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Other Modes of Travel<br />
MOUNTS<br />
Once you achieve a very high level, you can purchase a mount to serve<br />
as your primary mode of transportation within a continent. Mounts<br />
travel much faster than normal characters, but they are very expensive.<br />
Only the wealthiest of high-level characters have the means to buy<br />
mounts. Each race has its own unique type of mount. Warlocks and<br />
paladins of any race do not need to buy mounts since they can earn<br />
class-specific mounts through quests.<br />
TRAVEL FORMS<br />
Druids and shaman can learn spells that transform them into animals<br />
for increased movement speed. While in these travel forms, they can<br />
move much faster than normal players.<br />
SPELLS<br />
The mage, shaman, and warlock all have spells useful for instantaneous<br />
transportation across the world.<br />
Settlements<br />
The world of Warcraft is a vibrant place full of wild dangers, but also great<br />
civilization. The shining centers of safety and culture in Azeroth are<br />
settlements.<br />
There are settlements of varying sizes dispersed around the world of<br />
Warcraft. The largest such settlements are the racial capital cities. These are<br />
the human city of Stormwind, the dwarven city of Ironforge, the night elf<br />
city of Darnassus, the orc city of Orgrimmar, the undead city of Undercity,<br />
and the tauren city of Thunder Bluff. Gnomes share the dwarven city and<br />
trolls share the orc city. In these cities you can find most class trainers, trade<br />
skill trainers, flight masters, most merchants, inns, and banks. The leaders<br />
of each race also make these capitals their home, and many quests will<br />
originate and end there.<br />
Other smaller settlements are located in various zones throughout the<br />
world. In general, most beginning and intermediate zones have at least one<br />
main settlement and several smaller settlements.<br />
Most major settlements that aren’t the size of capitals, including the goblin<br />
ports of Booty Bay and Ratchet, will have inns and merchants. Some of<br />
them might have class or trade skill trainers. Most of these settlements,<br />
though, at least have an inn. However, the outposts in the most remote<br />
zones might not even have that.<br />
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