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The Mage<br />
The mage is a master of powerful mystic energies, able to use magic in the most<br />
spectacular and destructive of ways. Mages are a fragile class, with little health and<br />
poor fighting ability. However, they make up for this physical weakness with their<br />
awesome spellcasting. Mages can dish out the most ranged damage in the shortest<br />
time.<br />
Allowable Races: Human, Gnome, Dwarf, Troll, Undead<br />
Primary Attributes: Intellect, Spirit<br />
Common Weapon Skills: Staves, Unarmed, Wands<br />
Advanced Weapon Skills: Daggers, One-Handed Swords<br />
Armor Proficiencies: Cloth<br />
Class Abilities<br />
The mage is the master of powerful offensive magic and has a host of other unique<br />
abilities. They exist to blast monsters from range. In fact, in this role, they are<br />
unrivaled by all classes. Only the rogue can hope to approach the massive amount<br />
of damage the mage can deal out, and even then, the rogue must get to within<br />
melee range to do so. Mage spells fall into three schools: arcane, frost, and fire.<br />
Their frost and fire spells are mostly offensive, although the frost school does have<br />
spells that can protect the mage and freeze or slow the mage's target. Arcane<br />
spells include some offensive and defensive spells, and non-combat spells such as<br />
teleport.<br />
Mages have little capacity to defend themselves if they run out of mana. They have<br />
weak combat skills and low health. However, mages can summon food and drink<br />
to replenish their health and mana, and at much higher levels, they can create mana<br />
stones that can instantly restore mana, extending their effectiveness in combat.