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Alchemy<br />
Alchemy enables you to brew potions, oils, and other substances. Potions are<br />
imbibed by players and provide various benefits, while oils are applied to weapons<br />
and armor for added effect.<br />
Blueprints are called: Recipes<br />
Blacksmithing<br />
Blacksmithing lets you make weapons and metal armors. It is an extremely useful<br />
skill and can earn you significant cash, since you can make weapons usable by all<br />
classes. In order to turn metal bars and other ingredients into finished arms and<br />
armor, you must work at an anvil, which can be found in all major cities. Many of<br />
the ingredients necessary for blacksmithing can be gathered with the mining skill,<br />
so that it is a useful secondary skill for prospective smiths.<br />
Blueprints are called: Plans<br />
Engineering<br />
Engineering is a production skill that lets you create a bizarre mix of clockwork<br />
contraptions, explosives, goggles, and guns. Among the production trade skills,<br />
this one requires some of the widest ranges of materials. However, most blueprints<br />
require at least some metal or stone, so prospective engineers should also pick up<br />
the mining skill.<br />
Blueprints are called: Schematics<br />
Leatherworking<br />
Leatherworking lets you create leather armor, leather patches that can boost<br />
defense, and containers. All leatherworking blueprints require leather and cured<br />
hides, so prospective leatherworkers should also pick up the skinning skill.<br />
Blueprints are called: Patterns