Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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122<br />
The Xanathar<br />
Thieves’ Guild<br />
Enemies <strong>of</strong> the City <strong>of</strong><br />
Splendors<br />
Organization: This information-gathering and informal<br />
thieving and smuggling operation is the closest<br />
any group in the city <strong>of</strong> Waterdeep comes to<br />
being a “thieves’ guild.” Run by the super-secretive<br />
Xanathar, only a handful <strong>of</strong> hand-picked assistants<br />
know the Xanathar’s hiding place and his identity.<br />
This precaution, plus numerous aliases and magical<br />
defenses, has screened the Xanathar’s existence.<br />
Using third parties and freelance thieves and assassins<br />
as needed, the Xanathar’s organization has<br />
thus far managed to elude to notice <strong>of</strong> the Lords and<br />
even Laeral Silverhand, who takes much interest in<br />
the underworld <strong>of</strong> Waterdeep and Undermountain.<br />
The Xanathar makes his home in an opulent<br />
chamber deep beneath the sewers <strong>of</strong> Waterdeep.<br />
The Xanathar has other chambers and access points<br />
in Skullport, Undermountain, and beyond. He also<br />
has at least two gates that lead directly to his main<br />
chamber from points unknown. Many <strong>of</strong> these<br />
chambers contain hidden treasure vaults, caches <strong>of</strong><br />
magical items, and great libraries <strong>of</strong> knowledge and<br />
rare books.<br />
Any who are unlikely enough to cross the<br />
Xanathar or stumble onto one <strong>of</strong> his operations or<br />
frequented locales are brought to one <strong>of</strong> his chambers<br />
briefly. There they are wrung dry for information<br />
and connections to any groups that may seek to<br />
expose or end Xanathar’s doings, and then consumed.<br />
(the Xanathar’s appetite for human flesh is<br />
enormous.)<br />
What few know is that the Xanathar is a beholder,<br />
and that “Xanathar” is the second one to take the<br />
name.<br />
History: The last “open” or “<strong>of</strong>ficial” thieves’ guild<br />
in Waterdeep was dismantled by the Lords <strong>of</strong> the City<br />
years ago. This act didn’t end all illegal activities in the<br />
City <strong>of</strong> Splendors; it did push the surviving thieving activities<br />
even further underground and left them without<br />
any form <strong>of</strong> leadership.<br />
Eventually most <strong>of</strong> these “freelance” operations<br />
were brought under the clandestine leadership <strong>of</strong> the<br />
first Xanathar. This beholder wove enough webs <strong>of</strong><br />
deceit about itself that few <strong>of</strong> the thieves working for<br />
him knew that they labored and risked their lives for<br />
an eye tyrant.<br />
The Xanathar came to the City <strong>of</strong> Splendors as cargo<br />
in a caravan coming from Zhentil Keep. A former ally <strong>of</strong><br />
the beholders working with the Zhents, the Xanathar<br />
sensed a power vacuum in the city and filled it.<br />
At some undetermined point since then an elder orb<br />
beholder called the Eye, using many <strong>of</strong> the same techniques<br />
that the first Xanathar used to maintain power<br />
(and secrecy), displaced and killed the true Xanathar.<br />
The Eye kept the original’s name, only altering slightly<br />
to the title <strong>of</strong> “the Xanathar.”<br />
Adding the Xanathar’s operations and contacts to the<br />
Eye’s slave trade in and around Skullport consolidated<br />
much <strong>of</strong> the region’s black market power in the “person”<br />
<strong>of</strong> the Xanathar. This organization is by far the largest<br />
and most powerful one for hundreds <strong>of</strong> miles in any direction.<br />
The Xanathar kept most <strong>of</strong> the original’s policies<br />
and practices in place; he’s assumed the mantle <strong>of</strong> power<br />
so smoothly that even the few who do know <strong>of</strong> the<br />
Xanathar are unaware <strong>of</strong> the switch.<br />
Leaders/Important NPCs: The Xanathar (elder orb<br />
beholder): This ancient beholder has lost the use <strong>of</strong> its<br />
disintegration and flesh to stone eye-powers, but has full<br />
elder orb powers, and can cast one spell <strong>of</strong> 1 st through<br />
8 th level once per day. (See the MONSTROUS MANUAL<br />
tome for more.) He also wears a ring <strong>of</strong> pro<strong>of</strong> against detection<br />
and location on a functioning eyestalk (he wears<br />
nonmagical rings on the others).<br />
l Ahmaergo (LE dm F9; Str 18/10, Con 19): He<br />
runs the slave trade in Skullport.<br />
l Avaereene (LE hf W11): She’s the Xanathar’s<br />
chief slaver.<br />
l Shindia Darkeyes (CE he(drow)f T9): This<br />
half-drow runs the blackmail, extortion, and information-gathering<br />
operations.<br />
l Slink Monteskor (CE hm F0): This man keeps<br />
the books as well as much <strong>of</strong> the gathered information<br />
with his eidetic memory.<br />
l Randulaith (NE hm W9): This mage is responsible<br />
for the Xanathar’s magical defenses.<br />
l Colstan Rhuul (LE hm P10 <strong>of</strong> Cyric): This<br />
priest handles any necessary assassinations.<br />
l Ott Steeltoes (NE dm F7/T8): This dwarf runs<br />
the smuggling and thieving operations.<br />
l Slan Thurbel (CE hm F8; Str 18/63): This warrior<br />
is in charge <strong>of</strong> enforcement and mercenaries.<br />
Sources: City <strong>of</strong> Splendors boxed set.