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Digital Culture: The Changing Dynamics<br />

countries <strong>and</strong> Canada shows that the digitization of cultural heritage, museums,<br />

archives <strong>and</strong> libraries is in the forefront, followed by the digitization of audiovisual<br />

documents <strong>and</strong> photographic collections. The field of “e-art” (digital artistic<br />

creativity) is rarely mentioned. According to the Compendium, only a few countries<br />

have adopted a strategy which, in the context of new technologies, includes digital<br />

cultural content (Finl<strong>and</strong>, Great Britain, Greece, Irel<strong>and</strong>, the Netherl<strong>and</strong>s, Norway,<br />

Pol<strong>and</strong>, Portugal, Moldova, Slovakia), the most developed being those of Finl<strong>and</strong>:<br />

Digital Content Creation Strategy (2007) <strong>and</strong> Great Britain: White Paper on<br />

Competitiveness (1998) <strong>and</strong> Culture Online (2002). Finl<strong>and</strong>’s strategy defines digital<br />

content creation as “production of cultural, documentary, educational, research,<br />

entertainment <strong>and</strong> marketing content for the electronic media”. The key aim of the<br />

British Culture Online is to mobilize the resources of the cultural sector to enrich<br />

school education, particularly in subjects such as history, literature, music, art <strong>and</strong><br />

design, strengthening new links between digital technology <strong>and</strong> cultural resources. 2<br />

The Canadian strategy – Digital Content Strategy – which is not mentioned in the<br />

Compendium despite this country’s participation in the project, concerns cultural<br />

heritage, but also underlines the power of the digital content industry. Canada has<br />

also developed a Digital Culture Online Branch in the framework of the Department<br />

of Canadian Heritage with the aim of promoting policies <strong>and</strong> programmes concerning<br />

digital culture.<br />

The analysis shows that, in the process of creation of a digital future, cultural<br />

policies are focusing their attention more on the digitization of heritage than on the<br />

emergence of a new culture where interactivity <strong>and</strong> convergence are becoming the<br />

main aspects. Now that museums <strong>and</strong> libraries, the cinema, photography, music <strong>and</strong><br />

books have already become part of the digital revolution, it is high time to rethink the<br />

role of cultural policies. In fact, it is necessary to start “a process of deconstruction<br />

<strong>and</strong> refocusing of cultural policies” (Cowen, 2002). Aware of the importance of<br />

digital culture in strategies <strong>and</strong> cultural policies, the Council of the European Union,<br />

in November 2007, adopted a resolution on a European Agenda for Culture (Council<br />

of the European Union, 2007), which put digitization among five specific priority<br />

areas of action for the promotion of cultural diversity <strong>and</strong> intercultural dialogue in the<br />

2008-2010 period.<br />

Interactive content: creators, users, consumers<br />

The study of interactive content, undertaken by Screen Digest, CMS Hasche Sigle,<br />

Goldmedia <strong>and</strong> Rightscom for the European Commission (European Commission,<br />

2 In this respect, we can highlight the creation of the first national virtual museum in Britain<br />

(the 24 Hour Museum) which is one of the five most visited cultural websites in the United<br />

Kingdom, see pp. 154-161 in this book.<br />

106

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