taxing, and in all<br />
honesty, the game continues<br />
to be taxing. It’s not a game<br />
to wash away your daily<br />
worries with. But the variety<br />
of the world’s barren<br />
landscapes will keep the<br />
determined pushing on,<br />
and the seemingly<br />
insurmountable challenges<br />
are will eventually buckle.<br />
You just have to be smart.<br />
You have to learn — and<br />
then very vaguely know —<br />
how to survive. You have<br />
to accept that, sometimes,<br />
you’ll be unlucky. Is that<br />
too hard? For the vast<br />
majority of players,<br />
definitely.<br />
Few will see the more<br />
remote corners of Rain<br />
World’s relentlessly dire<br />
stretch, but those who do<br />
are unlikely to forget<br />
the experience.<br />
Shaun Prescott<br />
Verdict<br />
A tough 2D platformer that shares<br />
more in common with survival<br />
horror than Mario.<br />
www.apcmag.com 113