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Manual

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Alchemy<br />

Alchemy enables you to brew potions, oils, and other substances. Potions are<br />

imbibed by players and provide various benefits, while oils are applied to weapons<br />

and armor for added effect.<br />

Blueprints are called: Recipes<br />

Blacksmithing<br />

Blacksmithing lets you make weapons and metal armors. It is an extremely useful<br />

skill and can earn you significant cash, since you can make weapons usable by all<br />

classes. In order to turn metal bars and other ingredients into finished arms and<br />

armor, you must work at an anvil, which can be found in all major cities. Many of<br />

the ingredients necessary for blacksmithing can be gathered with the mining skill,<br />

so that it is a useful secondary skill for prospective smiths.<br />

Blueprints are called: Plans<br />

Engineering<br />

Engineering is a production skill that lets you create a bizarre mix of clockwork<br />

contraptions, explosives, goggles, and guns. Among the production trade skills,<br />

this one requires some of the widest ranges of materials. However, most blueprints<br />

require at least some metal or stone, so prospective engineers should also pick up<br />

the mining skill.<br />

Blueprints are called: Schematics<br />

Leatherworking<br />

Leatherworking lets you create leather armor, leather patches that can boost<br />

defense, and containers. All leatherworking blueprints require leather and cured<br />

hides, so prospective leatherworkers should also pick up the skinning skill.<br />

Blueprints are called: Patterns

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