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e-Book PDF - Universidad de La Punta (ULP)

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pi<strong>de</strong>n la proyección <strong>de</strong> películas educativas. <strong>La</strong> inclusión<strong>de</strong> las computadoras en la educación básicagenera algunos cuadros singulares. Por ejemplo, quelos chicos busquen tomacorrientes en el piso cuandoestá cerca <strong>de</strong> agotarse la batería <strong>de</strong> su netbook.<strong>La</strong>s Classmate <strong>de</strong> los alumnos <strong>de</strong> los grados superioresestán personalizadas, “tuneadas” en la jerga informática,con calcomanías y etiquetas con nombrey apellido, como si fueran los cua<strong>de</strong>rnos o carpetastradicionales.Ángel (11), <strong>de</strong> 5º, comenta, triste, frente a la pantallaazul y quieta <strong>de</strong> su netbook lo mismo que millones <strong>de</strong>usuarios en todo el mundo: “Se me colgó el Windows”.Este alumno <strong>de</strong> 5º grado también confiesa que hizo lomismo que esos otros millones <strong>de</strong> compañeros <strong>de</strong> infortuniosinformáticos: “le instalé el Firefox porque esmás rápido que el Internet Explorer”, que predominaen el resto <strong>de</strong> las computadoras que hay en el aula.Franco (10), compañero <strong>de</strong> Ángel, explica que se conectaa Internet <strong>de</strong>s<strong>de</strong> su casa para realizar las tareas.A ambos les gusta buscar música en la Red, aunquese quejan porque la conexión en la escuela “es lenta”,no como en su hogar. “Le enseñé a mi mamá a entrara algunas páginas y a buscar recetas, sobre cómocoser ropa y a leer el diario”, dice orgulloso Ángel, enesa relación maestro-alumno que se reproduce entrehijos y padres en cuanto al uso <strong>de</strong> las tecnologías <strong>de</strong>la información y la comunicación.Hay espacio en esta clase para los juegos en red. Porejemplo, Yohanna (13) juega, a través <strong>de</strong> Internet conuna compañera <strong>de</strong> banco que está más atrás, a completarpalabras y acertar respuestas a preguntas <strong>de</strong>historia, matemática y lengua. El juego está basadoen un sitio web.“El objetivo es cómo usar la computadora para encontrarcosas. <strong>La</strong>s evaluaciones son tradicionalespero estoy tratando <strong>de</strong> que no lo sean tanto. Voyhaciendo prueba y error porque la introducción <strong>de</strong>la herramienta digital representa un cambio <strong>de</strong> mentalida<strong>de</strong>n los chicos y en nosotros. Cada evaluaciónserá totalmente diferente. Hay mucho <strong>de</strong> juego en el22 |The arrival of digital boards leads to new teaching habits. Teachersstate that stu<strong>de</strong>nts get used to these boards and ask for movies to bedisplayed on the boards. The inclusion of computers in basic educationcreates some singular scenes. For example, children look for socketson the floor when their netbooks run out of battery. Upper-levelstu<strong>de</strong>nts’ computers are “tuned” (a car jargon) with stickers and tagswith their names on it as if they were regular note books.Angel (11), in 5th gra<strong>de</strong>, comments, with a sad look, in front of a bluescreen on his netbook, the same as millions of people around theworld: “Windows crashed”. This 5th gra<strong>de</strong>r also confesses he did thesame as those millions of misfortunate like him: “I installed the firefoxbecause is faster than the Explorer”, the latter being the most used inthe classroom.Franco (10), Angel’s classmate, explains that he connects to the Internetfrom his house to do his homework. They both enjoy lookingfor music on the network, even if they complain that the connectionat school is slow, not like at home. “I taught my mom how to accesscertain pages and look for recipes, learn how to sew and read newspapers”,Angel proudly affirms, in relation to this teacher-learner relationshipcreated between sons/daughters and parents as far as theuse of information and communication technologies are concerned.There is also room for games in the classroom. For example, Yohanna(13) plays with a classmate sitting behind her, through the internet agame of filling out words and answer correctly questions on history,mathematics and language. The game is based on a website.The objective is how to use the computer to find things. Assessmentsare traditional ones but I am trying to make them a little bit different.I use the trial and error process consi<strong>de</strong>ring that the introduction ofthe digital tool entails a change of mentality not only in children butalso in us. Each assessment will be completely different. There is a lotof playfulness in learning and this breaks the stillness of traditionalcontents”, Olga explains, in a class break.

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