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Processing: Creative Coding and Computational Art

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PROCESSING: CREATIVE CODING AND COMPUTATIONAL ART<br />

238<br />

You worked with a number of <strong>Processing</strong>’s functions in this chapter, including point(),<br />

line(), vertex(), beginShape(), <strong>and</strong> endShape(). You also looked briefly at PImage,<br />

which you’ll return to again in later chapters. Using the vertex() function, you created<br />

some fairly complex table structures <strong>and</strong> maze patterns, <strong>and</strong> even tackled a little<br />

trigonometry with the polygonal sketches.<br />

A lot has been covered in this chapter, <strong>and</strong> I’d say you have earned a little brain downtime.<br />

The next chapter will look at curves, which will include a review of a lot of the concepts<br />

covered in this chapter. Of course, there will also be a fair amount of new (<strong>and</strong> I think<br />

cool) stuff. I recommend, after your earned downtime, reviewing some of the sketches<br />

covered in this chapter before moving on. I also think it might be a good time to refer to<br />

the reference material in the earlier chapters (as well as the language reference in<br />

Appendix A) on some of the more irksome concepts you might still be fuzzy on. Of course,<br />

moderation aside, if you’re feeling up to it, just turn the page <strong>and</strong> dive into the joy of<br />

curves.

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