Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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98<br />
If not currently engaged in melee such activities do<br />
not count as actions, though they can deflect no<br />
more than three missiles per round. Once engaged in<br />
melee, each deflection attempt costs a shadevar one<br />
attack.<br />
Habitat/Society: Little is well known <strong>of</strong> the<br />
shadevari, but their history is apparently recounted<br />
in the Book <strong>of</strong> Shadows, a mystical tome currently in<br />
the possession <strong>of</strong> a mage in Iriaebor. Only 13 <strong>of</strong> these<br />
beasts ever existed according to legend, and they left<br />
or were forced from Toril long ago. In the events described<br />
below, at least four <strong>of</strong> these beings were encountered<br />
and destroyed. What this bodes for the<br />
race as a whole is not known at this time.<br />
Ecology: It has been verified that the Shadevari<br />
lack eyes and seem to track their prey by scent and<br />
by noise. The latter also may explain the creatures’<br />
uncanny ability to swat missile weapons from the air;<br />
the beasts’ sensitive hearing detects the whistling <strong>of</strong><br />
the missile through the air and pinpoints its position<br />
and trajectory, at which time the creature can dodge<br />
or knock the weapon aside. At least one sage has<br />
also promoted the theory that the shadevari navigate<br />
through the world using the same high-pitched<br />
sounds that some bats use. If this is true, it means a<br />
magical silence effect might blind the creatures. (If<br />
you as a DM choose this option, then the shadevari’s<br />
AC worsens by 4 and they lose the ability to swat at<br />
missile weapons successfully.)<br />
History: The first recorded occurrence <strong>of</strong> shadevari<br />
in modern-day Faerûn was in 1364 DR. One <strong>of</strong><br />
these creatures was sent by Snake, a shade in the service<br />
<strong>of</strong> the Shadowking, after the Harpers Caledan<br />
Caldorien, Mari Al’maren, and their allies. After a<br />
long pursuit and several battles, the beast was de-<br />
stroyed.<br />
Not long after that, another new Shadowking<br />
began to make his presence known in the Realms.<br />
This was Caledan Caldorien. Feeling a part within<br />
him changing, he fled from his friends and loved<br />
ones, fearing for their safety. These same friends<br />
went after him, unaware <strong>of</strong> the reason for his flight.<br />
As the evil within him grew, Caledan developed a<br />
split personality. He fought to retain control, but the<br />
evil <strong>of</strong> the Shadowking would overpower him at<br />
times and cause havoc. The undead beings known as<br />
shadows were under the Shadowking’s control, as<br />
were all the “shadow magic” wizard spells. With<br />
these tools, the Shadowking wreaked much havoc<br />
and grew in strength. The evil within Caledan also<br />
released not one but three shadevari into the Realms<br />
to pursue and kill the Harper’s friends.<br />
After a long journey and many trials, the heroes<br />
came upon the Shadowking’s “birth.” While unable<br />
to prevent the event, they mortally wounded the<br />
newborn king while fighting the shadevari. The heroes<br />
knew that killing the Shadowking could well<br />
cost their friend his life as well.<br />
Fortunately, the shadevari were destroyed under<br />
unique circumstances, and Caledan emerged from<br />
the king’s corpse, just barely alive. The prospects for<br />
his long-term survival do not appear to be good.<br />
Sources: Crypt <strong>of</strong> the Shadowking, Curse <strong>of</strong> the<br />
Shadowmage.