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The Paladin<br />
The paladin is a virtuous defender of the weak and a tireless enemy of the undead.<br />
Mixing elements of the warrior and the priest, the paladin is a tough melee fighter<br />
with great health, excellent protection, and very strong buffs. It also has a useful<br />
mix of healing and defensive spells. The tradition of holy knights is unique to the<br />
Alliance. In many ways, the paladin is the counterpart to the Horde's shaman, but<br />
geared towards physical battle more than spellcasting prowess.<br />
Allowable Races: Dwarf, Human<br />
Primary Attributes: Strength, Stamina, Intellect, Spirit<br />
Common Weapon Skills: One-Handed Maces, Two-Handed Maces, Unarmed<br />
Advanced Weapon Skills: Polearms, One-Handed Swords, Two-Handed<br />
Swords, One-Handed Axes, Two-Handed Axes<br />
Armor Proficiencies: Cloth, Leather, Mail, Shield, Plate (Advanced)<br />
Class Abilities<br />
The paladin, like the warrior, can learn to wear all types of armor, and has among<br />
the widest selection of weapon skills. It has a good ability to thrive in melee<br />
combat, made even better with its unique buffs: auras and seals.<br />
Auras are buffs that a paladin casts on itself that also have effect on all nearby party<br />
members. A paladin can only have one aura in effect at a time, and two paladins<br />
with the same aura cannot stack that aura's effects. However, multiple paladins can<br />
each use different auras to overlap different buffs on allies. Some auras can heal the<br />
paladin and his allies, boost armor, and damage attackers.<br />
A seal is another kind of buff available to the paladin. Seals are short-term spell<br />
effects with specific benefits. Some seals increase damage dealt, absorb physical<br />
damage, or boost damage against undead. Only one seal at a time can be in effect<br />
on a player per paladin.<br />
The remainder of the paladin's spells include healing, a resurrection spell, defensive<br />
spells, and spells specifically designed to attack undead.