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Villains' Lorebook.pdf - Department of Political Science

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ehind those openings.) If Alzegund is escorting a<br />

particularly large or valuable caravan, he expands<br />

the size <strong>of</strong> his escort accordingly.<br />

Foes/Enemies: Any foes <strong>of</strong> the Red Wizards<br />

across the Heartlands <strong>of</strong> the Realms.<br />

Appearance: Alzegund is an old, battle-scarred<br />

invoker who openly wears his native country’s distinctive<br />

wizardly garb. His hands are gnarled, but<br />

he’s bright and his back strong. Alzegund is most<br />

commonly found in a roadside inn somewhere in the<br />

Heartlands, buying drinks for the locals and trying to<br />

chat them up in order to gain any information his<br />

superiors back in Thay might deem important. His<br />

escort usually sits dourly through these episodes,<br />

keeping any rowdies from disturbing their master.<br />

Personality: Like most Red Wizards, Alzegund’s<br />

primary interest is himself. He makes himself out to<br />

be a friendly merchant, noting he cares for his masters<br />

only as far as they help to line his pockets. This<br />

bluff is only half false. Alzegund realizes he’ll never<br />

progress very far back home, due to his age and his<br />

years on the road. Therefore, he’s begun thinking<br />

about retirement-somewhere far from Thay where<br />

he can set up his own power base.<br />

Locales Frequented: From Thay to Cormyr, Sembia,<br />

Teflamm, Hillsfar, Procampur, Turmish, the Pi-<br />

rate Isles, and Westgate, among other destinations.<br />

History: Alzegund was born into the noble<br />

Agneh clan <strong>of</strong> Thay, and he had risen to 2nd level<br />

when an intrafamily squabble erupted into violence.<br />

Alzegund was studying under an uncle, and thus was<br />

spared when his parents and most <strong>of</strong> his siblings were<br />

murdered by another branch <strong>of</strong> the family tree. By<br />

keeping his nose in tomes, he avoided the feud.<br />

Some five years later, he’d grown much in power<br />

and decided that he’d bided his time long enough.<br />

He unleashed a ferocious beast into the bedchambers<br />

<strong>of</strong> the man who’d had Alzegund’s family killed.<br />

The very next day, Alzegund left Thay, able to<br />

avoid any attempts <strong>of</strong> vengeance by means <strong>of</strong> his<br />

new duties as roving caravan guard and spy for the<br />

Red Wizard hierarchy.<br />

Since then, Alzegund has bettered his own lot<br />

and that <strong>of</strong> his superiors <strong>of</strong>ten enough to stay in their<br />

good graces. Alzegund follows the orders <strong>of</strong> the<br />

Zulkir <strong>of</strong> Invocation, Aznar Thrul, but he feels that<br />

Thrul’s imperial ambitions for Thay will be bad for<br />

business-both Alzegund’s and Thay’s. Recently,<br />

he’s been reportedly killed by a rival.<br />

Motivations/Goals: His travels allow him to spy<br />

for his Red Wizard superiors and he seeks to learn as<br />

much as he can so that he remains valuable back<br />

home. Alzegund isn’t above improving his own position<br />

at the expense <strong>of</strong> his masters back in Thay. In<br />

short, he intends to do as well for himself as he can<br />

for as long as he can. When he’s worn out his welcome<br />

back in Thay, he’ll move on and settle down—<br />

very likely to hatch schemes <strong>of</strong> his own.<br />

Campaign Uses: If the Red Wizards are major<br />

players in your campaign, the PCs are bound to meet<br />

Alzegund at some point. He and his escort will be<br />

guarding a caravan the Red Wizards consider important.<br />

These caravans have <strong>of</strong>ten included slave<br />

trains in the past. Having a high-level wizard and<br />

several experienced warriors to back him up tends to<br />

discourage most families and loved ones from attempting<br />

rash rescues. When a group does try to<br />

mount a strike against a slave train guarded by Alzegund,<br />

the train usually ends with more slaves than it<br />

started with.<br />

Sources: FORGOTTEN REALMS Adventures hardcover,<br />

Spellbound boxed set.<br />

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