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Manual

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Interface<br />

Understanding Your Target<br />

As you adventure in World of Warcraft, you will encounter more than just<br />

friendly NPCs and simple beasts. You will meet many creatures and<br />

characters, and you will need to understand how to interpret the<br />

information you get when viewing them.<br />

FRIENDLY PLAYERS<br />

Other friendly players appear with blue names over their heads,<br />

whether you have them selected or not. If they belong to a guild, their<br />

guild name will appear under their name. When you mouse over or<br />

select a friendly player, its tool tip will also appear blue.<br />

OPPOSING PLAYERS<br />

By default, all player characters have blue names. However, if a player<br />

turns on the player versus player flag and indicates that he or she wants<br />

to fight other players, then that player's name and tool tip turn red,<br />

indicating that they are hostile.<br />

NON-PLAYER CHARACTERS (NPCS)<br />

NPCs are any humanoid character you can interact with, such as<br />

merchants, aerial mount masters, and quest givers. Their names only<br />

appear over their heads when you click on them. The tool tips of<br />

friendly NPCs are green. The tool tips of enemy faction NPCs are red.<br />

MONSTERS<br />

Monsters are any characters that are not also faction's NPCs and that<br />

will fight back if you attack them. There are two categories of monsters:<br />

passive and aggressive. Passive monsters have yellow names and tool<br />

tips and only fight if struck first. Aggressive monsters have red names<br />

and tool tips, and attack you on sight. Some monsters are also social,<br />

and will call for help from others if they are in combat.<br />

CRITTERS<br />

Critters are non-combative animals, such as sheep, rabbits, cows, and<br />

prairie dogs. These animals will never fight you, even if you attack<br />

them. Killing a critter earns you no experience.<br />

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