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Manual

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However, if the highest-level party member is much higher in level than the<br />

monster killed, that player will not get experience, and in turn, no one in<br />

the party will get experience.<br />

While it can sometimes be beneficial to have higher-level players in your<br />

group to help you fight monsters, they can reduce your experience reward.<br />

Thus, try to group with players close to your level.<br />

Group Looting<br />

There are three looting systems in a group. The default system is round<br />

robin. Only the party leader can change the looting system.<br />

Round Robin: Players take turns looting the monsters killed by the<br />

party. When a monster is killed, one player in the group is allowed to<br />

loot that monster. When the next monster is killed, the next player is<br />

allowed to loot. This continues until the first player’s turn occurs again,<br />

and looting continues to pass among the members of the group.<br />

Free For All: There are no turns or waiting. When a monster dies, it can<br />

be looted by anyone in the party. The first one to reach the dead<br />

monster gets the loot.<br />

Master Looter: In this loot system, only the party leader can loot kills.<br />

It is then the party leader’s responsibility to distribute loot to the rest<br />

of the group.<br />

Looting Quest Items<br />

Some quests are collection requests that require you to collect quest items<br />

off the bodies of dead monsters. These items are considered normal loot,<br />

so you must wait your turn to get them if using the round robin system.<br />

This type of quest item is often called a single loot item, because it can only<br />

be looted by one player.<br />

However, there are some quests that ask you to bring back a specific quest<br />

item from a unique character, such as an NPC’s head or a stolen item. These<br />

are bounty quests, and the quest item you need is a group loot item,<br />

meaning it will spawn multiple copies of itself so that every party member<br />

can pick it up. You can even loot this item when it isn’t your turn in round<br />

robin. No matter what loot system is in effect, the corpse and the group<br />

loot item will stay up so that everyone in the party can loot it. The<br />

exception to this rule is that if you were not in the vicinity when the<br />

monster was killed, you cannot loot the group loot quest item from it.<br />

The game does not tell you which quest items are group loots and which<br />

are not. However, in general, a quest item from a unique enemy character<br />

tends to be a group loot, while a quest item from a non-unique monster<br />

tends to be a single loot. The head of Edwin VanCleef is a group-loot item,<br />

while Bloodscalp troll ears are single-loot items. The former is a drop from<br />

a unique NPC, while the latter are drops from non-unique monsters.

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