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• selling artistic products online (books, journals, paintings, tickets for concerts,<br />

theatre shows, exhibitions);<br />

• selling information <strong>and</strong> “know-how”;<br />

• selling services (consulting, education, information, educational tools);<br />

• paid participation in collective intelligence tools.<br />

An attractive website is the one containing “fun” elements, an “easy-to-digest”<br />

content <strong>and</strong> “make user feel important” concept. Somehow, my analysis <strong>and</strong><br />

browsing convinces me that we miss these three variables when designing our online<br />

platforms in the non-profit arts <strong>and</strong> cultural world. The formula of attracting <strong>and</strong><br />

increasing the online viewers <strong>and</strong> users online today seems very simple: research <strong>and</strong><br />

underst<strong>and</strong> what people like the most, irrespective of their nationality <strong>and</strong> cultural<br />

differences, <strong>and</strong> deliver it. There are words that work like magic <strong>and</strong> attract audiences<br />

instantly: YouTube proves that words like “dance”, “girls”, “funny” <strong>and</strong> “music” are<br />

used around 50 million times a day!<br />

We European cultural professionals (researchers, academia, managers, curators,<br />

decision-makers at all levels) tend to believe that fun <strong>and</strong> entertainment aspects are<br />

not a serious attitude. For many of us, culture <strong>and</strong> entertainment are two different <strong>and</strong><br />

unconnected areas. The same applies to culture <strong>and</strong> media. We are somehow afraid to<br />

implement fun <strong>and</strong> jokes in our online tools, to give a very personalized approach, to<br />

criticize with a sense of humour <strong>and</strong> even sarcasm, to mix the serious reviews,<br />

newsletters, discussion forums <strong>and</strong> blogs with joy <strong>and</strong> fun for everyone. One of the<br />

exceptions is the Budapest Observatory Memo (www.budobs.org) which, not<br />

without reason, attracts many fans <strong>and</strong> supporters around Europe, who read it with<br />

pleasure <strong>and</strong> a smile. Adult users are like kids: they love not to take everything too<br />

seriously. In their busy daily schedules, they would be happy to have bits of<br />

entertainment <strong>and</strong> fun. But of course, we can’t even imagine publications by the<br />

Council of Europe or the European Commission, entitled: “Tips on how to make a<br />

cultural administrator laugh?”, “100 best jokes about artists”, “Recipes for surviving<br />

when applying for EC money”, “66 selected amusing adventures of artists crossing<br />

borders” etc.<br />

Looking ahead<br />

The online power of users <strong>and</strong> money: can culture gain?<br />

No doubt the digital production <strong>and</strong> distribution of content will become increasingly<br />

important <strong>and</strong>, to succeed in such environment, businesses in media, arts <strong>and</strong><br />

entertainment should test new tools, take risks, be innovative all the time <strong>and</strong> try to<br />

anticipate users’ needs. How then can conventional cultural organizations <strong>and</strong> their<br />

non-profit websites survive in the digital world?<br />

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