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IrA GreenberG CreATe CoDe ArT, vIsu
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Processing: Creative Coding and Com
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CONTENTS AT A GLANCE Foreword . . .
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CONTENTS Foreword . . . . . . . . .
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CONTENTS viii The joy of math . . .
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CONTENTS x Applying OOP to shape cr
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CONTENTS xii Environment . . . . .
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FOREWORD If you are like me (and th
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ABOUT THE AUTHOR With an eclectic b
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ACKNOWLEDGMENTS I am very fortunate
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INTRODUCTION Welcome to Processing:
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INTRODUCTION xxii Intended audience
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INTRODUCTION xxiv Setting up Proces
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INTRODUCTION xxvi Hopefully by now
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INTRODUCTION xxviii Figure 3. Scree
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INTRODUCTION xxx New or changed cod
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1 CODE ART
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The problem with a Photoshop filter
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Figure 1-3. Example of ancient art
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then jump 400 years to 1614 and Joh
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fertile imagination remained intact
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As an aside, it’s worth observing
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John Whitney Sr., 1918-1995 John Wh
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algorithms. To learn more about Coh
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landfill/), and Feed (www.potatolan
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periodicals such as Art Journal, Wi
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And many more . . . While I have in
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2 CREATIVE CODING
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I think what was reinforced for me
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customized commands, and run loops.
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of code that work like processing m
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introduced to become larger, more c
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Without getting too geeky, the main
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A framework is just a concept for b
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algorithm in a math class in high s
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frame. The loop keeps running and k
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the time to play at whatever level
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} pts[counter2].y-yg); xg*=-1; coun
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The overall movement was good, but
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Obviously, there are a lot of thing
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} } // generates organic looking br
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3 CODE GRAMMAR 101
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Your first program In most programm
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message comes up on the bar in the
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Since the getBreed() method would r
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Variables Variables are essential t
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It’s because strict typing helps
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Stage 3 adds the gradient: /* title
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Next, I assign values to some primi
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In the first preceding example, add
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Assignment operators The only other
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* title: Bouncing Ball description:
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Animation is a perfect example of t
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if (hunger= starving) { eatAnything
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Ternary operator The last condition
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The items array has 50 places reser
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println(x); x += 1; } while(x
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Figure 3-4. Continuous radial gradi
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int ballCount = 500; int ballSize =
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Hopefully, you were able to success
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function call above*/ // fill(i*255
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If you run this, you should see a 1
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yspeed*=-1; } } Within the draw() f
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void checkCollisions(int xp, int yp
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createRect(50, 50, 100, 100, 20, 5,
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4 COMPUTER GRAPHICS, THE FUN, EASY
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Some of the reasons coding graphics
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When working in a 3D coordinate sys
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plotted, the vertices are connected
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eally shines. And remember, as you
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need to be stored in memory, and th
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Within each of these application ar
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don’t realize you’re doing it
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Geometry Like algebra, geometry dat
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(second-degree) curve has one turni
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or possibly even a complete crash o
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This linear motion would plot as a
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and began doubling. By step 80, the
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*Simple Repeating Wave Pattern Ira
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float waveGap = 10; float frequency
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a piece of paper and do a little mo
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Interactivity Figure 4-13. Puff Peo
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Events will be covered and implemen
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6 LINES
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Figure 6-2. Two-point sketch Adding
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Streamlining the sketch with a whil
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type into the sketch. Although the
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Figure 6-7. Randomized particle spr
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Figure 6-9. Multiple randomized par
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Coding a grid To begin, I’ll show
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Notice that you can make the value
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float steps = totalPts+1; int total
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Creating space through fades Your l
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for (int j=0; j
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Figure 6-19. Yin Yang Fade sketch,
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coordinates of the line. For exampl
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Figure 6-24. End cap variation exam
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Figure 6-25. Auto Layout sketch Thi
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int xPadding = 150; int yPadding =
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Figure 6-27. Table Layout II sketch
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for (int i=0; i
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This is the same drawTable() functi
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easy. The benefit of internally rec
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I call my custom function makeRect(
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As you might suspect, anti-aliasing
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call scribble function strokeWeight
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else { } // extra line needed to at
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smooth(); float x = random(width);
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Figure 6-36. Concentric Maze sketch
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void setup(){ //these values can be
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Create a Triangle size(400, 400); b
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Figure 6-39. Create 3 Triangles ske
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Poly Pattern I (table structure) /*
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Poly Pattern II (spiral) /* Poly Pa
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Poly Pattern III (polystar) /* Poly
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Figure 6-46. Poly Pattern III (poly
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7 CURVES
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size(200, 200); background(255); in
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You should notice some familiar str
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int margin = height/15; strokeWeigh
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Figure 7-8. Revealing the points ma
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* Curves II Ira Greenberg, December
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lower particle speed ySpeed[i]*=gra
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Figure 7-11. Curves simulating a fo
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Figure 7-13. Damping effect on curv
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particle style strokeWeight(strokeS
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By using functions to organize a pr
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for (int i=0; i
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Figure 7-18. Generating a curve wit
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float x = 0, y = 0; int loopLimit =
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concentric circles size(200, 200);
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Pie charts, although valuable as vi
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curve() and bezier() The next two P
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Next is an interactive example that
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Figure 7-27. Interpolating a Bézie
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ezier(350, 100, 400, 150, 350, 250,
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Figure 7-30. Spline curve using Pro
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curve segments noFill(); // comment
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control handles fill(255); ellipse(
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Figure 7-32. bezier() vs. bezierVer
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curveVertex(92+x, 15); curveVertex(
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strokeWeight(.75); stroke(0); rectM
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Figure 7-35. Bézier Ellipse sketch
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I included one last example (shown
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curveTightness(tightness); beginSha
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Summary Curves, and the math behind
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10 COLOR AND IMAGING
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left squares fill(255, 120, 0); rec
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the color. Up to this point in the
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} radius*=ratio; ratio-=.1; } } els
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Figure 10-4. Alpha sketch In this e
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A quick review of creating transfor
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* Nematode - stage 1 Ira Greenberg,
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Figure 10-8. Nematode sketch (stage
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Figure 10-9. Finished Nematode sket
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the decreasing wavelengths of the i
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values, just to illustrate the poss
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lerpColor() uses the same approach
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I want to mention two final points
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column for (int i=x; i
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needs to be increased, as radius in
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Figure 10-19. Wave Gradient sketch
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for (int i=0; i
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Figure 10-23. Load an Image sketch
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The image() function has an extra f
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In the last example, I created an a
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Figure 10-27. Simple Image Encrypti
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Figure 10-28. Pixilate sketch The n
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Figure 10-30. Tint sketch Speeding
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* Tint (using bitwise operations) C
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the book that a primitive type is d
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The mask works like an alpha channe
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ect(random(width), random(height),
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This last sketch couldn’t be simp
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separate out and invert component c
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Figure 10-39. GRAY Filter sketch Th
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adius is set high, the blurring can
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lend() PImage Method sketch // both
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Figure 10-45. blend() Function with
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The next sketch utilizes some for l
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In the last example, I used Process
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Inheritance In OOP, inheritance des
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AXIS_VERTICAL from outside the Grad
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y axis if(axis == AXIS_VERTICAL){ f
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calculate differences between color
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c7 = color(0); c8 = color(255); r1
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In the “Imaging” section, you d
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13 3D
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Figure 13-1. Spinning Cube 1 Man, t
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void setup(){ size(400, 400); } voi
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translate(50, 50); fill(0, 255, 0);
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Figure 13-6. Multiple Translations
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Creating a custom cube To begin to
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vertices[8] = new Point3D(w/2,-h/2,
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quadBG[2] = color(30, 30, 175, 150)
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Figure 13-8. Two Rotating Custom Cu
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outer transparent cube noFill(); //
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As complicated as this last sketch
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Figure 13-10. Single Axis 3D Rotati
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The first example I’ll look at si
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Figure 13-11. Custom Rotation of a
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automatic rotation c1.spinnyRotateX
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for (int i=0; i
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Beyond box() and sphere() While the
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Figure 13-13. Brick Tower sketch Th
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Figure 13-14. Extrusion Example ske
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arrays. The x and y values don't ch
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Figure 13-15. Better Extrusion Exam
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ender external skin for (int i=0; i
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draw cylinder tube beginShape(QUAD_
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Figure 13-20. Cube to Pyramid to Co
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1. Generate a circle (actually a po
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vertex(vertices2[j].x, vertices2[j]
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Figure 13-22. Interactive Toroid sk
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Figure 13-26. Interactive Toroid sk
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void keyPressed(){ if(key == CODED)
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PART THREE REFERENCE In Part 1 of t
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INDEX
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animation, 117-119, 482-486 see als
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handling pixel and image data, 113
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importance of color, 400-401 indexe
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generating curve with second-degree
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endRecord function, 710 endShape fu
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pixel functions, 429-432 procedural
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area of triangle, 752 circumference
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loadImage function, 433, 732, 733 L
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Processing libraries, 743 Processin
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modes ellipseMode function, 342, 34
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drawing rectangle with OOP sketch,
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creating custom 3D cube, 625-626 cu
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Transform section, 712-718 Trigonom
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Weight on a Spring, 513, 516 Worm,
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otation of rectangle around XYZ axe
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standardization, 37 state change fo
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TRIANGLES mode, beginShape(), 368,