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Digital Culture: The Changing Dynamics<br />

intellectual property <strong>and</strong> is criminalizing users as pirates in order to preclude this<br />

transformation, an ever greater number of creators make their work freely available<br />

for users to share <strong>and</strong> co-create, parallel to or outside of those industries.<br />

To add to this plight of traditional incumbents in the cultural <strong>and</strong> media industry,<br />

there are new economic actors gaining ground, whose business models are based on<br />

growing user-generated content, crowd-sourced production, syndication <strong>and</strong> access<br />

to copyrighted material. Theirs is a model where the greater the social utility, social<br />

participation <strong>and</strong> sharing, the greater the economic value. It is a model where their<br />

own product – the technological platform – comes only second to the user-base <strong>and</strong><br />

the content it generates. An economic transformation of culture from a production<br />

model, based on scarcity <strong>and</strong> control over cultural goods, into a production model,<br />

based on abundance <strong>and</strong> access to cultural goods, is unfolding.<br />

And yet, behind this economic transformation there is another, deeper<br />

transformation unfolding – a transformation in the way we underst<strong>and</strong> culture <strong>and</strong><br />

media as forms of communication. As was recently observed by the ever so ingenious<br />

Clay Shirky, 2 while we used to spend hours on end watching television <strong>and</strong> – in times<br />

before television – pursuing other leisurely pastimes, more <strong>and</strong> more people<br />

nowadays choose to allocate some of that time <strong>and</strong> cognitive resources to writing<br />

blogs, editing wiki articles, producing alternative newscasts, exp<strong>and</strong>ing<br />

communication with their contacts on social networking sites <strong>and</strong> growing their<br />

online communities. Many are perplexed by these forms of productive behaviour,<br />

puzzling as to where people find the time <strong>and</strong>, particularly, where people find the<br />

motive to do so, given the fact that there is no economic incentive for participation.<br />

Yet, as Shirky estimates, over 200 billion hours is spent every year watching<br />

television (just in the United States) while the cumulative effort invested so far in the<br />

largest <strong>and</strong> most prominent of user-generated projects – the online encyclopaedia<br />

Wikipedia – amounts to a mere 100 million hours of cognitive effort. As TV viewers<br />

report spending increasingly less time watching television in favour of the Internet, 3<br />

that leaves very little “social surplus” time that needs to be freed up for a project as<br />

large as Wikipedia to be created. And, what is more, there need not be an economic<br />

incentive for it, as TV viewing comes with no economic incentive either. More<br />

2 Clay Shirky, “Gin, Television, <strong>and</strong> Social Surplus”<br />

http://www.herecomeseverybody.org/2008/04/looking-for-the-mouse.html/<br />

3 Although TV viewing time has been on the rise globally, viewers report preferring to spend<br />

more time on the Internet, which over recent years has seen a rise in order of magnitude<br />

greater than that of TV viewing. However, new formats of TV delivery - digital video<br />

recorders, mobile devices, <strong>and</strong>, in particular, through the Internet in the form of<br />

user-submitted content - have contributed to increased TV viewing: “IBM Consumer<br />

Survey Shows Decline of TV as Primary Media Device”<br />

http://www-03.ibm.com/press/us/en/pressrelease/22206.wss/<br />

60

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