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Removing a Member of the Party<br />
To remove a player from the group, the party leader must select the party member<br />
and then right-click on his or her portrait. Select the Uninvite option to remove that<br />
player from the group. A party leader should not use this feature capriciously.<br />
Generally, differences in your party should be worked out through civil<br />
conversation first. Removing a player should be a last resort. However, if you are<br />
grouped with a player who is abusive and violates the Terms of Use agreement,<br />
then you remove the player from your group and report the objectionable behavior<br />
to a GM.<br />
Selecting a New Party Leader<br />
If you wish to abdicate your leadership role and select a new party member to be<br />
leader, select that player and then right-click on that player’s portrait. Choose the<br />
Promote to leader option to make them party leader.<br />
If the current party leader leaves the group, the next player in the lineup<br />
automatically becomes the leader.<br />
Group Rules<br />
When you join a group, several aspects of adventuring change for your character.<br />
Loot and experience must be shared among the members of the group.<br />
Shared Experience<br />
Experience is usually evenly divided among all players in the group. In cases of<br />
level disparities among the group members, each individual member might get a<br />
different amount of experience depending on that member's level, but no one<br />
player gets more by doing more or less work in the group.<br />
An exception to the evenly divided experience occurs when a party member is not<br />
near the group. If the party attacks and kills a monster, all party members nearby<br />
will gain experience. Any party members too far away to see the attack will not get<br />
any experience.<br />
Level Disparity<br />
Experience awards for killing a monster will be equal when the party members are<br />
all the same level, but if there is a disparity in the levels of the group, then each<br />
member will get a different amount of experience.<br />
World of Warcraft calculates your experience based on a variety of factors, including<br />
your level, the level of the monster, and your level relative to the rest of the party<br />
and the monster killed.<br />
The total experience for a kill is then divided among the party members, with the<br />
higher-level members getting a bigger share of the experience. However, if the<br />
disparity is small, the difference in experience rewards is minimal.