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Interface<br />
Understanding Your Target<br />
As you adventure in World of Warcraft, you will encounter more than just<br />
friendly NPCs and simple beasts. You will meet many creatures and<br />
characters, and you will need to understand how to interpret the<br />
information you get when viewing them.<br />
FRIENDLY PLAYERS<br />
Other friendly players appear with blue names over their heads,<br />
whether you have them selected or not. If they belong to a guild, their<br />
guild name will appear under their name. When you mouse over or<br />
select a friendly player, its tool tip will also appear blue.<br />
OPPOSING PLAYERS<br />
By default, all player characters have blue names. However, if a player<br />
turns on the player versus player flag and indicates that he or she wants<br />
to fight other players, then that player's name and tool tip turn red,<br />
indicating that they are hostile.<br />
NON-PLAYER CHARACTERS (NPCS)<br />
NPCs are any humanoid character you can interact with, such as<br />
merchants, aerial mount masters, and quest givers. Their names only<br />
appear over their heads when you click on them. The tool tips of<br />
friendly NPCs are green. The tool tips of enemy faction NPCs are red.<br />
MONSTERS<br />
Monsters are any characters that are not also faction's NPCs and that<br />
will fight back if you attack them. There are two categories of monsters:<br />
passive and aggressive. Passive monsters have yellow names and tool<br />
tips and only fight if struck first. Aggressive monsters have red names<br />
and tool tips, and attack you on sight. Some monsters are also social,<br />
and will call for help from others if they are in combat.<br />
CRITTERS<br />
Critters are non-combative animals, such as sheep, rabbits, cows, and<br />
prairie dogs. These animals will never fight you, even if you attack<br />
them. Killing a critter earns you no experience.<br />
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