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Villains' Lorebook.pdf - Department of Political Science

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106<br />

electricity. They take only half damage from magical<br />

fire and magical cold.<br />

The yochlol’s spider form is AC4, it can move in<br />

webs, and its poisonous bite is fatal unless the victim<br />

successfully saves vs. poison.<br />

The yochlol’s human and elf forms are AC10, but<br />

they can wear armor to improve it. Drow chain mail is<br />

their preferred choice. They tend to favor drow weapons<br />

such as short swords, hand crossbows, and<br />

javelins. With centuries to practice (if a yochlol<br />

wishes), a human- or elf-form Handmaiden can<br />

become a specialized 6th-level fighter with any <strong>of</strong><br />

these weapons. Yochlol retain their 18/51 Strength in<br />

both humanoid forms, striking with the applicable +2<br />

bonus to attack rolls and a +4 bonus to damage rolls.<br />

The yochlol’s gaseous form acts as a 10’ high, 5’<br />

wide stinking cloud. The yochlol can use no spell-like<br />

abilities nor can it make physical attacks in this<br />

form, but it is immune to all physical damage and<br />

can be injured only by magical cold, magical fire, or<br />

magic missiles. A gust <strong>of</strong> wind spell inflicts 6d6 points<br />

<strong>of</strong> damage to a gaseous yochlol and a wind walk spell<br />

slays it outright, with no saving throw or Magic Resistance<br />

check.<br />

Yochlol have the standard tanar’ri spell-like abilities:<br />

darkness 15’ radius and infravision, and also<br />

can use the following abilities at will, as 6th-level<br />

spellcasters: charm person, spider climb, stone shape,<br />

and web. Yochlol also possess the domination, mind<br />

blank, and plane shift spell-like abilities as spellcasters<br />

<strong>of</strong> the minimum required level needed to cast<br />

each spell.<br />

A yochlol can alter its alignment aura so that<br />

magical spells and devices cannot penetrate the<br />

creature’s human or elf form’s disguise. A yochlol<br />

also can cure light wounds twice per turn-doing so<br />

only to express Lolth’s favor upon a wounded drow<br />

follower.<br />

Finally, a Handmaiden can change its form twice<br />

in one round and still attack or use a spell-like ability,<br />

as long as, in physical attacks, one <strong>of</strong> the forms<br />

it takes during a round is capable <strong>of</strong> attacking in<br />

that way.<br />

Habitat/Society: Yochlol take great pleasure in<br />

dominating other, lesser creatures. They are cruel<br />

and enjoy a good battle, exulting in the rage that<br />

fills them whenever beings defy their goddess’ will.<br />

All yochlol serve Lolth and work surprisingly well<br />

together. Never will one betray, endanger, or attack<br />

another. All yochlol share a telepathic bond, with<br />

a range <strong>of</strong> 90’.<br />

Yochlol take special delight in escaping the control<br />

<strong>of</strong> those who’ve summoned them (whom they<br />

must serve faithfully for one deed, as decreed by<br />

Lolth), and wandering free about the Prime Material<br />

Plane. Such a yochlol uses its various forms as<br />

disguises to carry out cunning ploys and evil subterfuges<br />

to turn beings to chaos and evil. Unless enemies<br />

<strong>of</strong> Lolth are present, yochlol will not engage<br />

in killing sprees or frenzies <strong>of</strong> mindless violence.<br />

Yochlol <strong>of</strong>ten hiss, whisper, or scream when in<br />

combat, even telling their opponents their names,<br />

in case the victim should escape. In that way, the<br />

victim knows that a particular Handmaiden somewhere<br />

out there will someday return to finish its<br />

business with the character.<br />

Ecology: In gaseous form, yochlol absorbs nutrients<br />

from gases and liquids (blood seems to be a favorite).<br />

In physical forms, a yochlol prefers to consume<br />

still-living prey, either by its mouth or by enveloping<br />

it with its slimy column <strong>of</strong> flesh. Prey that<br />

is enveloped suffers 10d4 points <strong>of</strong> damage per

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