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Darwin's Dangerous Idea - Evolution and the Meaning of Life

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168 PRIMING DARWIN'S PUMP The Laws <strong>of</strong> <strong>the</strong> Game <strong>of</strong> <strong>Life</strong> 169<br />

FIGURE 7.3<br />

Obviously, <strong>the</strong> configuration will revert back in <strong>the</strong> next instant, <strong>and</strong> this<br />

little pattern will flip-flop back <strong>and</strong> forth indefinitely, unless some new ON<br />

cells are brought into <strong>the</strong> picture somehow. It is called a flasher or traffic<br />

light. What will happen to <strong>the</strong> configuration in figure 7.5?<br />

Nothing. Each ON cell has three neighbors ON, SO it is reborn just as it is.<br />

No OFF cell has three neighbors ON, SO no o<strong>the</strong>r births happen. This configuration<br />

is called a still life. By <strong>the</strong> scrupulous application <strong>of</strong> our single law,<br />

one can predict with perfect accuracy <strong>the</strong> next instant <strong>of</strong> any configuration <strong>of</strong><br />

ON <strong>and</strong> OFF cells, <strong>and</strong> <strong>the</strong> instant after that, <strong>and</strong> so forth. In o<strong>the</strong>r words, <strong>the</strong> <strong>Life</strong><br />

world is a toy world that perfectly instantiates <strong>the</strong> determinism made famous<br />

by Laplace: if we are given <strong>the</strong> state description <strong>of</strong> this world at an instant,<br />

we observers can perfectly predict <strong>the</strong> future instants by <strong>the</strong> simple<br />

application <strong>of</strong> our one law <strong>of</strong> physics. Or, in <strong>the</strong> terms I have developed in<br />

earlier writings (1971, 1978, 1987b), when we adopt <strong>the</strong> physical stance<br />

towards a configuration in <strong>the</strong> <strong>Life</strong> world, our powers <strong>of</strong> prediction are<br />

perfect: <strong>the</strong>re is no noise, no uncertainty, no probability less than one.<br />

Moreover, it follows from <strong>the</strong> two-dimensionality <strong>of</strong> <strong>the</strong> <strong>Life</strong> world that<br />

nothing is hidden from view. There is no backstage; <strong>the</strong>re are no hidden<br />

variables; <strong>the</strong> unfolding <strong>of</strong> <strong>the</strong> physics <strong>of</strong> objects in <strong>the</strong> <strong>Life</strong> world is directly<br />

<strong>and</strong> completely visible.<br />

If you find following <strong>the</strong> simple rule a tedious exercise, <strong>the</strong>re are computer<br />

simulations <strong>of</strong> <strong>the</strong> <strong>Life</strong> world in which you can set up configurations on <strong>the</strong><br />

screen <strong>and</strong> let <strong>the</strong> computer execute <strong>the</strong> algorithm for you, changing <strong>the</strong><br />

configuration again <strong>and</strong> again according to <strong>the</strong> single rule. In <strong>the</strong> best<br />

simulations, one can change <strong>the</strong> scale <strong>of</strong> both time <strong>and</strong> space, alternating<br />

between close-up <strong>and</strong> bird's-eye view. A nice touch added to some color<br />

versions is that ON cells (<strong>of</strong>ten just called pixels) are color-coded by <strong>the</strong>ir age;<br />

<strong>the</strong>y are born blue, let us say, <strong>and</strong> <strong>the</strong>n change color each generation, moving<br />

through green to yellow to orange to red to brown to black <strong>and</strong> <strong>the</strong>n staying<br />

black unless <strong>the</strong>y die. This permits one to see at a glance how old certain<br />

patterns are, which cells are co-generational, where <strong>the</strong> birth action is, <strong>and</strong> so<br />

forth. 5<br />

One soon discovers that some simple configurations are more interesting<br />

than o<strong>the</strong>rs. Consider a diagonal line segment, such as <strong>the</strong> one in figure 7.6.<br />

5. Poundstone 1985 provides simple BASIC <strong>and</strong> IBM-PC assembly language simulations<br />

you can copy for your own home computer, <strong>and</strong> describes some <strong>of</strong> <strong>the</strong> interesting<br />

variations.

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