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Places of Interest<br />
As you explore the wilderness in each zone, you will find caves, castles, dilapidated<br />
manors, towers, and other locations to explore. These are places of interest that<br />
usually serve as focal points for quests and large gatherings of monsters.<br />
Many of these places can be seen from above ground, but once entered reveal<br />
themselves to be composed of multiple rooms or tunnels. You can earn much<br />
experience and loot plumbing the depths of these locales. In addition, many of these<br />
places are essential end points for quests and hiding places for unique enemies.<br />
However, you do not need a quest to enter any of these places. Some players<br />
simply explore places of interest looking for loot and experience. The monsters<br />
inside these places are usually more powerful than the monsters in the surrounding<br />
wilderness, and they are clustered in large groups. Thus, it is wise to explore places<br />
of interest with a group, unless you are much higher level than the average<br />
monsters inside.<br />
Dungeons<br />
Quite apart from places of interests are dungeons. These vast complexes of danger<br />
and challenges look at first glance to be like mundane places of interest, but inside they<br />
are many times larger and even more densely populated with enemies and monsters.<br />
LOCATING DUNGEONS<br />
Dungeons do not appear on your world map or minimap. You must find them<br />
on your own. Since most dungeons are destinations for quests, you should<br />
read your quest description carefully for clues to the location of the dungeon<br />
in question. You can also ask other players for help in finding the dungeon.<br />
Finally, since most dungeons are located off the beaten path, you can<br />
sometimes find them by scouring the wilderness.<br />
INSTANCED DUNGEONS<br />
What makes a dungeon special and different from other places of interest is<br />
the instanced portion of the dungeon. More mundane locales are small, but<br />
descend further into darkness below. However, these lengthier and more<br />
challenging sections are blocked by a swirling portal. The area of the dungeon<br />
beyond the portal is called an instance. Once you step through the instance<br />
portal, you are taken to a unique version of the dungeon that appears only for<br />
you and your adventuring group. If two groups of adventurers entered an<br />
instance portal, each group would appear in its own instance. This enables<br />
groups in World of Warcraft to play through the most rewarding sections of a<br />
dungeon without intrusion from other players. Only the largest dungeons have<br />
an instance within them.