Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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Zin-Carla<br />
(Necromancy)<br />
Level: 7<br />
Sphere: Necromantic (Lolth)<br />
Range: Touch<br />
Components: V,S,M<br />
Duration: Varies<br />
Casting Time: 4 rounds<br />
Area <strong>of</strong> Effect: One creature<br />
Saving Throw: Special<br />
This spell is “the highest gift <strong>of</strong> Lolth,” granted<br />
rarely even to favored drow priestesses. It is a special<br />
form <strong>of</strong> animate dead, which creates a special sort <strong>of</strong><br />
zombie known as a spirit-wraith. Imbued with skills,<br />
hit points, armor class, and THAC0 it have in life,<br />
this creation is telepathically linked to—and controlled<br />
by—the caster <strong>of</strong> this spell, usually a drow<br />
matron mother.<br />
This spell may not be instantaneously granted, or<br />
may be denied entirely, at Lolth’s (as in the DM’s)<br />
will. It is granted only for the completion <strong>of</strong> specific<br />
tasks, and these may never be purely to work revenge<br />
or bring harm on other drow. Failure in the<br />
task brings on the disfavor <strong>of</strong> Lolth.<br />
Zin-carla involves the forcible return <strong>of</strong> a departed<br />
soul or spirit to its body. Only through the willpower<br />
and exacting, sleepless control <strong>of</strong> the caster are the<br />
undead being’s desired skills kept separate from unwanted<br />
memories and emotions. The duration <strong>of</strong> the<br />
spell is limited by the needs <strong>of</strong> the task, the patience<br />
<strong>of</strong> Lolth, and the mental limits <strong>of</strong> the caster, for a<br />
total loss <strong>of</strong> control usually means failure.<br />
So long as that control is maintained, the spiritwraith<br />
cannot tire or be distracted from its task. It<br />
does not feel pain or disability, and will continue to<br />
function as long as it remains mobile.<br />
A spirit-wraith cannot be made to cast spells without<br />
losing control over its mind entirely, but can<br />
fully use combat and craft-skills possessed in life. If<br />
control is lost, the wraith becomes a revenant, driven<br />
by hatred and the memory <strong>of</strong> its violation at the<br />
hands <strong>of</strong> the zin-carla caster. Uncontrolled spiritwraiths<br />
do not stop until the zin-carla caster is destroyed.<br />
A spirit-wraith driven to do something against its<br />
old nature has a chance <strong>of</strong> breaking free <strong>of</strong> its control<br />
(treat as a charm spell, with the same saving<br />
throw as in life). For example, one cannot successfully<br />
use this undead to destroy a being that it loved<br />
in life. (A fact that Matron Malice Do’Urden<br />
learned to her chagrin.)<br />
Spell-like natural powers (such as the levitation<br />
ability <strong>of</strong> drow) are retained and can be used by the<br />
undead. The spirit-wraith can use its former experience<br />
and memories, as much as allowed by the spellcaster.<br />
Both the spirit-wraith and the caster are immune<br />
to the effects <strong>of</strong> spells that attack the mind,<br />
and similar spell-like powers (such as the mental<br />
blast <strong>of</strong> a mind flayer). It knows wariness, anger, glee,<br />
hatred, frustration, and triumph, but not fear. It cannot<br />
be controlled by the spells and priestly powers<br />
normally used to command encountered undead,<br />
and control <strong>of</strong> it cannot thereby be wrested away<br />
from the caster <strong>of</strong> the zin-carla.<br />
Spirit-wraiths do not breathe, but can speak (if allowed<br />
to do so by their controller). They can utter<br />
command and activation words, and the controlling<br />
caster can speak through them directly, but spell in-<br />
cantations will take effect if uttered by the undead.<br />
To stop a spirit-wraith it must be physically destroyed;<br />
if it is still able to even crawl, it will do so,<br />
tirelessly, searching for a way to complete its task.<br />
The material components <strong>of</strong> this spell are the<br />
corpse to be re-animated, and a treasured object that<br />
belonged to the person to be controlled. If the<br />
corpse is badly decomposed or not whole, other<br />
spells (such as Nulathoe’s ninemen) and magical<br />
unguents also will be required, to restore it to a<br />
whole condition.<br />
Wizards and other powerful creatures (such as<br />
mind flayers, aboleth, or cloakers) who raid and despoil<br />
drow cities can expect to face either a full-scale<br />
attack—or a spirit-wraith or two.<br />
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