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Chapter 11<br />

Horde Versus Alliance<br />

The war between the Horde and Alliance has been at the core of the<br />

Warcraft mythos for years. Recently, a ceasefire was agreed upon by the<br />

Horde chief Thrall and the Alliance leader Jaina Proudmoore, but the fact<br />

remains that animosity is still high between the two factions. In some<br />

places, this undercurrent of hostility has erupted into open warfare.<br />

In World of Warcraft, the tension between the factions is reflected in the<br />

player versus player game system. Players from different factions can attack<br />

each other and continue the race war between Horde and Alliance through<br />

their in-game skirmishes.<br />

Player Versus Player Combat<br />

Under certain conditions, you can fight players of the opposing faction. You<br />

cannot fight players in your own faction, except through duels. Duels are<br />

explained later in this chapter.<br />

Player versus player (PvP) combat is similar to normal combat against<br />

monsters. However, there are some key differences.<br />

You cannot attack other players at will. Certain conditions must be met first<br />

before you can begin PvP combat. These conditions are easier to meet on<br />

realms designated as PvP realms, and harder to meet on PvE realms.<br />

Level differences are less important. Although your damage per second,<br />

health, mana, and available abilities are better if you are higher level, all<br />

other combat factors are equal when playing other players. For example,<br />

your chance to dodge, block, or resist spells is the same whether you fight<br />

a level-one player or a level-sixty player. This makes the playing field fairer<br />

for players of differing level, while still maintaining a sizeable advantage for<br />

players with a great level advantage.<br />

Spells are limited against other players. Against monsters, your crowd<br />

control spells – those spells that incapacitate or control the target - operate<br />

normally. However, against other players, your spells are subject to<br />

diminished returns. On your first casting, these spells have 100 percent of<br />

their effect, but on subsequent castings against the same target, these<br />

spells have 75 percent effect, then 50 percent effect, and finally zero effect.<br />

Spells subject to this rule include those that control or limit other players,<br />

such as polymorph, fear, and stun.<br />

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