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Processing: Creative Coding and Computational Art

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PART TWO PUTTING THEORY INTO<br />

PRACTICE<br />

I’ve been looking forward to writing this part of the book—this is the part where you<br />

can focus less on programming theory <strong>and</strong> language details, <strong>and</strong> begin playing with this<br />

fascinating medium—which is really what this book is all about. Please try not<br />

to worry—if you haven’t quite mastered all the theory <strong>and</strong> memorized the entire<br />

<strong>Processing</strong> API, I’ll be revisiting all this in the context of exploring fundamental<br />

aesthetic principles. In the next few chapters, you’ll be using <strong>Processing</strong> <strong>and</strong> code as an<br />

experimental, creative medium, not unlike how you would use more traditional materials.<br />

In addition, you’ll see how the code medium is distinctive, vis-à-vis other materials,<br />

with its own underlying materiality, expressive potential, <strong>and</strong> aesthetic. This examination<br />

will naturally also include concepts of craft, process, <strong>and</strong> personal expression. I<br />

recommend that you keep the <strong>Processing</strong> environment open as you work through<br />

these h<strong>and</strong>s-on chapters, <strong>and</strong> run the examples as they are covered.

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