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Villains' Lorebook.pdf - Department of Political Science

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116<br />

Lhal sought out her old adventuring companions<br />

to aid her in finding her daughter. They journeyed to<br />

the city <strong>of</strong> Calimport and soon uncovered the presence<br />

<strong>of</strong> a large cell <strong>of</strong> the Night Parade.<br />

After several battles, the monster that had hypnotized<br />

the city’s residents was killed, and the people<br />

rioted, destroying the Night Parade members. Lhal<br />

and her comrades also prevented the completion <strong>of</strong> a<br />

magical ceremony that would have transformed a<br />

number <strong>of</strong> infants into Night Parade members. Also<br />

destroyed was the artifact that was to empower the<br />

transformation and which also acted as a gate to the<br />

home world (plane?) <strong>of</strong> the Night Parade. Of her<br />

original party, only Lhal survived.<br />

Lhal briefly met her own daughter later, but Lhal<br />

saw she was happy with her life, and so left without<br />

telling the girl she was her mother. Instead, Lhal<br />

adopted another teenage girl, Krystin, whom she<br />

had met while in Calimport.<br />

While no other cells <strong>of</strong> the Night Parade have<br />

ever been confirmed, legends <strong>of</strong> these beings are<br />

common across Faerûn. Many Harpers speculate<br />

that other, most likely smaller but still quite dangerous,<br />

groups <strong>of</strong> the Night Parade exist in other cities<br />

in the Realms-perhaps in one your campaign’s PCs<br />

have visited or even where make their home.<br />

Night Parade Generation Charts: As the essential<br />

allure <strong>of</strong> using the Night Parade in a Realms<br />

campaign is the mystery surrounding each member’s<br />

appearance, powers, and weaknesses, the following<br />

charts are presented for DMs to create their own<br />

unique members. This is done rather than simply<br />

listing a few sample creatures, ensuring that the<br />

Night Parade creatures you create will surprise both<br />

your PCs and their players. DMs also can browse the<br />

charts and custom design creatures for their own<br />

campaigns.<br />

Be aware that the power levels <strong>of</strong> creatures generated<br />

using these charts vary immensely. If you randomly<br />

create a Night Parade monster, compare the<br />

being’s abilities and vulnerabilities to those <strong>of</strong> your<br />

game’s PCs. While the Night Parade should pose a<br />

formidable challenge even to high-level characters,<br />

the PCs should, if they’re smart and maybe just a<br />

little bit lucky, be able to win the day. Of course, the<br />

price for that victory may be high.<br />

I. Size: roll 1d6<br />

1-2S (HD 2-4)<br />

3-5M (HD 5-7)<br />

6L (HD 8-12)<br />

Dmg 1d6<br />

Dmg 2d4<br />

Dmg 2d6<br />

II. Features: 1d10<br />

1 Horns on head<br />

2 Fangs/overlarge teeth<br />

3 Forked tongue<br />

4 Large, pointed ears<br />

5 Black/red/white eyes<br />

6 Cat’s eyes<br />

7 Animal-like legs<br />

8 Fur/Hairless body<br />

9 Spiny ridge down back<br />

10 Covered in feathers<br />

III. Locomotion: 1d8<br />

1 Flies (MV 15, MC C)<br />

2-6 Walks (MV 12)<br />

7 Slithers like snake (MV 9)<br />

8 Oozes like slime (MV 6)<br />

IV Skin: 1d8<br />

1-4 Thick skin (AC 7)<br />

5 Woody, fibrous (AC 5)<br />

6 Waxy (AC9; edged weapons do<br />

half damage)<br />

7 Stony (AC 2)<br />

8 Metallic (AC -2)<br />

V. Number <strong>of</strong> Attacks: 1d8<br />

1-2 1<br />

3-5 2<br />

6-7 3<br />

8 4<br />

VI. Attack Source: 1d12<br />

1-3 Hands/claws<br />

4-5 Mouth/teeth<br />

6-7 Tentacles<br />

8-9 Extra arms/legs<br />

10-11 Extra mouth<br />

12 Extra head<br />

VII. Primary Color: 1d10<br />

1-4 Any human skin tone<br />

5 Red<br />

6 Black<br />

7 Green<br />

8 Gray<br />

9 Orange<br />

10 Brown (leather)

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