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Villains' Lorebook.pdf - Department of Political Science

Villains' Lorebook.pdf - Department of Political Science

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Thayan culture, such as it is, makes extensive use<br />

<strong>of</strong> slave labor. Slaves <strong>of</strong> all races work the Red Wizards’<br />

mines and farmlands; many also are forced into<br />

military servitude under the watchful eyes <strong>of</strong> the Red<br />

Wizards’ humanoid servants, summoned monsters,<br />

and the handful <strong>of</strong> apprentices each Red Wizard<br />

holds. Slaving raids into Rashemen and Aglarond<br />

are quite common; The slaves gathered in these<br />

raids are roughly treated while they’re marched to<br />

the nearest Thayan city, herded into pens like cattle,<br />

and auctioned <strong>of</strong>f in public. Bidding contests over<br />

prized slaves is just another reason for Red Wizards<br />

to bear resentment, and desire revenge, against one<br />

another.<br />

History: The modern nation <strong>of</strong> Thay was<br />

founded over 400 years ago by a group <strong>of</strong> renegade<br />

wizards from Mulhorand. These spellcasters, who<br />

called themselves the Red Wizards, began as a secret<br />

society to win independence from the empire<br />

and create a magical realm apart from the godkings’<br />

theocracy. Under the leadership <strong>of</strong> Ythazz Buvaar,<br />

the Red Wizards raised an army and sacked the imperial<br />

capital in 922. After several disastrous battles<br />

for the forces <strong>of</strong> the godkings, the Red Wizards won<br />

their freedom. While Mulhorand still claimed the<br />

plateaus <strong>of</strong> Thay as their own, they did little to enforce<br />

their claims.<br />

Within 100 years however, the number <strong>of</strong> Red<br />

Wizards had grown to the point that no efficient ruling<br />

<strong>of</strong> the country could be accomplished, with important<br />

decisions getting bogged down in endless debates<br />

over trivial details and each Red Wizard seeking<br />

to improve his own lot and reputation at the expense<br />

<strong>of</strong> every other.<br />

After much civil strife, the Thayans agreed on the<br />

current political system. The Red Wizards would<br />

select eight <strong>of</strong> their number-one for each school <strong>of</strong><br />

magical spells-who would in turn select those<br />

who’d rule the nation’s provinces. Tharchions (and<br />

tharchionesses) had total power over their domains,<br />

but all remained answerable to the zulkirs, who<br />

could remove them from <strong>of</strong>fice at will. (The least<br />

painful fate the Red Wizards could choose for an <strong>of</strong>fending<br />

tharchion.) Some Red Wizards objected to<br />

this system, but they were put down for good by the<br />

year 1074.<br />

This is not to say that infighting and strife ceased<br />

to exist among the zulkirs. Open war between zulkirs<br />

became regarded as crass, however: the last refuge <strong>of</strong><br />

incompetent mages. Intrigue and acting out their<br />

schemes through agents within Thay and abroad be-<br />

came the fashion, and this continues to this day.<br />

As noted above, Thay has long held imperial aspirations,<br />

and the two most common targets <strong>of</strong> military<br />

forays have been Rashemen and Aglarond. The<br />

Red Wizards first invaded Rashemen in 934. While<br />

this and other attacks have met with limited initial<br />

success, the Red Wizards’ alliances soon break down,<br />

allowing their opponents time to counterstrike. This<br />

fact, along with the potence <strong>of</strong> the Rashemi witches<br />

and Rashemaar berserker-warriors, has kept Rashemen<br />

free to this day. Similarly, the realm <strong>of</strong> Aglarond’s<br />

ruler, the Chosen <strong>of</strong> Mystra known as the<br />

Simbul has kept the Red Wizards’ schemes at bay for<br />

some time.<br />

More recently, the Red Wizards struck a deal with<br />

the Tuigan Horde <strong>of</strong> barbarians. When the mounted<br />

warriors poured from the steppes to the east, the Red<br />

Wizards and their servants went to battle them.<br />

While the Thayans held their own for a time, the<br />

Tuigan soon gained the upper hand. Zulkir Szass<br />

Tam then stepped forward and <strong>of</strong>fered to aid the Tuigan<br />

in the conquest <strong>of</strong> Rashemen if the Tuigan<br />

horse-warriors left Thay untouched. Since it’s unlikely<br />

that Yamun Khahan would have chosen a protracted,<br />

literally uphill battle over uneven terrain<br />

against an army <strong>of</strong> mages and their magical servants,<br />

he agreed.<br />

Despite the Thayans aid, the witches and warriors<br />

<strong>of</strong> Rashemen dealt the horse-warriors their first defeat<br />

since they had turned toward the Realms’<br />

Heartlands. One Rashemi witch even journeyed to<br />

Cormyr to aid King Azoun IV in raising the Crusade<br />

army to stop the Tuigan once and for all.<br />

With these setbacks, and the mysterious loss <strong>of</strong> a<br />

magical artifact <strong>of</strong> some kind that weakened the Red<br />

Wizards themselves, some foretold the doom <strong>of</strong><br />

Thay. Such has not occurred however. In fact, if the<br />

level <strong>of</strong> bickering between the Red Wizards is a sign<br />

<strong>of</strong> health, the nation <strong>of</strong> Thay seems quite vigorous.<br />

After putting down a scheme <strong>of</strong> the then Zulkir <strong>of</strong><br />

Alteration, Maligor (see his entry for details), Szass<br />

Tam, Zulkir <strong>of</strong> Necromancy has put forward his own<br />

plan to unite all <strong>of</strong> Thay under his undead thumb.<br />

While the details and any results <strong>of</strong> this plan are unknown<br />

at this time, experts on the Red Wizards say<br />

that if any can pull <strong>of</strong>f the considerable feat <strong>of</strong> uniting<br />

the fractious mages, Szass Tam is likely the one<br />

to do it.<br />

119

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