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Darwin's Dangerous Idea - Evolution and the Meaning of Life

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174 PRIMING DARWIN'S PUMP The Laws <strong>of</strong> <strong>the</strong> Game <strong>of</strong> <strong>Life</strong> 175<br />

have a greater claim to having been designed? Perhaps, but <strong>the</strong>re is no line to<br />

be drawn between merely ordered things <strong>and</strong> designed things. The engineer<br />

starts with some objets trouves, found objects with properties that can be<br />

harnessed in larger constructions, but <strong>the</strong> differences between a designed <strong>and</strong><br />

manufactured nail, a sawn plank, <strong>and</strong> a naturally occurring slab <strong>of</strong> slate are<br />

not "principled." Seagull wings are great lifters, hemoglobin macromolecules<br />

are superb transporting machines, glucose molecules are nifty energypackets,<br />

<strong>and</strong> carbon atoms are outst<strong>and</strong>ing all-purpose stickum-binders.<br />

The second point is that <strong>Life</strong> is an excellent illustration <strong>of</strong> <strong>the</strong> power— <strong>and</strong><br />

an attendant weakness—<strong>of</strong> computer simulations addressed to scientific<br />

questions. It used to be that <strong>the</strong> only way to persuade oneself <strong>of</strong> very abstract<br />

generalizations was to prove <strong>the</strong>m rigorously from <strong>the</strong> fundamental principles<br />

or axioms <strong>of</strong> whatever <strong>the</strong>ory one had: ma<strong>the</strong>matics, physics, chemistry,<br />

economics. Earlier in this century, it was beginning to become clear that<br />

many <strong>of</strong> <strong>the</strong> <strong>the</strong>oretical calculations one would like to make in <strong>the</strong>se sciences<br />

were simply beyond human capacity—"intractable." Then <strong>the</strong> computer came<br />

along to provide a new way <strong>of</strong> addressing such questions: massive<br />

simulations. Simulation <strong>of</strong> <strong>the</strong> wea<strong>the</strong>r is <strong>the</strong> example familiar to all <strong>of</strong> us<br />

from watching television meteorologists, but computer simulation is also<br />

revolutionizing how science is conducted in many o<strong>the</strong>r fields, probably <strong>the</strong><br />

most important epistemological advance in scientific method since <strong>the</strong><br />

invention <strong>of</strong> accurate timekeeping devices. In evolutionary <strong>the</strong>ory, <strong>the</strong> new<br />

discipline <strong>of</strong> Artificial <strong>Life</strong> has recently sprung up to provide a name <strong>and</strong> an<br />

umbrella to cover a veritable Gold Rush <strong>of</strong> researchers at different levels,<br />

from <strong>the</strong> submolecular to <strong>the</strong> ecological. Even among those researchers who<br />

have not taken up <strong>the</strong> banner <strong>of</strong> Artificial <strong>Life</strong>, however, <strong>the</strong>re is general<br />

acknowledgment that most <strong>of</strong> <strong>the</strong>ir <strong>the</strong>oretical research on evolution—most<br />

<strong>of</strong> <strong>the</strong> recent work discussed in this book, for instance—would have been<br />

simply unthinkable without computer simulations to test (to confirm or<br />

disconfirm) <strong>the</strong> intuitions <strong>of</strong> <strong>the</strong> <strong>the</strong>oreticians. Indeed, as we have seen, <strong>the</strong><br />

very idea <strong>of</strong> evolution as an algorithmic process could not be properly<br />

formulated <strong>and</strong> evaluated until it was possible to test huge, complicated<br />

algorithmic models in place <strong>of</strong> <strong>the</strong> wildly oversimple models <strong>of</strong> earlier<br />

<strong>the</strong>orists.<br />

Now, some scientific problems are not amenable to solution-bysimulation,<br />

<strong>and</strong> o<strong>the</strong>rs are probably only amenable to solution-by-simulation,<br />

but in between <strong>the</strong>re are problems that can in principle be addressed in two<br />

different ways, reminiscent <strong>of</strong> <strong>the</strong> two different ways <strong>of</strong> solving <strong>the</strong> train<br />

problem given to von Neumann—a "deep" way via <strong>the</strong>ory, <strong>and</strong> a "shallow"<br />

way via brute-force simulation <strong>and</strong> inspection. It would be a shame if <strong>the</strong><br />

many undeniable attractions <strong>of</strong> simulated worlds drowned out our aspirations<br />

to underst<strong>and</strong> <strong>the</strong>se phenomena in <strong>the</strong> deep ways <strong>of</strong><br />

<strong>the</strong>ory. I spoke with Conway once about <strong>the</strong> creation <strong>of</strong> <strong>the</strong> Game <strong>of</strong> <strong>Life</strong>,<br />

<strong>and</strong> he lamented <strong>the</strong> fact that explorations <strong>of</strong> <strong>the</strong> <strong>Life</strong> world were now almost<br />

exclusively by "empirical" methods—setting up all <strong>the</strong> variations <strong>of</strong> interest<br />

on a computer <strong>and</strong> letting her rip to see what happens. Not only did this<br />

usually shield one from even <strong>the</strong> opportunity <strong>of</strong> devising a strict pro<strong>of</strong> <strong>of</strong><br />

what one found, but, he noted, people using computer simulations are<br />

typically insufficiently patient; <strong>the</strong>y try out combinations <strong>and</strong> watch <strong>the</strong>m for<br />

fifteen or twenty minutes, <strong>and</strong> if nothing <strong>of</strong> interest has happened, <strong>the</strong>y<br />

ab<strong>and</strong>on <strong>the</strong>m, marking <strong>the</strong>m as avenues already explored <strong>and</strong> found barren.<br />

This myopic style <strong>of</strong> exploration risks closing <strong>of</strong>f important avenues <strong>of</strong><br />

research prematurely. It is an occupational hazard <strong>of</strong> all computer simulators,<br />

<strong>and</strong> it is simply <strong>the</strong>ir high-tech version <strong>of</strong> <strong>the</strong> philosopher's fundamental<br />

foible: mistaking a failure <strong>of</strong> imagination for an insight into necessity. A<br />

pros<strong>the</strong>tically enhanced imagination is still liable to failure, especially if it is<br />

not used with sufficient rigor.<br />

But now it is time for <strong>the</strong> my main point. When Conway <strong>and</strong> his students<br />

first set out to create a two-dimensional world in which interesting things<br />

would happen, <strong>the</strong>y found that nothing seemed to work. It took more than a<br />

year for this industrious <strong>and</strong> ingenious group <strong>of</strong> intelligent searchers to find<br />

<strong>the</strong> simple <strong>Life</strong> Physics rule in <strong>the</strong> Vast space <strong>of</strong> possible simple rules. All<br />

<strong>the</strong> obvious variations turned out to be hopeless. To get some sense <strong>of</strong> this,<br />

try altering <strong>the</strong> "constants" for birth <strong>and</strong> death—change <strong>the</strong> birth rule from<br />

three to four, for instance—<strong>and</strong> see what happens. The worlds <strong>the</strong>se<br />

variations govern ei<strong>the</strong>r freeze up solid in no time or evaporate into nothingness<br />

in no time. Conway <strong>and</strong> his students wanted a world in which growth<br />

was possible, but not too explosive; in which "things"—higher-order patterns<br />

<strong>of</strong> cells—could move, <strong>and</strong> change, but also retain <strong>the</strong>ir identity over time.<br />

And <strong>of</strong> course it had to be a world in which structures could "do things" <strong>of</strong><br />

interest (like eat or make tracks or repel things). Of all <strong>the</strong> imaginable twodimensional<br />

worlds, so far as Conway knows, <strong>the</strong>re is only one that meets<br />

<strong>the</strong>se desiderata: <strong>the</strong> <strong>Life</strong> world. In any event, <strong>the</strong> variations that have been<br />

checked in subsequent years have never come close to measuring up to<br />

Conway's in terms <strong>of</strong> interest, simplicity, fecundity, elegance. The <strong>Life</strong> world<br />

might indeed be <strong>the</strong> best <strong>of</strong> all possible (two-dimensional ) worlds.<br />

Now suppose that some self-reproducing Universal Turing machines in <strong>the</strong><br />

<strong>Life</strong> world were to have a conversation with each o<strong>the</strong>r about <strong>the</strong> world as<br />

<strong>the</strong>y found it, with its wonderfully simple physics—expressible in a single<br />

sentence <strong>and</strong> covering all eventualities. 8 They would be committing a log-<br />

8. John McCarthy has for years been exploring <strong>the</strong> <strong>the</strong>oretical question <strong>of</strong> <strong>the</strong> minimal<br />

<strong>Life</strong>-world configuration that can learn <strong>the</strong> physics <strong>of</strong> its own world, <strong>and</strong> has tried to enlist

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