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However, if the highest-level party member is much higher in level than the<br />
monster killed, that player will not get experience, and in turn, no one in<br />
the party will get experience.<br />
While it can sometimes be beneficial to have higher-level players in your<br />
group to help you fight monsters, they can reduce your experience reward.<br />
Thus, try to group with players close to your level.<br />
Group Looting<br />
There are three looting systems in a group. The default system is round<br />
robin. Only the party leader can change the looting system.<br />
Round Robin: Players take turns looting the monsters killed by the<br />
party. When a monster is killed, one player in the group is allowed to<br />
loot that monster. When the next monster is killed, the next player is<br />
allowed to loot. This continues until the first player’s turn occurs again,<br />
and looting continues to pass among the members of the group.<br />
Free For All: There are no turns or waiting. When a monster dies, it can<br />
be looted by anyone in the party. The first one to reach the dead<br />
monster gets the loot.<br />
Master Looter: In this loot system, only the party leader can loot kills.<br />
It is then the party leader’s responsibility to distribute loot to the rest<br />
of the group.<br />
Looting Quest Items<br />
Some quests are collection requests that require you to collect quest items<br />
off the bodies of dead monsters. These items are considered normal loot,<br />
so you must wait your turn to get them if using the round robin system.<br />
This type of quest item is often called a single loot item, because it can only<br />
be looted by one player.<br />
However, there are some quests that ask you to bring back a specific quest<br />
item from a unique character, such as an NPC’s head or a stolen item. These<br />
are bounty quests, and the quest item you need is a group loot item,<br />
meaning it will spawn multiple copies of itself so that every party member<br />
can pick it up. You can even loot this item when it isn’t your turn in round<br />
robin. No matter what loot system is in effect, the corpse and the group<br />
loot item will stay up so that everyone in the party can loot it. The<br />
exception to this rule is that if you were not in the vicinity when the<br />
monster was killed, you cannot loot the group loot quest item from it.<br />
The game does not tell you which quest items are group loots and which<br />
are not. However, in general, a quest item from a unique enemy character<br />
tends to be a group loot, while a quest item from a non-unique monster<br />
tends to be a single loot. The head of Edwin VanCleef is a group-loot item,<br />
while Bloodscalp troll ears are single-loot items. The former is a drop from<br />
a unique NPC, while the latter are drops from non-unique monsters.