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Villains' Lorebook.pdf - Department of Political Science

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Zin-Carla<br />

(Necromancy)<br />

Level: 7<br />

Sphere: Necromantic (Lolth)<br />

Range: Touch<br />

Components: V,S,M<br />

Duration: Varies<br />

Casting Time: 4 rounds<br />

Area <strong>of</strong> Effect: One creature<br />

Saving Throw: Special<br />

This spell is “the highest gift <strong>of</strong> Lolth,” granted<br />

rarely even to favored drow priestesses. It is a special<br />

form <strong>of</strong> animate dead, which creates a special sort <strong>of</strong><br />

zombie known as a spirit-wraith. Imbued with skills,<br />

hit points, armor class, and THAC0 it have in life,<br />

this creation is telepathically linked to—and controlled<br />

by—the caster <strong>of</strong> this spell, usually a drow<br />

matron mother.<br />

This spell may not be instantaneously granted, or<br />

may be denied entirely, at Lolth’s (as in the DM’s)<br />

will. It is granted only for the completion <strong>of</strong> specific<br />

tasks, and these may never be purely to work revenge<br />

or bring harm on other drow. Failure in the<br />

task brings on the disfavor <strong>of</strong> Lolth.<br />

Zin-carla involves the forcible return <strong>of</strong> a departed<br />

soul or spirit to its body. Only through the willpower<br />

and exacting, sleepless control <strong>of</strong> the caster are the<br />

undead being’s desired skills kept separate from unwanted<br />

memories and emotions. The duration <strong>of</strong> the<br />

spell is limited by the needs <strong>of</strong> the task, the patience<br />

<strong>of</strong> Lolth, and the mental limits <strong>of</strong> the caster, for a<br />

total loss <strong>of</strong> control usually means failure.<br />

So long as that control is maintained, the spiritwraith<br />

cannot tire or be distracted from its task. It<br />

does not feel pain or disability, and will continue to<br />

function as long as it remains mobile.<br />

A spirit-wraith cannot be made to cast spells without<br />

losing control over its mind entirely, but can<br />

fully use combat and craft-skills possessed in life. If<br />

control is lost, the wraith becomes a revenant, driven<br />

by hatred and the memory <strong>of</strong> its violation at the<br />

hands <strong>of</strong> the zin-carla caster. Uncontrolled spiritwraiths<br />

do not stop until the zin-carla caster is destroyed.<br />

A spirit-wraith driven to do something against its<br />

old nature has a chance <strong>of</strong> breaking free <strong>of</strong> its control<br />

(treat as a charm spell, with the same saving<br />

throw as in life). For example, one cannot successfully<br />

use this undead to destroy a being that it loved<br />

in life. (A fact that Matron Malice Do’Urden<br />

learned to her chagrin.)<br />

Spell-like natural powers (such as the levitation<br />

ability <strong>of</strong> drow) are retained and can be used by the<br />

undead. The spirit-wraith can use its former experience<br />

and memories, as much as allowed by the spellcaster.<br />

Both the spirit-wraith and the caster are immune<br />

to the effects <strong>of</strong> spells that attack the mind,<br />

and similar spell-like powers (such as the mental<br />

blast <strong>of</strong> a mind flayer). It knows wariness, anger, glee,<br />

hatred, frustration, and triumph, but not fear. It cannot<br />

be controlled by the spells and priestly powers<br />

normally used to command encountered undead,<br />

and control <strong>of</strong> it cannot thereby be wrested away<br />

from the caster <strong>of</strong> the zin-carla.<br />

Spirit-wraiths do not breathe, but can speak (if allowed<br />

to do so by their controller). They can utter<br />

command and activation words, and the controlling<br />

caster can speak through them directly, but spell in-<br />

cantations will take effect if uttered by the undead.<br />

To stop a spirit-wraith it must be physically destroyed;<br />

if it is still able to even crawl, it will do so,<br />

tirelessly, searching for a way to complete its task.<br />

The material components <strong>of</strong> this spell are the<br />

corpse to be re-animated, and a treasured object that<br />

belonged to the person to be controlled. If the<br />

corpse is badly decomposed or not whole, other<br />

spells (such as Nulathoe’s ninemen) and magical<br />

unguents also will be required, to restore it to a<br />

whole condition.<br />

Wizards and other powerful creatures (such as<br />

mind flayers, aboleth, or cloakers) who raid and despoil<br />

drow cities can expect to face either a full-scale<br />

attack—or a spirit-wraith or two.<br />

157

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