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Processing: Creative Coding and Computational Art

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CONTENTS AT A GLANCE<br />

Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv<br />

About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii<br />

About the Tech Reviewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xviii<br />

Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix<br />

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx<br />

PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART . . . . 1<br />

Chapter 1: Code <strong>Art</strong>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3<br />

Chapter 2: <strong>Creative</strong> <strong>Coding</strong> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27<br />

Chapter 3: Code Grammar 101. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57<br />

Chapter 4: Computer Graphics, the Fun, Easy Way . . . . . . . . . . . . . . 107<br />

Chapter 5: The <strong>Processing</strong> Environment . . . . . . . . . . . . . . . . . . . . . . 143

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