Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
110<br />
cross. This stagnant society-where only the faces <strong>of</strong><br />
the conspirators change-is likely responsible for a<br />
few, brave drow fleeing their evil culture and seeking<br />
new lives on the surface <strong>of</strong> Faerûn.<br />
History: The city <strong>of</strong> Menzoberranzan was<br />
founded some 5,000 years ago, when a group <strong>of</strong><br />
seven families left the intrigue- and strife-torn drow<br />
city <strong>of</strong> Golothaer, seeking release from the endless<br />
cycle <strong>of</strong> violence and death. This group was led by<br />
the powerful priestess <strong>of</strong> Lolth, Menzoberra.<br />
The families traveled great distances through the<br />
Underdark, seeking a place to make their new<br />
home. Lolth seemed to aid them on their journey,<br />
but only when all hope seemed lost. Along the way,<br />
the drow battled illithids, svirfneblin, dwarves, and<br />
a beholder.<br />
Those drow who survived these conflicts found<br />
they had fought their way to what they’d sought for<br />
so long. Menzoberra and the others took up residence<br />
in what had been the vast lair <strong>of</strong> a beholder,<br />
and the new city was named after the priestess who’d<br />
led the drow here: Menzoberranzan.<br />
Soon, however, these drow reverted to type. The<br />
inevitable, evil games <strong>of</strong> intrigue, revenge, and<br />
death soon became a common part <strong>of</strong> life in the city,<br />
though the drow seemed not to realize they’d<br />
brought the hell they’d fought so hard to escape from<br />
with them in their hearts and souls. This is the curse<br />
<strong>of</strong> the dark elves. Only the institution <strong>of</strong> the Council,<br />
with House Baenre at its head (one <strong>of</strong> the few<br />
families that traveled with Menzoberra and survived<br />
the journey and subsequent infighting), kept the city<br />
from civil war.<br />
Leaders/Important NPCs: Described below are a<br />
select number <strong>of</strong> important drow figures in Menzoberranzan’s<br />
recent history.<br />
Matron Mother Baenre, (25th-level priestess <strong>of</strong><br />
Lolth), AC 5; MV 12; hp 87; THAC0 4; #AT 1;<br />
Dmg by spell; MR 100%; SZ M; ML 20; AL CE; XP<br />
21,000.<br />
S 9, D 10, C 16, I 18, W 19, Ch 15.<br />
Spells: 12/ll/ll/10/9/8/4; Matron Mother Baenre<br />
also possesses the following spell-like abilities: dancing<br />
lights, faerie fire, darkness, levitate, know alignment,<br />
detect magic, detect lie, clairvoyance, suggestion, dispel<br />
magic.<br />
Special Equipment: Ring <strong>of</strong> arachnid control*, ring <strong>of</strong><br />
anti-venom*, cloak <strong>of</strong> arachnida, net <strong>of</strong> entrapment,<br />
spider wand*, as well as a wide selection <strong>of</strong> other<br />
magical items owned by House Baenre.<br />
Description: Mother Matron Baenre is ancient,<br />
even by elf standards. Her face is criss-crossed with<br />
numerous, deep wrinkles and her hair has become<br />
thin and stringy. She’s also outgrown most physical<br />
pleasures, so she devotes herself to political intrigue<br />
and psychological web-weaving. She’s cocky, having<br />
lost all fear long ago. She seems content to serve the<br />
Spider Queen, though her predilection for chaos<br />
keeps the other houses wary <strong>of</strong> her at all times.<br />
Gromph Baenre, (20th-level male wizard), AC<br />
-2; MV 12; hp 39; THAC0 14; #AT 1; Dmg by spell;<br />
MR 90%; SZ M; ML 19; AL CE; XP 17,000.<br />
S 10, D 16, C 9, I 19, W 12, Ch 8.<br />
Spells: 5/5/5/5/5/4/3/3/2; in addition, Gromph has<br />
the following spell-like abilities: dancing lights, faerie<br />
fire, darkness, levitate, know alignment, detect magic.<br />
Special Equipment: Amulet <strong>of</strong> perpetual youth, robe<br />
<strong>of</strong> the Archmage <strong>of</strong> Menzoberranzan*, spider mask*,<br />
wand <strong>of</strong> viscid globs*, wand <strong>of</strong> acidic spheres*, and<br />
many other esoteric or unknown magical items.<br />
Description: Gromph is older than most other<br />
males in the city; very few drow males make it to<br />
“old age.” He’s aged gracefully, with flowing white<br />
hair and a face that shows few <strong>of</strong> his 700 years. He’s<br />
a perfectionist and carries himself with dignity. Deep<br />
down, though, he hates the matriarchal nature <strong>of</strong><br />
drow society and continually strives to change it in<br />
any small way he can. He’s also quite fond <strong>of</strong> the<br />
young adventuress, Liriel Baenre.<br />
Jalynfein, “The Spider Mage” (24th-level<br />
mage), AC 1; MV 12; hp 51; THAC0 13; #AT 1;<br />
Dmg by spell or weapon; MR 98%; SZ M; ML 19;<br />
AL CN; XP 20,000.<br />
S 15, D 17, C 14, I 18, W 17, Ch 7.<br />
Spells: 5/5/5/5/5/5/5/5/4; in addition, Jalynfein has<br />
the following spell-like abilities: dancing lights, faerie<br />
fire, darkness, levitate, know alignment, detect magic,<br />
plus a yochlol-granted ability to use a spider summoning<br />
(as the priest spell on page 157) once per day.<br />
This special power is not a spell to be memorized and<br />
cast, it’s activated with but a thought. Whenever Jalynfein<br />
uses this ability, his face appears to be a<br />
writhing mass <strong>of</strong> long, hairy spider legs lit by a purple-orange<br />
faerie fire radiance; this effect is the<br />
source <strong>of</strong> his nickname.