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Villains' Lorebook.pdf - Department of Political Science

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122<br />

The Xanathar<br />

Thieves’ Guild<br />

Enemies <strong>of</strong> the City <strong>of</strong><br />

Splendors<br />

Organization: This information-gathering and informal<br />

thieving and smuggling operation is the closest<br />

any group in the city <strong>of</strong> Waterdeep comes to<br />

being a “thieves’ guild.” Run by the super-secretive<br />

Xanathar, only a handful <strong>of</strong> hand-picked assistants<br />

know the Xanathar’s hiding place and his identity.<br />

This precaution, plus numerous aliases and magical<br />

defenses, has screened the Xanathar’s existence.<br />

Using third parties and freelance thieves and assassins<br />

as needed, the Xanathar’s organization has<br />

thus far managed to elude to notice <strong>of</strong> the Lords and<br />

even Laeral Silverhand, who takes much interest in<br />

the underworld <strong>of</strong> Waterdeep and Undermountain.<br />

The Xanathar makes his home in an opulent<br />

chamber deep beneath the sewers <strong>of</strong> Waterdeep.<br />

The Xanathar has other chambers and access points<br />

in Skullport, Undermountain, and beyond. He also<br />

has at least two gates that lead directly to his main<br />

chamber from points unknown. Many <strong>of</strong> these<br />

chambers contain hidden treasure vaults, caches <strong>of</strong><br />

magical items, and great libraries <strong>of</strong> knowledge and<br />

rare books.<br />

Any who are unlikely enough to cross the<br />

Xanathar or stumble onto one <strong>of</strong> his operations or<br />

frequented locales are brought to one <strong>of</strong> his chambers<br />

briefly. There they are wrung dry for information<br />

and connections to any groups that may seek to<br />

expose or end Xanathar’s doings, and then consumed.<br />

(the Xanathar’s appetite for human flesh is<br />

enormous.)<br />

What few know is that the Xanathar is a beholder,<br />

and that “Xanathar” is the second one to take the<br />

name.<br />

History: The last “open” or “<strong>of</strong>ficial” thieves’ guild<br />

in Waterdeep was dismantled by the Lords <strong>of</strong> the City<br />

years ago. This act didn’t end all illegal activities in the<br />

City <strong>of</strong> Splendors; it did push the surviving thieving activities<br />

even further underground and left them without<br />

any form <strong>of</strong> leadership.<br />

Eventually most <strong>of</strong> these “freelance” operations<br />

were brought under the clandestine leadership <strong>of</strong> the<br />

first Xanathar. This beholder wove enough webs <strong>of</strong><br />

deceit about itself that few <strong>of</strong> the thieves working for<br />

him knew that they labored and risked their lives for<br />

an eye tyrant.<br />

The Xanathar came to the City <strong>of</strong> Splendors as cargo<br />

in a caravan coming from Zhentil Keep. A former ally <strong>of</strong><br />

the beholders working with the Zhents, the Xanathar<br />

sensed a power vacuum in the city and filled it.<br />

At some undetermined point since then an elder orb<br />

beholder called the Eye, using many <strong>of</strong> the same techniques<br />

that the first Xanathar used to maintain power<br />

(and secrecy), displaced and killed the true Xanathar.<br />

The Eye kept the original’s name, only altering slightly<br />

to the title <strong>of</strong> “the Xanathar.”<br />

Adding the Xanathar’s operations and contacts to the<br />

Eye’s slave trade in and around Skullport consolidated<br />

much <strong>of</strong> the region’s black market power in the “person”<br />

<strong>of</strong> the Xanathar. This organization is by far the largest<br />

and most powerful one for hundreds <strong>of</strong> miles in any direction.<br />

The Xanathar kept most <strong>of</strong> the original’s policies<br />

and practices in place; he’s assumed the mantle <strong>of</strong> power<br />

so smoothly that even the few who do know <strong>of</strong> the<br />

Xanathar are unaware <strong>of</strong> the switch.<br />

Leaders/Important NPCs: The Xanathar (elder orb<br />

beholder): This ancient beholder has lost the use <strong>of</strong> its<br />

disintegration and flesh to stone eye-powers, but has full<br />

elder orb powers, and can cast one spell <strong>of</strong> 1 st through<br />

8 th level once per day. (See the MONSTROUS MANUAL<br />

tome for more.) He also wears a ring <strong>of</strong> pro<strong>of</strong> against detection<br />

and location on a functioning eyestalk (he wears<br />

nonmagical rings on the others).<br />

l Ahmaergo (LE dm F9; Str 18/10, Con 19): He<br />

runs the slave trade in Skullport.<br />

l Avaereene (LE hf W11): She’s the Xanathar’s<br />

chief slaver.<br />

l Shindia Darkeyes (CE he(drow)f T9): This<br />

half-drow runs the blackmail, extortion, and information-gathering<br />

operations.<br />

l Slink Monteskor (CE hm F0): This man keeps<br />

the books as well as much <strong>of</strong> the gathered information<br />

with his eidetic memory.<br />

l Randulaith (NE hm W9): This mage is responsible<br />

for the Xanathar’s magical defenses.<br />

l Colstan Rhuul (LE hm P10 <strong>of</strong> Cyric): This<br />

priest handles any necessary assassinations.<br />

l Ott Steeltoes (NE dm F7/T8): This dwarf runs<br />

the smuggling and thieving operations.<br />

l Slan Thurbel (CE hm F8; Str 18/63): This warrior<br />

is in charge <strong>of</strong> enforcement and mercenaries.<br />

Sources: City <strong>of</strong> Splendors boxed set.

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