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Manual

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Places of Interest<br />

As you explore the wilderness in each zone, you will find caves, castles, dilapidated<br />

manors, towers, and other locations to explore. These are places of interest that<br />

usually serve as focal points for quests and large gatherings of monsters.<br />

Many of these places can be seen from above ground, but once entered reveal<br />

themselves to be composed of multiple rooms or tunnels. You can earn much<br />

experience and loot plumbing the depths of these locales. In addition, many of these<br />

places are essential end points for quests and hiding places for unique enemies.<br />

However, you do not need a quest to enter any of these places. Some players<br />

simply explore places of interest looking for loot and experience. The monsters<br />

inside these places are usually more powerful than the monsters in the surrounding<br />

wilderness, and they are clustered in large groups. Thus, it is wise to explore places<br />

of interest with a group, unless you are much higher level than the average<br />

monsters inside.<br />

Dungeons<br />

Quite apart from places of interests are dungeons. These vast complexes of danger<br />

and challenges look at first glance to be like mundane places of interest, but inside they<br />

are many times larger and even more densely populated with enemies and monsters.<br />

LOCATING DUNGEONS<br />

Dungeons do not appear on your world map or minimap. You must find them<br />

on your own. Since most dungeons are destinations for quests, you should<br />

read your quest description carefully for clues to the location of the dungeon<br />

in question. You can also ask other players for help in finding the dungeon.<br />

Finally, since most dungeons are located off the beaten path, you can<br />

sometimes find them by scouring the wilderness.<br />

INSTANCED DUNGEONS<br />

What makes a dungeon special and different from other places of interest is<br />

the instanced portion of the dungeon. More mundane locales are small, but<br />

descend further into darkness below. However, these lengthier and more<br />

challenging sections are blocked by a swirling portal. The area of the dungeon<br />

beyond the portal is called an instance. Once you step through the instance<br />

portal, you are taken to a unique version of the dungeon that appears only for<br />

you and your adventuring group. If two groups of adventurers entered an<br />

instance portal, each group would appear in its own instance. This enables<br />

groups in World of Warcraft to play through the most rewarding sections of a<br />

dungeon without intrusion from other players. Only the largest dungeons have<br />

an instance within them.

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