13.01.2013 Views

Villains' Lorebook.pdf - Department of Political Science

Villains' Lorebook.pdf - Department of Political Science

Villains' Lorebook.pdf - Department of Political Science

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

58<br />

There, Victor, the hostage he’d taken, and the heroes<br />

entered the extradimensional space and fought<br />

not only each other, but the creatures known as<br />

manes that inhabited the place. After much swordswinging<br />

and soul-searching (on the part <strong>of</strong> Alias),<br />

Victor was defeated, falling to his death.<br />

Motivations/Goals: In the time described above,<br />

Victor’s primary goal was to find Verovan’s treasure.<br />

With that, he could insure his continued rulership <strong>of</strong><br />

Westgate. He hoped to remake the city in his own<br />

image, with him as its sole ruler. In general, greed is<br />

the ruling emotion <strong>of</strong> Victor’s existence. He’ll use<br />

the emotions <strong>of</strong> others to further his own ends.<br />

Campaign Uses: His power in Westgate broken,<br />

the Night Masks would likely begin a disastrous civil<br />

war over who would now lead them, the most probable<br />

result being a severe weakening <strong>of</strong> the guild over<br />

all. While the heroes above have returned to their<br />

lives elsewhere, the city might seek out the aid <strong>of</strong><br />

other good-aligned adventurers to help quell the disturbances<br />

caused by the Night Masks infighting, or<br />

to capture or finish <strong>of</strong>f the remaining Night Masks<br />

and Night Masters that the city’s constabulary cannot<br />

handle.<br />

If Victor somehow managed to survive his fall, he<br />

may consider revenge against Alias and the others<br />

who brought him low. His greed would probably devise<br />

some way that he could make money from the<br />

scheme at the same time. One possible scheme is<br />

working with known slavers (the Zhents being one<br />

prime example) to capture and enslave the saurials<br />

<strong>of</strong> the Lost Vale.<br />

Sources: Masquerades, Night Masks.<br />

The Night Masks: This thieving organization<br />

has divided Westgate into six regions: Harborside,<br />

Thunnside, Gateside, Parkside, Central, Outside,<br />

and External Revenue. Three “executive” positions<br />

also exist: Enforcement, Finance Management, and<br />

Noble Relations. The heads <strong>of</strong> these ten “departments”<br />

comprise the Night Masters, the secret<br />

cabal that runs the city under the supervision <strong>of</strong><br />

the Faceless.<br />

GHOST and the other Night Masks that appear in<br />

the novel <strong>of</strong> the same name very likely came from<br />

the organization’s Enforcement branch, and were<br />

“on loan” to ABALLISTER and the forces <strong>of</strong> Castle<br />

Trinity.<br />

Zrie Prakis<br />

Lich, formerly an 18th-level mage<br />

ARMOR CLASS: 0<br />

MOVE: 6<br />

HIT POINTS: 88 (treat as 11HD)<br />

THAC0: 9<br />

NO. OF ATTACKS: 1<br />

ALIGNMENT: Neutral evil<br />

STR 12, DEX 9, CON 18, INT 18, WIS 10, CHA 6<br />

Spells (5/5/5/5/5/3/3/2/l): 1st— alarm, burning<br />

hands, read magic, spider climb, ventriloquism; 2nd—<br />

bind, flaming sphere, glitterdust, ray <strong>of</strong> enfeeblement,<br />

spectral hand; 3rd— dispel magic, fireball, hold person,<br />

lightning bolt, vampiric touch; 4th— confusion,<br />

dimension door, enervation, extension I, polymorph<br />

other; 5th— cloudkill, conjure elemental, contact<br />

other plane, feeblemind, passwall; 6th— death spell,<br />

glassee, guards and wards; 7th— banishment, finger <strong>of</strong><br />

death, spell turning; 8th— mind blank, symbol; 9th—<br />

gate.<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Dagger, dart, staff.<br />

Nonweapon Pr<strong>of</strong>iciencies: Astrology, brewing,<br />

cooking, fire-building, gem cutting, heraldry,<br />

herbalism, reading/writing, spellcraft; 5 open.<br />

Equipment: Components (if used in your campaign),<br />

spell books, symbol-making chalks, etc.<br />

Magical Items: Stuff <strong>of</strong> power.<br />

Combat/Tactics: Zrie Prakis preferred to attack<br />

foes with his paralytic chill touch or his stuff <strong>of</strong><br />

power, apparently saving his own spells as last<br />

resorts. He did not seem well versed in such<br />

physical combat, though, as foes were able to<br />

dodge his deadly grasp. (See the MONSTROUS<br />

MANUAL tome for details on a lich’s powers.)<br />

Allies/Companions: CASSANA, the Fire Knives,<br />

the minions <strong>of</strong> Moander, the Nameless Bard<br />

(temporarily), and Phalse (who likely was a<br />

hordling).<br />

Foes/Enemies: Alias, Dragonbait, Olive<br />

Ruskettle, Akabar Bel Akash.<br />

Appearance: This undead wizard is covered<br />

with age-worn translucent skin stretched tautly<br />

over his bones. The black pits <strong>of</strong> his eye sockets<br />

contain pinpricks <strong>of</strong> a baleful red light.<br />

Personality: When Zrie was away from Cassana,<br />

he hated her for his undead state and her control<br />

<strong>of</strong> him and plotted her downfall at his own

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!