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Chapter 11<br />
Horde Versus Alliance<br />
The war between the Horde and Alliance has been at the core of the<br />
Warcraft mythos for years. Recently, a ceasefire was agreed upon by the<br />
Horde chief Thrall and the Alliance leader Jaina Proudmoore, but the fact<br />
remains that animosity is still high between the two factions. In some<br />
places, this undercurrent of hostility has erupted into open warfare.<br />
In World of Warcraft, the tension between the factions is reflected in the<br />
player versus player game system. Players from different factions can attack<br />
each other and continue the race war between Horde and Alliance through<br />
their in-game skirmishes.<br />
Player Versus Player Combat<br />
Under certain conditions, you can fight players of the opposing faction. You<br />
cannot fight players in your own faction, except through duels. Duels are<br />
explained later in this chapter.<br />
Player versus player (PvP) combat is similar to normal combat against<br />
monsters. However, there are some key differences.<br />
You cannot attack other players at will. Certain conditions must be met first<br />
before you can begin PvP combat. These conditions are easier to meet on<br />
realms designated as PvP realms, and harder to meet on PvE realms.<br />
Level differences are less important. Although your damage per second,<br />
health, mana, and available abilities are better if you are higher level, all<br />
other combat factors are equal when playing other players. For example,<br />
your chance to dodge, block, or resist spells is the same whether you fight<br />
a level-one player or a level-sixty player. This makes the playing field fairer<br />
for players of differing level, while still maintaining a sizeable advantage for<br />
players with a great level advantage.<br />
Spells are limited against other players. Against monsters, your crowd<br />
control spells – those spells that incapacitate or control the target - operate<br />
normally. However, against other players, your spells are subject to<br />
diminished returns. On your first casting, these spells have 100 percent of<br />
their effect, but on subsequent castings against the same target, these<br />
spells have 75 percent effect, then 50 percent effect, and finally zero effect.<br />
Spells subject to this rule include those that control or limit other players,<br />
such as polymorph, fear, and stun.<br />
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