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Villains' Lorebook.pdf - Department of Political Science

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Halaster<br />

Blackcloak<br />

Human male 30th-level mage<br />

ARMOR CLASS: 6<br />

MOVE: 12<br />

HIT POINTS: 49<br />

THAC0: 11<br />

NO. OF ATTACKS: 1<br />

ALIGNMENT: Chaotic evil<br />

STR 9, DEX 18, CON 25 (15), INT 20, WIS 19, CHA 9<br />

Spells (7/7/7/7/7/7/7/6/6): 1st— audible glamer,<br />

cantrip, charm. person, color spray, grease, magic missile,<br />

mending; 2nd— flaming sphere, fog cloud, glitterdust, invisibility,<br />

locate object, mirror image, shatter; 3rd— fireball,<br />

gust <strong>of</strong> wind, haste, hold undead, nondetection, suggestion,<br />

wraithform; 4th— charm monster, Evard’s black<br />

tentacles, ice storm, improved invisibility, minor globe <strong>of</strong><br />

invulnerability, polymorph other, shout; 5th— advanced<br />

illusion, dismissal, dream, false vision, Halaster’s grappling<br />

hand*, hold monster, teleport; 6th— anti-magic<br />

shell, contingency, eyebite, mass suggestion, mislead,<br />

Mordenkainen’s lucubration, repulsion; 7th— control<br />

undead, finger <strong>of</strong> death, phase door, prismatic spray, reverse<br />

gravity, spell turning, teleport without error; 8th—<br />

demand, mass charm, maze, mind blank, Otto’s irresistible<br />

dance, screen; 9th— gate, imprisonment, meteor<br />

swarm, prismatic sphere, time stop, wish.<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Dagger, darts, staff.<br />

Nonweapon Pr<strong>of</strong>iciencies: Ancient history<br />

(Faerûn), ancient languages (Thorass, Ruathlek, Raurinese),<br />

astrology, engineering, gem cutting, herbalism,<br />

modem languages (Common, elvish, drow), navigation,<br />

reading/writing (Common and above languages),<br />

religion (Faerûnian, drow), spellcraft; in addition<br />

to the above, Halaster has much knowledge<br />

otherwise lost to the rest <strong>of</strong> the world.<br />

Equipment: In his caches hidden throughout Undermountain,<br />

Halaster has access to almost every<br />

type <strong>of</strong> mundane equipment and supplies.<br />

Magical Items: While Halaster possesses innumerable<br />

magical items, he has the vast majority <strong>of</strong><br />

them stashed away in various caches-known only<br />

to him-around Undermountain. He’s known to always<br />

carry or wear (at the very least) a horned ring*,<br />

a ring <strong>of</strong> vampiric regeneration, 1d20 flying daggers*,<br />

and a robe <strong>of</strong> eyes.<br />

Combat/Tactics: While Halaster is insane, he’s<br />

also incredibly dangerous. Halaster possesses a vast<br />

number <strong>of</strong> magical items; has access to hundreds <strong>of</strong><br />

lost, rare, and dangerous spells; and is the lord <strong>of</strong> the<br />

most dangerous dungeon ever built, Undermountain.<br />

When within the confines <strong>of</strong> his “home,” Halaster<br />

also has many magical constructs to protect him.<br />

These include, but are not limited to, crawling claws<br />

and helmed horrors. See the MONSTROUS MANUAL<br />

tome and the MONSTROUS COMPENDIUM® Annual,<br />

Vol. I, respectively, for details.<br />

While his tactics will vary with his purposes, Halaster<br />

is one <strong>of</strong> the deadliest foes that face the heroes<br />

<strong>of</strong> the Realms today. Note that, among his many<br />

abilities, he cannot be surprised by any means.<br />

Allies/Companions: None currently known;<br />

however, if the Stardock adventure has been played<br />

through, it’s possible that Halaster owes the PCs a<br />

favor. (Saying any more would be frowned upon by<br />

the Mad Mage, who has his pride after all.)<br />

Foes/Enemies: Too many to list, but if the PCs<br />

have ever adventured in Undermountain, it’s entirely<br />

likely they’d consider Halaster to be their<br />

enemy.<br />

29

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