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Rage: Rage is spent on the use of warrior abilities. Unlike mana or energy, rage<br />
does not begin as a full bar. It, like energy, is not influenced by an attribute.<br />
Rage has a limit of 100, but a warrior’s rage bar always starts at zero. Your rage<br />
bar appears as an empty bar under your health. As it fills up, it turns red.<br />
Attack: Attack, also called attack rating, increases your chances of hitting a<br />
target in battle with your weapon. It is directly tied to your weapon skill with<br />
your current weapon.<br />
Power: Power, also called attack power, increases the damage you do with<br />
your weapons. All classes have a base attack power. Classes geared towards<br />
combat have higher base power than classes that are geared towards<br />
spellcasting. Strength is added to power as a bonus, resulting in greater attack<br />
power for stronger characters.<br />
Damage: Damage depends on the weapon you use and on your power. All<br />
weapons have a damage rating. When you equip the weapon, the damage of<br />
your character includes the weapon’s damage, plus bonuses from your power<br />
and class. Spells and abilities can temporarily boost damage. Damage-persecond,<br />
or DPS, is shown as tool tip info.<br />
Defense: Defense reduces your chance of being hit in combat by physical<br />
blows. It is directly tied to your defense class skill.<br />
Armor: Armor reduces the amount of damage you take from physical blows.<br />
Armor is actually made up of your agility, plus the armor rating of any armor<br />
you have equipped. Based on your armor rating and type of armor, you have<br />
a chance to reduce the damage you take from enemy attacks.<br />
Resistances: Resistances give you a percentage chance to resist some or all of<br />
the damage or effects from spells. Resistances begin at zero, but can be<br />
improved with items and spells.