04.04.2013 Views

Processing: Creative Coding and Computational Art

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PART ONE THEORY OF PROCESSING<br />

AND COMPUTATIONAL ART<br />

The creative process doesn’t exist in a vacuum—it’s a highly integrated activity reflecting<br />

history, aesthetic theory, <strong>and</strong> often the technological breakthroughs of the day. This<br />

was certainly the case during the Renaissance, when artists, engineers, scientists, <strong>and</strong><br />

thinkers all came together to create truly remarkable works of art <strong>and</strong> engineering.<br />

Over the last few decades, we’ve been experiencing our own Renaissance with the proliferation<br />

of digital technology—creating radically new ways for people to work, play,<br />

communicate, <strong>and</strong> be creative. <strong>Processing</strong> was born directly out of these exciting<br />

developments.<br />

In Part 1 of the book, I’ll look at some of the history <strong>and</strong> theory behind <strong>Processing</strong>,<br />

computational art, <strong>and</strong> computer graphics technology. I’ll also discuss some of the<br />

challenges <strong>and</strong> exciting possibilities inherent in working with such a new <strong>and</strong> evolving<br />

medium. You’ll learn about a number of pioneers in the computational art field, <strong>and</strong><br />

also take a tour of the <strong>Processing</strong> environment. Finally, you’ll explore some of the fundamental<br />

concepts <strong>and</strong> structures involved in graphics programming.

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