09.11.2015 Views

Manual

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Removing a Member of the Party<br />

To remove a player from the group, the party leader must select the party member<br />

and then right-click on his or her portrait. Select the Uninvite option to remove that<br />

player from the group. A party leader should not use this feature capriciously.<br />

Generally, differences in your party should be worked out through civil<br />

conversation first. Removing a player should be a last resort. However, if you are<br />

grouped with a player who is abusive and violates the Terms of Use agreement,<br />

then you remove the player from your group and report the objectionable behavior<br />

to a GM.<br />

Selecting a New Party Leader<br />

If you wish to abdicate your leadership role and select a new party member to be<br />

leader, select that player and then right-click on that player’s portrait. Choose the<br />

Promote to leader option to make them party leader.<br />

If the current party leader leaves the group, the next player in the lineup<br />

automatically becomes the leader.<br />

Group Rules<br />

When you join a group, several aspects of adventuring change for your character.<br />

Loot and experience must be shared among the members of the group.<br />

Shared Experience<br />

Experience is usually evenly divided among all players in the group. In cases of<br />

level disparities among the group members, each individual member might get a<br />

different amount of experience depending on that member's level, but no one<br />

player gets more by doing more or less work in the group.<br />

An exception to the evenly divided experience occurs when a party member is not<br />

near the group. If the party attacks and kills a monster, all party members nearby<br />

will gain experience. Any party members too far away to see the attack will not get<br />

any experience.<br />

Level Disparity<br />

Experience awards for killing a monster will be equal when the party members are<br />

all the same level, but if there is a disparity in the levels of the group, then each<br />

member will get a different amount of experience.<br />

World of Warcraft calculates your experience based on a variety of factors, including<br />

your level, the level of the monster, and your level relative to the rest of the party<br />

and the monster killed.<br />

The total experience for a kill is then divided among the party members, with the<br />

higher-level members getting a bigger share of the experience. However, if the<br />

disparity is small, the difference in experience rewards is minimal.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!