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Processing: Creative Coding and Computational Art

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PART TWO: PUTTING THEORY INTO PRACTICE . . . . . . . . . . . . . . . . . 171<br />

Chapter 6: Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173<br />

Chapter 7: Curves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241<br />

Chapter 8: Object-Oriented Programming . . . . . . . . . . . . . . . . . . . . 301<br />

Chapter 9: Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339<br />

Chapter 10: Color <strong>and</strong> Imaging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399<br />

Chapter 11: Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481<br />

Chapter 12: Interactivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563<br />

Chapter 13: 3D. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615<br />

PART THREE: REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673<br />

Appendix A: <strong>Processing</strong> Language API . . . . . . . . . . . . . . . . . . . . . . . 675<br />

Appendix B: Math Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747<br />

Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 775

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