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Villains' Lorebook.pdf - Department of Political Science

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110<br />

cross. This stagnant society-where only the faces <strong>of</strong><br />

the conspirators change-is likely responsible for a<br />

few, brave drow fleeing their evil culture and seeking<br />

new lives on the surface <strong>of</strong> Faerûn.<br />

History: The city <strong>of</strong> Menzoberranzan was<br />

founded some 5,000 years ago, when a group <strong>of</strong><br />

seven families left the intrigue- and strife-torn drow<br />

city <strong>of</strong> Golothaer, seeking release from the endless<br />

cycle <strong>of</strong> violence and death. This group was led by<br />

the powerful priestess <strong>of</strong> Lolth, Menzoberra.<br />

The families traveled great distances through the<br />

Underdark, seeking a place to make their new<br />

home. Lolth seemed to aid them on their journey,<br />

but only when all hope seemed lost. Along the way,<br />

the drow battled illithids, svirfneblin, dwarves, and<br />

a beholder.<br />

Those drow who survived these conflicts found<br />

they had fought their way to what they’d sought for<br />

so long. Menzoberra and the others took up residence<br />

in what had been the vast lair <strong>of</strong> a beholder,<br />

and the new city was named after the priestess who’d<br />

led the drow here: Menzoberranzan.<br />

Soon, however, these drow reverted to type. The<br />

inevitable, evil games <strong>of</strong> intrigue, revenge, and<br />

death soon became a common part <strong>of</strong> life in the city,<br />

though the drow seemed not to realize they’d<br />

brought the hell they’d fought so hard to escape from<br />

with them in their hearts and souls. This is the curse<br />

<strong>of</strong> the dark elves. Only the institution <strong>of</strong> the Council,<br />

with House Baenre at its head (one <strong>of</strong> the few<br />

families that traveled with Menzoberra and survived<br />

the journey and subsequent infighting), kept the city<br />

from civil war.<br />

Leaders/Important NPCs: Described below are a<br />

select number <strong>of</strong> important drow figures in Menzoberranzan’s<br />

recent history.<br />

Matron Mother Baenre, (25th-level priestess <strong>of</strong><br />

Lolth), AC 5; MV 12; hp 87; THAC0 4; #AT 1;<br />

Dmg by spell; MR 100%; SZ M; ML 20; AL CE; XP<br />

21,000.<br />

S 9, D 10, C 16, I 18, W 19, Ch 15.<br />

Spells: 12/ll/ll/10/9/8/4; Matron Mother Baenre<br />

also possesses the following spell-like abilities: dancing<br />

lights, faerie fire, darkness, levitate, know alignment,<br />

detect magic, detect lie, clairvoyance, suggestion, dispel<br />

magic.<br />

Special Equipment: Ring <strong>of</strong> arachnid control*, ring <strong>of</strong><br />

anti-venom*, cloak <strong>of</strong> arachnida, net <strong>of</strong> entrapment,<br />

spider wand*, as well as a wide selection <strong>of</strong> other<br />

magical items owned by House Baenre.<br />

Description: Mother Matron Baenre is ancient,<br />

even by elf standards. Her face is criss-crossed with<br />

numerous, deep wrinkles and her hair has become<br />

thin and stringy. She’s also outgrown most physical<br />

pleasures, so she devotes herself to political intrigue<br />

and psychological web-weaving. She’s cocky, having<br />

lost all fear long ago. She seems content to serve the<br />

Spider Queen, though her predilection for chaos<br />

keeps the other houses wary <strong>of</strong> her at all times.<br />

Gromph Baenre, (20th-level male wizard), AC<br />

-2; MV 12; hp 39; THAC0 14; #AT 1; Dmg by spell;<br />

MR 90%; SZ M; ML 19; AL CE; XP 17,000.<br />

S 10, D 16, C 9, I 19, W 12, Ch 8.<br />

Spells: 5/5/5/5/5/4/3/3/2; in addition, Gromph has<br />

the following spell-like abilities: dancing lights, faerie<br />

fire, darkness, levitate, know alignment, detect magic.<br />

Special Equipment: Amulet <strong>of</strong> perpetual youth, robe<br />

<strong>of</strong> the Archmage <strong>of</strong> Menzoberranzan*, spider mask*,<br />

wand <strong>of</strong> viscid globs*, wand <strong>of</strong> acidic spheres*, and<br />

many other esoteric or unknown magical items.<br />

Description: Gromph is older than most other<br />

males in the city; very few drow males make it to<br />

“old age.” He’s aged gracefully, with flowing white<br />

hair and a face that shows few <strong>of</strong> his 700 years. He’s<br />

a perfectionist and carries himself with dignity. Deep<br />

down, though, he hates the matriarchal nature <strong>of</strong><br />

drow society and continually strives to change it in<br />

any small way he can. He’s also quite fond <strong>of</strong> the<br />

young adventuress, Liriel Baenre.<br />

Jalynfein, “The Spider Mage” (24th-level<br />

mage), AC 1; MV 12; hp 51; THAC0 13; #AT 1;<br />

Dmg by spell or weapon; MR 98%; SZ M; ML 19;<br />

AL CN; XP 20,000.<br />

S 15, D 17, C 14, I 18, W 17, Ch 7.<br />

Spells: 5/5/5/5/5/5/5/5/4; in addition, Jalynfein has<br />

the following spell-like abilities: dancing lights, faerie<br />

fire, darkness, levitate, know alignment, detect magic,<br />

plus a yochlol-granted ability to use a spider summoning<br />

(as the priest spell on page 157) once per day.<br />

This special power is not a spell to be memorized and<br />

cast, it’s activated with but a thought. Whenever Jalynfein<br />

uses this ability, his face appears to be a<br />

writhing mass <strong>of</strong> long, hairy spider legs lit by a purple-orange<br />

faerie fire radiance; this effect is the<br />

source <strong>of</strong> his nickname.

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