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Manual

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Other Modes of Travel<br />

MOUNTS<br />

Once you achieve a very high level, you can purchase a mount to serve<br />

as your primary mode of transportation within a continent. Mounts<br />

travel much faster than normal characters, but they are very expensive.<br />

Only the wealthiest of high-level characters have the means to buy<br />

mounts. Each race has its own unique type of mount. Warlocks and<br />

paladins of any race do not need to buy mounts since they can earn<br />

class-specific mounts through quests.<br />

TRAVEL FORMS<br />

Druids and shaman can learn spells that transform them into animals<br />

for increased movement speed. While in these travel forms, they can<br />

move much faster than normal players.<br />

SPELLS<br />

The mage, shaman, and warlock all have spells useful for instantaneous<br />

transportation across the world.<br />

Settlements<br />

The world of Warcraft is a vibrant place full of wild dangers, but also great<br />

civilization. The shining centers of safety and culture in Azeroth are<br />

settlements.<br />

There are settlements of varying sizes dispersed around the world of<br />

Warcraft. The largest such settlements are the racial capital cities. These are<br />

the human city of Stormwind, the dwarven city of Ironforge, the night elf<br />

city of Darnassus, the orc city of Orgrimmar, the undead city of Undercity,<br />

and the tauren city of Thunder Bluff. Gnomes share the dwarven city and<br />

trolls share the orc city. In these cities you can find most class trainers, trade<br />

skill trainers, flight masters, most merchants, inns, and banks. The leaders<br />

of each race also make these capitals their home, and many quests will<br />

originate and end there.<br />

Other smaller settlements are located in various zones throughout the<br />

world. In general, most beginning and intermediate zones have at least one<br />

main settlement and several smaller settlements.<br />

Most major settlements that aren’t the size of capitals, including the goblin<br />

ports of Booty Bay and Ratchet, will have inns and merchants. Some of<br />

them might have class or trade skill trainers. Most of these settlements,<br />

though, at least have an inn. However, the outposts in the most remote<br />

zones might not even have that.<br />

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