Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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58<br />
There, Victor, the hostage he’d taken, and the heroes<br />
entered the extradimensional space and fought<br />
not only each other, but the creatures known as<br />
manes that inhabited the place. After much swordswinging<br />
and soul-searching (on the part <strong>of</strong> Alias),<br />
Victor was defeated, falling to his death.<br />
Motivations/Goals: In the time described above,<br />
Victor’s primary goal was to find Verovan’s treasure.<br />
With that, he could insure his continued rulership <strong>of</strong><br />
Westgate. He hoped to remake the city in his own<br />
image, with him as its sole ruler. In general, greed is<br />
the ruling emotion <strong>of</strong> Victor’s existence. He’ll use<br />
the emotions <strong>of</strong> others to further his own ends.<br />
Campaign Uses: His power in Westgate broken,<br />
the Night Masks would likely begin a disastrous civil<br />
war over who would now lead them, the most probable<br />
result being a severe weakening <strong>of</strong> the guild over<br />
all. While the heroes above have returned to their<br />
lives elsewhere, the city might seek out the aid <strong>of</strong><br />
other good-aligned adventurers to help quell the disturbances<br />
caused by the Night Masks infighting, or<br />
to capture or finish <strong>of</strong>f the remaining Night Masks<br />
and Night Masters that the city’s constabulary cannot<br />
handle.<br />
If Victor somehow managed to survive his fall, he<br />
may consider revenge against Alias and the others<br />
who brought him low. His greed would probably devise<br />
some way that he could make money from the<br />
scheme at the same time. One possible scheme is<br />
working with known slavers (the Zhents being one<br />
prime example) to capture and enslave the saurials<br />
<strong>of</strong> the Lost Vale.<br />
Sources: Masquerades, Night Masks.<br />
The Night Masks: This thieving organization<br />
has divided Westgate into six regions: Harborside,<br />
Thunnside, Gateside, Parkside, Central, Outside,<br />
and External Revenue. Three “executive” positions<br />
also exist: Enforcement, Finance Management, and<br />
Noble Relations. The heads <strong>of</strong> these ten “departments”<br />
comprise the Night Masters, the secret<br />
cabal that runs the city under the supervision <strong>of</strong><br />
the Faceless.<br />
GHOST and the other Night Masks that appear in<br />
the novel <strong>of</strong> the same name very likely came from<br />
the organization’s Enforcement branch, and were<br />
“on loan” to ABALLISTER and the forces <strong>of</strong> Castle<br />
Trinity.<br />
Zrie Prakis<br />
Lich, formerly an 18th-level mage<br />
ARMOR CLASS: 0<br />
MOVE: 6<br />
HIT POINTS: 88 (treat as 11HD)<br />
THAC0: 9<br />
NO. OF ATTACKS: 1<br />
ALIGNMENT: Neutral evil<br />
STR 12, DEX 9, CON 18, INT 18, WIS 10, CHA 6<br />
Spells (5/5/5/5/5/3/3/2/l): 1st— alarm, burning<br />
hands, read magic, spider climb, ventriloquism; 2nd—<br />
bind, flaming sphere, glitterdust, ray <strong>of</strong> enfeeblement,<br />
spectral hand; 3rd— dispel magic, fireball, hold person,<br />
lightning bolt, vampiric touch; 4th— confusion,<br />
dimension door, enervation, extension I, polymorph<br />
other; 5th— cloudkill, conjure elemental, contact<br />
other plane, feeblemind, passwall; 6th— death spell,<br />
glassee, guards and wards; 7th— banishment, finger <strong>of</strong><br />
death, spell turning; 8th— mind blank, symbol; 9th—<br />
gate.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Dagger, dart, staff.<br />
Nonweapon Pr<strong>of</strong>iciencies: Astrology, brewing,<br />
cooking, fire-building, gem cutting, heraldry,<br />
herbalism, reading/writing, spellcraft; 5 open.<br />
Equipment: Components (if used in your campaign),<br />
spell books, symbol-making chalks, etc.<br />
Magical Items: Stuff <strong>of</strong> power.<br />
Combat/Tactics: Zrie Prakis preferred to attack<br />
foes with his paralytic chill touch or his stuff <strong>of</strong><br />
power, apparently saving his own spells as last<br />
resorts. He did not seem well versed in such<br />
physical combat, though, as foes were able to<br />
dodge his deadly grasp. (See the MONSTROUS<br />
MANUAL tome for details on a lich’s powers.)<br />
Allies/Companions: CASSANA, the Fire Knives,<br />
the minions <strong>of</strong> Moander, the Nameless Bard<br />
(temporarily), and Phalse (who likely was a<br />
hordling).<br />
Foes/Enemies: Alias, Dragonbait, Olive<br />
Ruskettle, Akabar Bel Akash.<br />
Appearance: This undead wizard is covered<br />
with age-worn translucent skin stretched tautly<br />
over his bones. The black pits <strong>of</strong> his eye sockets<br />
contain pinpricks <strong>of</strong> a baleful red light.<br />
Personality: When Zrie was away from Cassana,<br />
he hated her for his undead state and her control<br />
<strong>of</strong> him and plotted her downfall at his own