Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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Halaster<br />
Blackcloak<br />
Human male 30th-level mage<br />
ARMOR CLASS: 6<br />
MOVE: 12<br />
HIT POINTS: 49<br />
THAC0: 11<br />
NO. OF ATTACKS: 1<br />
ALIGNMENT: Chaotic evil<br />
STR 9, DEX 18, CON 25 (15), INT 20, WIS 19, CHA 9<br />
Spells (7/7/7/7/7/7/7/6/6): 1st— audible glamer,<br />
cantrip, charm. person, color spray, grease, magic missile,<br />
mending; 2nd— flaming sphere, fog cloud, glitterdust, invisibility,<br />
locate object, mirror image, shatter; 3rd— fireball,<br />
gust <strong>of</strong> wind, haste, hold undead, nondetection, suggestion,<br />
wraithform; 4th— charm monster, Evard’s black<br />
tentacles, ice storm, improved invisibility, minor globe <strong>of</strong><br />
invulnerability, polymorph other, shout; 5th— advanced<br />
illusion, dismissal, dream, false vision, Halaster’s grappling<br />
hand*, hold monster, teleport; 6th— anti-magic<br />
shell, contingency, eyebite, mass suggestion, mislead,<br />
Mordenkainen’s lucubration, repulsion; 7th— control<br />
undead, finger <strong>of</strong> death, phase door, prismatic spray, reverse<br />
gravity, spell turning, teleport without error; 8th—<br />
demand, mass charm, maze, mind blank, Otto’s irresistible<br />
dance, screen; 9th— gate, imprisonment, meteor<br />
swarm, prismatic sphere, time stop, wish.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Dagger, darts, staff.<br />
Nonweapon Pr<strong>of</strong>iciencies: Ancient history<br />
(Faerûn), ancient languages (Thorass, Ruathlek, Raurinese),<br />
astrology, engineering, gem cutting, herbalism,<br />
modem languages (Common, elvish, drow), navigation,<br />
reading/writing (Common and above languages),<br />
religion (Faerûnian, drow), spellcraft; in addition<br />
to the above, Halaster has much knowledge<br />
otherwise lost to the rest <strong>of</strong> the world.<br />
Equipment: In his caches hidden throughout Undermountain,<br />
Halaster has access to almost every<br />
type <strong>of</strong> mundane equipment and supplies.<br />
Magical Items: While Halaster possesses innumerable<br />
magical items, he has the vast majority <strong>of</strong><br />
them stashed away in various caches-known only<br />
to him-around Undermountain. He’s known to always<br />
carry or wear (at the very least) a horned ring*,<br />
a ring <strong>of</strong> vampiric regeneration, 1d20 flying daggers*,<br />
and a robe <strong>of</strong> eyes.<br />
Combat/Tactics: While Halaster is insane, he’s<br />
also incredibly dangerous. Halaster possesses a vast<br />
number <strong>of</strong> magical items; has access to hundreds <strong>of</strong><br />
lost, rare, and dangerous spells; and is the lord <strong>of</strong> the<br />
most dangerous dungeon ever built, Undermountain.<br />
When within the confines <strong>of</strong> his “home,” Halaster<br />
also has many magical constructs to protect him.<br />
These include, but are not limited to, crawling claws<br />
and helmed horrors. See the MONSTROUS MANUAL<br />
tome and the MONSTROUS COMPENDIUM® Annual,<br />
Vol. I, respectively, for details.<br />
While his tactics will vary with his purposes, Halaster<br />
is one <strong>of</strong> the deadliest foes that face the heroes<br />
<strong>of</strong> the Realms today. Note that, among his many<br />
abilities, he cannot be surprised by any means.<br />
Allies/Companions: None currently known;<br />
however, if the Stardock adventure has been played<br />
through, it’s possible that Halaster owes the PCs a<br />
favor. (Saying any more would be frowned upon by<br />
the Mad Mage, who has his pride after all.)<br />
Foes/Enemies: Too many to list, but if the PCs<br />
have ever adventured in Undermountain, it’s entirely<br />
likely they’d consider Halaster to be their<br />
enemy.<br />
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