04.04.2013 Views

Processing: Creative Coding and Computational Art

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PART THREE REFERENCE<br />

In Part 1 of the book, I covered general creative coding theory, <strong>and</strong> in Part 2, I demonstrated<br />

how the theory is implemented. This final part functions as sort of a <strong>Processing</strong><br />

cheat sheet. Appendix A gives an overview of the <strong>Processing</strong> language reference;<br />

Appendix B contains some h<strong>and</strong>y equations, as well as some important coding structures<br />

<strong>and</strong> concepts; <strong>and</strong> Appendix C (available online) includes information on integrating<br />

the <strong>Processing</strong> core graphics library within Java. Keep in mind that the language<br />

reference in Appendix A was designed to supplement the excellent official <strong>Processing</strong><br />

language reference—not to replace it.

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