Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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The Kraken<br />
Society<br />
Enemies <strong>of</strong> the North<br />
Organization: For many years, the Kraken Society<br />
was thought to be yet another organization that<br />
gathered information and little else. Some have<br />
even referred to the group as the “Heralds <strong>of</strong> the<br />
Sea.” This was a deception on the part <strong>of</strong> the Society,<br />
however; most believed the above because it was<br />
what the group’s members wanted them to believe.<br />
It’s now known that the Society is not only involved<br />
in intelligence gathering, but also in kidnapings,<br />
piracy, assassinations, and other extremes <strong>of</strong><br />
sheer brute force. The far-flung Society is led by an intelligent,<br />
spellcasting kraken that calls itself Slarkrethel.<br />
The massive squid roams the deeps <strong>of</strong> the<br />
northern Trackless Sea, <strong>of</strong>ten making its home near<br />
the Society’s western headquarters in the ruins <strong>of</strong> Ascarle.<br />
The leader <strong>of</strong> the western faction is (or was) a<br />
rogue illihid called Vestress. The mind flayer makes<br />
use <strong>of</strong> surface allies such as High Captain <strong>of</strong> Luskan,<br />
Rethnor (LE hm F16/T7), and Baron Khaufros, the<br />
mayor <strong>of</strong> Yartar (and his doppelganger servant, Semmonemily),<br />
and many undersea races such as the merrow,<br />
scrags, kopoacinth, and giant squids. (These are<br />
referred to as “Umberlee’s children.”)<br />
History: Next to nothing is known <strong>of</strong> Slarkrethel<br />
or how this being gained spellcasting abilities, or <strong>of</strong><br />
how a rogue illithid came to power in the organization.<br />
The details <strong>of</strong> a recent plot <strong>of</strong> the Society are<br />
known.<br />
The Society was working with the High Captains<br />
<strong>of</strong> Luskan in their efforts to reignite their war with<br />
the isle <strong>of</strong> Ruathym. To this end, they set up a potentially<br />
disastrous conflict between the sea elves in<br />
the region and the humans <strong>of</strong> Ruathym, making<br />
each believe that the other was responsible for atrocities<br />
against their race. The Society was not aiding<br />
Luskan out <strong>of</strong> the goodness <strong>of</strong> their hearts. Instead,<br />
they planned to allow Luskan to conquer Ruathym<br />
and then dominate both, giving the Society two<br />
more bases <strong>of</strong> operations and putting many more resources<br />
at their disposal.<br />
While conflict did erupt between the two species,<br />
they soon came to learn <strong>of</strong> their true enemy. Liriel<br />
Banre and Fyodor <strong>of</strong> Rashemen became entangled in<br />
these plots on their journey to Ruathym. During the<br />
course <strong>of</strong> events, they convinced the humans and<br />
the elves that both were being used. The heroes<br />
managed to rally the forces <strong>of</strong> good and defeat the<br />
schemes <strong>of</strong> both the High Captains and the Society.<br />
Leaders/Important NPCs: Game statistics for the<br />
illithid Vestress <strong>of</strong> the Kraken Society can be found<br />
in the MONSTROUS MANUAL tome.<br />
Slarkrethel, a kraken: AC -4; MV SW 3, Jet 21;<br />
HD 20; hp 160; THAC0 5; #AT 9; Dmg 2d6(×2)/<br />
2d6(×6)/7d4; SA casts mage spells as 20th-level wizard,<br />
constriction, crush ships; SD immune to conch<br />
horn <strong>of</strong> triton, poison ink cloud, airy water faerie fire,<br />
control temperature, control winds (at will; once per<br />
round), weather summoning (once/day), animal summoning<br />
III (fish only, 3 times/day); MR 25%; SZ G<br />
(125’ long); ML 19; INT 19; AL NE; XP 25,000.<br />
SA: After striking tentacles automatically inflict 3d6 points<br />
<strong>of</strong> constriction damage and can drag ships <strong>of</strong> up to 70’ in length<br />
beneath the waves.<br />
SD: The ink cloud is 70’×70’×120’ and causes 2d4 points <strong>of</strong><br />
damage per round to those exposed to it.<br />
Spells (5/5/5/5/5/4/3/3/2): 1st— charm person, color<br />
spray, detect magic, magic missile, shield; 2nd— detect<br />
good, detect invisibility, invisibility, mirror image, ray <strong>of</strong><br />
enfeeblement; 3rd— dispel magic, hold person, slow,<br />
vampiric touch, wraithform; 4th— confusion, dimension<br />
door, polymorph other, shadow monsters, stoneskin;<br />
5th— Bigby’s interposing hand, chaos, hold monster,<br />
transmute rock to mud, wall <strong>of</strong> force; 6th— antimagic<br />
shell, death spell, disintegrate, project image; 7th—<br />
forcecage, mass invisibility, teleport without error; 8th—<br />
Bigby’s clenched fist, maze, trap the soul; 9th—impris-<br />
onment, time stop.<br />
Slarkrethel is never encountered alone; his bodyguards<br />
consist <strong>of</strong> 1d4 weresharks, an eye <strong>of</strong> the deep<br />
(beholder-kin), 1d4 nereids, and up to four killer<br />
whales. (These are likely charmed, as giant squid are<br />
normally prey for these aquatic mammals.) Slarkrethel<br />
is ruthless in combat; he never fights the same<br />
foe twice.<br />
The kraken has a wide variety <strong>of</strong> magical items,<br />
including an amulet <strong>of</strong> pro<strong>of</strong> against detection and location<br />
and an unknown item that seemingly duplicates<br />
the effects <strong>of</strong> the Elminster’s evasion spell.<br />
Sources: Tangled Webs, The North boxed set.<br />
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