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Villains' Lorebook.pdf - Department of Political Science

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The Kraken<br />

Society<br />

Enemies <strong>of</strong> the North<br />

Organization: For many years, the Kraken Society<br />

was thought to be yet another organization that<br />

gathered information and little else. Some have<br />

even referred to the group as the “Heralds <strong>of</strong> the<br />

Sea.” This was a deception on the part <strong>of</strong> the Society,<br />

however; most believed the above because it was<br />

what the group’s members wanted them to believe.<br />

It’s now known that the Society is not only involved<br />

in intelligence gathering, but also in kidnapings,<br />

piracy, assassinations, and other extremes <strong>of</strong><br />

sheer brute force. The far-flung Society is led by an intelligent,<br />

spellcasting kraken that calls itself Slarkrethel.<br />

The massive squid roams the deeps <strong>of</strong> the<br />

northern Trackless Sea, <strong>of</strong>ten making its home near<br />

the Society’s western headquarters in the ruins <strong>of</strong> Ascarle.<br />

The leader <strong>of</strong> the western faction is (or was) a<br />

rogue illihid called Vestress. The mind flayer makes<br />

use <strong>of</strong> surface allies such as High Captain <strong>of</strong> Luskan,<br />

Rethnor (LE hm F16/T7), and Baron Khaufros, the<br />

mayor <strong>of</strong> Yartar (and his doppelganger servant, Semmonemily),<br />

and many undersea races such as the merrow,<br />

scrags, kopoacinth, and giant squids. (These are<br />

referred to as “Umberlee’s children.”)<br />

History: Next to nothing is known <strong>of</strong> Slarkrethel<br />

or how this being gained spellcasting abilities, or <strong>of</strong><br />

how a rogue illithid came to power in the organization.<br />

The details <strong>of</strong> a recent plot <strong>of</strong> the Society are<br />

known.<br />

The Society was working with the High Captains<br />

<strong>of</strong> Luskan in their efforts to reignite their war with<br />

the isle <strong>of</strong> Ruathym. To this end, they set up a potentially<br />

disastrous conflict between the sea elves in<br />

the region and the humans <strong>of</strong> Ruathym, making<br />

each believe that the other was responsible for atrocities<br />

against their race. The Society was not aiding<br />

Luskan out <strong>of</strong> the goodness <strong>of</strong> their hearts. Instead,<br />

they planned to allow Luskan to conquer Ruathym<br />

and then dominate both, giving the Society two<br />

more bases <strong>of</strong> operations and putting many more resources<br />

at their disposal.<br />

While conflict did erupt between the two species,<br />

they soon came to learn <strong>of</strong> their true enemy. Liriel<br />

Banre and Fyodor <strong>of</strong> Rashemen became entangled in<br />

these plots on their journey to Ruathym. During the<br />

course <strong>of</strong> events, they convinced the humans and<br />

the elves that both were being used. The heroes<br />

managed to rally the forces <strong>of</strong> good and defeat the<br />

schemes <strong>of</strong> both the High Captains and the Society.<br />

Leaders/Important NPCs: Game statistics for the<br />

illithid Vestress <strong>of</strong> the Kraken Society can be found<br />

in the MONSTROUS MANUAL tome.<br />

Slarkrethel, a kraken: AC -4; MV SW 3, Jet 21;<br />

HD 20; hp 160; THAC0 5; #AT 9; Dmg 2d6(×2)/<br />

2d6(×6)/7d4; SA casts mage spells as 20th-level wizard,<br />

constriction, crush ships; SD immune to conch<br />

horn <strong>of</strong> triton, poison ink cloud, airy water faerie fire,<br />

control temperature, control winds (at will; once per<br />

round), weather summoning (once/day), animal summoning<br />

III (fish only, 3 times/day); MR 25%; SZ G<br />

(125’ long); ML 19; INT 19; AL NE; XP 25,000.<br />

SA: After striking tentacles automatically inflict 3d6 points<br />

<strong>of</strong> constriction damage and can drag ships <strong>of</strong> up to 70’ in length<br />

beneath the waves.<br />

SD: The ink cloud is 70’×70’×120’ and causes 2d4 points <strong>of</strong><br />

damage per round to those exposed to it.<br />

Spells (5/5/5/5/5/4/3/3/2): 1st— charm person, color<br />

spray, detect magic, magic missile, shield; 2nd— detect<br />

good, detect invisibility, invisibility, mirror image, ray <strong>of</strong><br />

enfeeblement; 3rd— dispel magic, hold person, slow,<br />

vampiric touch, wraithform; 4th— confusion, dimension<br />

door, polymorph other, shadow monsters, stoneskin;<br />

5th— Bigby’s interposing hand, chaos, hold monster,<br />

transmute rock to mud, wall <strong>of</strong> force; 6th— antimagic<br />

shell, death spell, disintegrate, project image; 7th—<br />

forcecage, mass invisibility, teleport without error; 8th—<br />

Bigby’s clenched fist, maze, trap the soul; 9th—impris-<br />

onment, time stop.<br />

Slarkrethel is never encountered alone; his bodyguards<br />

consist <strong>of</strong> 1d4 weresharks, an eye <strong>of</strong> the deep<br />

(beholder-kin), 1d4 nereids, and up to four killer<br />

whales. (These are likely charmed, as giant squid are<br />

normally prey for these aquatic mammals.) Slarkrethel<br />

is ruthless in combat; he never fights the same<br />

foe twice.<br />

The kraken has a wide variety <strong>of</strong> magical items,<br />

including an amulet <strong>of</strong> pro<strong>of</strong> against detection and location<br />

and an unknown item that seemingly duplicates<br />

the effects <strong>of</strong> the Elminster’s evasion spell.<br />

Sources: Tangled Webs, The North boxed set.<br />

113

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