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Villains' Lorebook.pdf - Department of Political Science

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150<br />

Special Priest spells<br />

Several <strong>of</strong> the priest characters detailed in this book<br />

have access to unique, rare, or otherwise uncommon<br />

priest spells. Below are the spells marked with an asterisk<br />

(*) in these characters’ entries. These spells<br />

are presented in alphabetical order; they’re not organized<br />

by level or sphere.<br />

Remember that a priest’s spells are granted from<br />

the power itself, and are not universally available.<br />

Not every priest with access to the Charm sphere,<br />

for example, can access and cast the attraction spell<br />

below; that spell is (was) granted by Bhaal to his<br />

priests alone.<br />

Spells which are only available to priests <strong>of</strong> a certain<br />

power are noted with the deity’s name after the<br />

spell’s sphere listing.<br />

Attraction<br />

(Alteration)<br />

Reversible<br />

Level: 2<br />

Sphere: Charm (Bhaal)<br />

Range: Touch<br />

Components: V,S,M<br />

Duration: 1 hour/level<br />

Casting Time: 1 round<br />

Area <strong>of</strong> Effect: One target being<br />

Saving Throw: Neg.<br />

This spell is popular among priests <strong>of</strong> Bhaal because<br />

<strong>of</strong> their ambient air <strong>of</strong> death. Attraction replaces<br />

any negative emotions the target has toward<br />

the spellcaster with opposite positive emotions if a<br />

saving throw vs. spell is failed. Repulsion becomes<br />

attraction, hatred becomes love, etc. The spell also<br />

temporarily raises the caster’s Charisma by ld4+2<br />

points in respect to the target creature for the spell’s<br />

duration, making the target’s reactions to and loyalty<br />

to the caster much more likely to be positive<br />

and helpful.<br />

The reverse <strong>of</strong> this spell, disdain, replaces all positive<br />

feelings the target being has toward a named<br />

being (which can be the caster if she or he really<br />

wants to be despised by someone) with opposite,<br />

negative emotions. It also temporarily lowers the<br />

named being’s Charisma by 1d4+2 points in respect<br />

to the target being for the spell’s duration, making<br />

the target’s reactions and loyalty to the named being<br />

much more likely to be negative and hostile.<br />

In either form, the saving throw against this spell<br />

has a modifier <strong>of</strong> +1 to +5 (as adjudicated by the<br />

DM) if the emotions to be changed are extremely intense.<br />

As such, it is much more useful as a ploy to<br />

make a date with a barmaid (who is motivated to<br />

please customers anyway) than it is to convert the<br />

feelings <strong>of</strong> one’s enemies.<br />

The material component <strong>of</strong> this spell is the holy<br />

symbol <strong>of</strong> the casting priest.<br />

Battletide<br />

(Alteration)<br />

Level: 5<br />

Sphere: Combat (Iyachtu Xvim)<br />

Range: 0<br />

Components: V,S,M<br />

Duration: 6 rounds<br />

Casting Time: 5<br />

Area <strong>of</strong> Effect: 20-foot radius<br />

Saving Throw: Special<br />

This spell slows (as the 3rd-level wizard spell) all<br />

beings within a 20-foot spherical radius centered on<br />

the caster, except the priest casting it. Affected beings<br />

move and attack at half-speed. (The magic affects<br />

beings so located at the time <strong>of</strong> casting, not<br />

creatures who later come within range <strong>of</strong> the caster<br />

during the duration <strong>of</strong> the spell.) Beings affected by<br />

the spell remain slowed even if they move beyond<br />

the original area <strong>of</strong> effect <strong>of</strong> the spell.<br />

The magic transfers the energy it steals from its<br />

victims to the caster, who is hasted for the spell’s duration,<br />

without any <strong>of</strong> the aging effects <strong>of</strong> a haste<br />

spell. The caster moves at double rate, and makes<br />

physical attacks twice as fast (that is, a being who attacks<br />

once per round would attack twice-first in<br />

the round and then last). This does not allow spell-<br />

casting to be hastened.<br />

All beings within range <strong>of</strong> the caster are allowed<br />

to make saving throws vs. spell once a round to<br />

avoid, or instantly break free <strong>of</strong>, the battletide. The<br />

spell ends entirely when the last victim escapes its<br />

effects (or at the end <strong>of</strong> its duration). On the first<br />

round, the saving throw is made with a -6 penalty;<br />

on the second, with a -5 penalty; on the third, a -4<br />

penalty, and so on.<br />

The material component <strong>of</strong> this spell is a piece <strong>of</strong><br />

cobweb, human hair, or silk thread as long as the<br />

caster’s hand.

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