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Chapter 7<br />

Talents<br />

Once a character achieves tenth level, it will begin earning talent points at<br />

the rate of one per level. Talent points can then be spent at the Talents<br />

window. Every class has three lines of talents, not including a character's<br />

racial talents list.<br />

Talent points can be spent to purchase talents, which can do a variety of<br />

things. Many talents can improve your class’ existing abilities, give you<br />

new abilities, or improve your class skills.<br />

All classes have the same talent options, but no single character can hope<br />

to acquire every single talent. Thus, there are many talent choices open to<br />

your character, and your choices will help differentiate you from other<br />

players playing the same class.<br />

Choosing Talents<br />

Every class has three categories of talents that are organized by your class<br />

abilities. Mages, for instance, rely primarily on their spells, which are<br />

broken up into the arcane, frost, and fire schools. Thus, the mage’s talent<br />

categories are arcane, frost, and fire. Each category can be accessed using<br />

the tabs at the bottom of the Talents window.<br />

Talents are bought on a one-to-one ratio. One talent point spent on a talent<br />

gives you one rank in a talent. You do not accrue talent points until you<br />

have advanced past the first few levels of gameplay.<br />

The talent system is tiered. There are low-level talents you must buy and<br />

master before you can learn high-level talents. However, you can see all<br />

talents in a category, and see the paths leading to all talents. In addition,<br />

mousing over any talent tells you what the talent does and what<br />

requirements you must meet to learn it.<br />

Talents that are grayed out cannot be learned, either because you have no<br />

talent points to spend or because you do not have enough mastery of other<br />

talents. Talents do not have level limits.<br />

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