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Manual

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Weapon Skills and<br />

Armor Proficiencies<br />

All classes also have a defined set of weapon skills and armor proficiencies.<br />

Warriors, for example, can learn to use all armor and weapon types (with the<br />

exception of wands), while mages can only use cloth armor and staves, or wands.<br />

In addition there are race restrictions on weapon skills. Gnome warriors, for<br />

example, cannot use bows, while Night Elf warriors can't use guns.<br />

A high score in a weapon skill improves your chance to hit when using that kind of<br />

weapon. In contrast, armor proficiency does not improve with use; once you have<br />

an armor proficiency, you can wear any armor of that type.<br />

Improving Weapon Skills<br />

Your weapon skills only improve if you use them. Thus, if your character has the<br />

dagger skill, but always uses staves and not daggers, your staff skill increases, while<br />

your dagger skill never improves.<br />

With all weapon skills, the higher the rating, the better you are at using that skill.<br />

Therefore, if you switch from staves to daggers at high level, your dagger skill will<br />

start out too low to penetrate the defense of monsters of your same level.<br />

Learning New Armor and Weapon Skills<br />

New weapon skills and armor proficiencies can be learned by visiting a class trainer.<br />

In your training window will be listed any weapon skills or armor proficiencies<br />

available to your class, as well as the minimum level you must be in order to learn<br />

them.<br />

If the skill or proficiency is unattainable for your level, it will be in red text. If it is<br />

learnable, it will be in green text. Learning a new weapon skill or armor proficiency<br />

only costs money. As long as you have enough money, you can simply click on the<br />

Learn button at the bottom of the training window and your character will be<br />

automatically updated with the new weapon skill or armor proficiency.

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