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Villains' Lorebook.pdf - Department of Political Science

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Special Equipment: Jaylnfein’s collection <strong>of</strong> scrolls,<br />

potions, spellbooks, and magical items rivals or even<br />

exceeds that <strong>of</strong> Gromph Baenre. Below is a list <strong>of</strong><br />

just some <strong>of</strong> the items Jalynfein’s known to own: ring<br />

<strong>of</strong> protection +6, +1 on saves; ring <strong>of</strong> free action; rod <strong>of</strong><br />

absorption; wand <strong>of</strong> magic missiles.<br />

Descripion: When Jaylnfein was young, he spurned<br />

a priestess’ advances. As revenge, she slit his face<br />

with her dagger and tossed a vial <strong>of</strong> distilled spider<br />

venom in it. To this day, Jalynfein’s face is a purplish,<br />

bloated ruin resembling some Underdark fungusgrowth.<br />

Jalynfein later managed to escape the priestess’s<br />

imprisonment and returned only a dozen years<br />

later as a powerful mage, taking his revenge on her.<br />

When not using his spider summoning ability, he<br />

wears a featureless, gray mask.<br />

Like Gromph (and the few other powerful male<br />

drow), Jalynfein is hoping to one day overthrow the<br />

female-dominated, evil drow culture. He’s particularly<br />

interested in surface dwellers, especially mages<br />

<strong>of</strong> power. While he’ll not verbally betray his true<br />

feelings, Jalynfein is determined to covertly work for<br />

change in Menzoberranzan.<br />

Matron Malice Do’Urden, (15th-level priestess<br />

<strong>of</strong> Lolth), AC 2; MV 12; hp 56; THAC0 12; #AT 1;<br />

Dmg by weapon or spell; MR 75%; SZ M; ML 17;<br />

AL CE; XP 11,000.<br />

S 10, D 16, C 17, I 18, W 16, Ch 13.<br />

Spells: 7/7/5/5/5/2/1.<br />

Special Equipment: Alchemy jug, cloak <strong>of</strong> the bat,<br />

ring <strong>of</strong> regeneration, rod <strong>of</strong> beguiling; it’s also likely she<br />

possessed several <strong>of</strong> the drow magical items mentioned<br />

under other characters (and detailed in this<br />

book). Additionally, Malice possessed the following<br />

spell-like powers: dancing lights, faerie fire, darkness,<br />

levitate, know alignment, detect magic, detect lie, clairvoyance,<br />

suggestion, dispel magic.<br />

Description: To many drow, Malice was the perfect<br />

example <strong>of</strong> a Matron. Fiercely ambitious, conniving,<br />

loyal only to Lolth, and ruthless in the extreme, her<br />

exploits (political and amorous) are still the stuff <strong>of</strong><br />

legends in Menzoberranzan. While she lived, Malice<br />

strived to gain a seat on the city’s Council. If not for<br />

an ill-advised scheme <strong>of</strong> vengeance against her renegade<br />

son, Drizzt, she might well have succeeded. At<br />

one point in her quest for Drizzt’s death, she raised<br />

the dead Zaknafein using the dreaded zin-carla* spell.<br />

Zaknafein Do’Urden, (24th-level male fighter),<br />

AC -4; MV 12; hp 178; THAC0 -3; #AT 5; Dmg by<br />

weapon; MR 98%; SZ M; ML 20; AL CN; XP 19,000.<br />

S 15, D 19, C 16, I 15, W 15, Ch 14.<br />

Special Equipment: Drow chain mail +5, two long<br />

swords +5; Zaknafein also had the following spelllike<br />

abilities: dancing lights, faerie fire, darkness, levi-<br />

tate, know alignment, detect magic.<br />

Description: Zaknafein was once the “patron” <strong>of</strong><br />

House Do’Urden, meaning, <strong>of</strong> course, that he was<br />

Malice’s plaything until the time came that she tired<br />

<strong>of</strong> him. Likely because <strong>of</strong> his skill at arms, she al-<br />

lowed him to live on as Do’Urden’s weapons master.<br />

As was his duty at this post, he trained all the<br />

young Do’Urdens in martial skills. His most exceptional<br />

student was Drizzt. As the two trained together<br />

throughout Drizzt’s youth, the two grew close,<br />

as a father and son should. Indeed, after Drizzt had<br />

fled Menzoberranzan and Malice declared his life<br />

forfeit, Zaknafein willingly gave up his life in ex-<br />

change for Drizzt’s.<br />

Malice, treacherous to the last, however, used the<br />

vile zin-carla spell to reanimate the dead body <strong>of</strong><br />

Drizzt’s father, and sent the undead weapons master<br />

out to seek and destroy his beloved son. After a long<br />

and arduous chase, the two met in combat for the<br />

final time. Realizing that this thing was merely the<br />

instrument <strong>of</strong> Malice’s hatred and not truly Zaknafein,<br />

Drizzt was able to defeat the undead creature<br />

and allow his father to rest, finally free <strong>of</strong> Malice.<br />

While he lived, Zaknafein resented Malice and<br />

the evil <strong>of</strong> drow society, but he respected the power<br />

<strong>of</strong> Lolth’s priestesses too much to flee as did Drizzt.<br />

Instead, he took out his anger in combat, slaughtering<br />

the members <strong>of</strong> whichever noble house Malice<br />

had targeted at that time.<br />

Sources: The Menzoberranzan set, The Drow <strong>of</strong> the<br />

Underdark accessory, the Dark Elf trilogy, The<br />

Legacy, Starless Night, Siege <strong>of</strong> Darkness, Daughter <strong>of</strong><br />

the Drow, Tangled Webs, and “The Fires <strong>of</strong> Narbonbdel.”<br />

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