Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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116<br />
Lhal sought out her old adventuring companions<br />
to aid her in finding her daughter. They journeyed to<br />
the city <strong>of</strong> Calimport and soon uncovered the presence<br />
<strong>of</strong> a large cell <strong>of</strong> the Night Parade.<br />
After several battles, the monster that had hypnotized<br />
the city’s residents was killed, and the people<br />
rioted, destroying the Night Parade members. Lhal<br />
and her comrades also prevented the completion <strong>of</strong> a<br />
magical ceremony that would have transformed a<br />
number <strong>of</strong> infants into Night Parade members. Also<br />
destroyed was the artifact that was to empower the<br />
transformation and which also acted as a gate to the<br />
home world (plane?) <strong>of</strong> the Night Parade. Of her<br />
original party, only Lhal survived.<br />
Lhal briefly met her own daughter later, but Lhal<br />
saw she was happy with her life, and so left without<br />
telling the girl she was her mother. Instead, Lhal<br />
adopted another teenage girl, Krystin, whom she<br />
had met while in Calimport.<br />
While no other cells <strong>of</strong> the Night Parade have<br />
ever been confirmed, legends <strong>of</strong> these beings are<br />
common across Faerûn. Many Harpers speculate<br />
that other, most likely smaller but still quite dangerous,<br />
groups <strong>of</strong> the Night Parade exist in other cities<br />
in the Realms-perhaps in one your campaign’s PCs<br />
have visited or even where make their home.<br />
Night Parade Generation Charts: As the essential<br />
allure <strong>of</strong> using the Night Parade in a Realms<br />
campaign is the mystery surrounding each member’s<br />
appearance, powers, and weaknesses, the following<br />
charts are presented for DMs to create their own<br />
unique members. This is done rather than simply<br />
listing a few sample creatures, ensuring that the<br />
Night Parade creatures you create will surprise both<br />
your PCs and their players. DMs also can browse the<br />
charts and custom design creatures for their own<br />
campaigns.<br />
Be aware that the power levels <strong>of</strong> creatures generated<br />
using these charts vary immensely. If you randomly<br />
create a Night Parade monster, compare the<br />
being’s abilities and vulnerabilities to those <strong>of</strong> your<br />
game’s PCs. While the Night Parade should pose a<br />
formidable challenge even to high-level characters,<br />
the PCs should, if they’re smart and maybe just a<br />
little bit lucky, be able to win the day. Of course, the<br />
price for that victory may be high.<br />
I. Size: roll 1d6<br />
1-2S (HD 2-4)<br />
3-5M (HD 5-7)<br />
6L (HD 8-12)<br />
Dmg 1d6<br />
Dmg 2d4<br />
Dmg 2d6<br />
II. Features: 1d10<br />
1 Horns on head<br />
2 Fangs/overlarge teeth<br />
3 Forked tongue<br />
4 Large, pointed ears<br />
5 Black/red/white eyes<br />
6 Cat’s eyes<br />
7 Animal-like legs<br />
8 Fur/Hairless body<br />
9 Spiny ridge down back<br />
10 Covered in feathers<br />
III. Locomotion: 1d8<br />
1 Flies (MV 15, MC C)<br />
2-6 Walks (MV 12)<br />
7 Slithers like snake (MV 9)<br />
8 Oozes like slime (MV 6)<br />
IV Skin: 1d8<br />
1-4 Thick skin (AC 7)<br />
5 Woody, fibrous (AC 5)<br />
6 Waxy (AC9; edged weapons do<br />
half damage)<br />
7 Stony (AC 2)<br />
8 Metallic (AC -2)<br />
V. Number <strong>of</strong> Attacks: 1d8<br />
1-2 1<br />
3-5 2<br />
6-7 3<br />
8 4<br />
VI. Attack Source: 1d12<br />
1-3 Hands/claws<br />
4-5 Mouth/teeth<br />
6-7 Tentacles<br />
8-9 Extra arms/legs<br />
10-11 Extra mouth<br />
12 Extra head<br />
VII. Primary Color: 1d10<br />
1-4 Any human skin tone<br />
5 Red<br />
6 Black<br />
7 Green<br />
8 Gray<br />
9 Orange<br />
10 Brown (leather)