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102<br />

Non-Player Characters<br />

A non-player character is technically any character in the game that is not<br />

controlled by a human player. However, most players use the term NPC to<br />

refer to a friendly humanoid, and refer to creatures as enemies or monsters.<br />

Some examples of NPCs are quest givers, bankers, auctioneers, merchants,<br />

flight masters, trainers, and guards.<br />

You can tell friendly NPCs apart from other characters because they have<br />

green names. In addition, the tool tip text for an NPC will indicate what<br />

kind of NPC it is, such as a trainer or merchant. NPCs of the opposite<br />

faction, while friendly to opposing players, are hostile to you, and so they<br />

appear with red names.<br />

Despite the presence of so many NPCs, you can only interact with some of<br />

them. Many guards and citizens are not interactive. You can tell if an NPC<br />

is open to interaction if the cursor changes shape when you mouse over the<br />

character. Most interactive NPCs stay in one place. That means they do not<br />

wander, so it is easier to find them. However, some quest giving NPCs<br />

occasionally patrol a small path.<br />

Interaction Icons<br />

If you can talk to an NPC, the mouse cursor changes from a hand to a chat<br />

balloon when you mouse over that NPC. NPCs that offer the chat icon<br />

usually give you quests, gossip, or information when you right-click on<br />

them.<br />

If the NPC is a merchant, then the mouse cursor changes to a purse. Rightclicking<br />

on the merchant opens up a trading window and allows you to buy<br />

and sell items.<br />

If the NPC is a class or trade skill trainer, then your cursor will turn into a<br />

book when you mouse over the individual. Right-clicking on the trainer<br />

opens the training window and lets you learn new abilities or spells.<br />

Some NPCs have multiple roles, such as being both vendors and quest<br />

givers. When you mouse over these NPCs, your cursor will offer the chat<br />

balloon only. Once you click on the NPC to talk to it, you get a dialog box<br />

that then allows you to choose how you want to interact with it.<br />

When you mouse over certain characters, your cursor might also change into<br />

a sword. If this happens, then that NPC is a hostile enemy and you can attack<br />

it. Only characters that change your cursor to a sword, including all monsters,<br />

can be attacked. All other non-player characters are immune to attacks.

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