Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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134<br />
suffers no further damage but may not move or attack<br />
and must successfully save vs. wand in order to<br />
speak (cast a verbal spell, call for help, beg for mercy.<br />
Each charge lasts 1d4+1 rounds and the whip can<br />
attack each round. A wand <strong>of</strong> whips can be recharged.<br />
Whip <strong>of</strong> Fangs<br />
Evil priests are the only beings able to employ these<br />
horrific weapons. In drow communities, only priestesses<br />
are allowed to possess and use them.<br />
These belt whips have adamantite handles, but<br />
their tendrils are living snakeheads, two to five in<br />
number. The whips, once enchanted, are attuned to<br />
a specific individual and may be used by another<br />
being only after another attunement ritual has been<br />
performed. (They attack anyone who touches them<br />
except their attuned wielder!) The ritual <strong>of</strong> attunement<br />
requires the consent <strong>of</strong> Lolth, and priestesses<br />
consider such whips personal gifts from her, believing<br />
that they will cease to function, or even turn on<br />
their wielder, if they are used in an act against the<br />
will <strong>of</strong> the Spider Queen. Forbidden acts usually include<br />
using a whip against a matron mother or other<br />
ruling priestess.<br />
Living serpents are required to make these weapons;<br />
they become enchanted extensions <strong>of</strong> the will<br />
<strong>of</strong> the wielder, hissing, coiling, writhing, and reaching<br />
in response to the thoughts <strong>of</strong> their wielder. The<br />
whip <strong>of</strong> any angry priestess can knot about her belt,<br />
and menace the beings she is angry with, without<br />
her ever touching it.<br />
The whip’s tendrils are from 1’-3’ in length. Each<br />
is AC 8, has 2 HD, and attacks (THAC0 14) for 1d6<br />
hp <strong>of</strong> damage. The serpent-heads have no poison effects,<br />
but their longs fangs bite deep, leaving scars<br />
and injecting waves <strong>of</strong> magic that both numb and<br />
shoot waves <strong>of</strong> muscle-knotting pain through the<br />
victim.<br />
Angry drow priestesses typically use these whips<br />
indiscriminately on slaves, servants, pupils, male relatives,<br />
and casual acquaintances. Injured heads regenerate<br />
2 hp/day; slain heads cannot be healed.