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Villains' Lorebook.pdf - Department of Political Science

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130<br />

including magical items such as the teleport ring itself.<br />

The ring’s magic scatters such objects at random all<br />

over Undermountain, where some may never be<br />

found. As always, these secondary effects are used at<br />

the discretion <strong>of</strong> the DM; <strong>of</strong> course, Halaster is not<br />

known for discretion or fairness.<br />

Heart <strong>of</strong> Kazgaroth<br />

This evil artifact was used by HOBARTH <strong>of</strong> Bhaal<br />

(see page 32) in that dark god’s plan to overthrow<br />

the power <strong>of</strong> the Earthmother in the Moonshae<br />

Isles. After KAZGAROTH the Beast was destroyed,<br />

Hobarth gained the heart from a corrupted druid.<br />

In the cleric’s hands, the heart served as a direct<br />

link to Bhaal. It supplied Hobarth’s clerical spells to<br />

him automatically (while he could cast no more<br />

spells than normally allowable, they were granted<br />

instantly and automatically replenished every day),<br />

and served as a channel for Bhaal to talk directly<br />

with his priest. The heart also gave Hobarth the ability<br />

to raise hundreds, if not thousands, <strong>of</strong> undead to<br />

serve in two different armies that sought to destroy<br />

the Moonshaes. This effect was likely some massive<br />

or supremely powerful version <strong>of</strong> the animate dead<br />

spell that Bhaal himself cast from the heart. It’s<br />

doubtful that Hobarth could duplicate this particular<br />

effect on his own, even with the heart.<br />

The heart also was absorbed into Genna Moonsinger’s<br />

stony form; she had been transformed to stone<br />

by the Earthmother in a desperate attempt to save Her<br />

druids from complete destruction. Not only did the<br />

heart reverse the Earthmother’s spell, it also fully corrupted<br />

Genna into the service <strong>of</strong> Bhaal while somehow<br />

allowing her to maintain her druidic abilities.<br />

The possibility exists that Bhaal somehow duplicated<br />

the druid’s powers through his “divine” presence<br />

within Genna. One example to support this<br />

theory is that not long after Genna was corrupted,<br />

Hobarth instructed her to use her powers. She called<br />

forth fire, fire that left the grass and ground it<br />

touched burnt and useless, whereas Genna’s druidic<br />

fires had never harmed plants or the earth itself.<br />

The heart also granted the corrupted druid the<br />

shapechange abilities <strong>of</strong> Kazgaroth the Beast. The fact<br />

that Bhaal’s servant had this ability-one very similar<br />

to the druidic power <strong>of</strong> the same name-also<br />

lends credence to the idea <strong>of</strong> Bhaal’s providing substitute<br />

powers that strongly resembled Genna’s own,<br />

perhaps simply to further the illusion that this corrupted<br />

shell actually was Genna.<br />

Horned Ring<br />

Fashioned by Halaster, these iron rings are normally<br />

found only in Undermountain. Pairs <strong>of</strong> tiny curved<br />

horns rise from such a ring, the horns curling out<br />

and back toward the wearer’s finger.<br />

Horned rings function as teleport rings within the<br />

dungeons <strong>of</strong> Undermountain, though the wearers<br />

can arrive at different locations. The wearers can<br />

specifically define their “arrival” areas. They also<br />

break all wizard locks, walls <strong>of</strong> force, holds, webs, and<br />

other magical barriers (except prismatic sphere and<br />

prismatic wall) on contact; no harm comes to the<br />

wearer while disrupting magical barriers. They absorb<br />

magic missiles and all electrical spells and natural<br />

effects to re-power themselves, causing no harm to<br />

the wearer.<br />

There are only eight <strong>of</strong> these rings known to exist,<br />

and nearly all are accounted for among Halaster’s exapprentices.<br />

Jhesiyra Kestellharp also had one in her<br />

possession, but its current whereabouts are unknown.<br />

Ring <strong>of</strong> Anti-Venom<br />

This ring is ornately carved from horn, tooth, or<br />

bone. It gives the wearer immunity to all poisons:<br />

ingested, insinuative, contact, and gaseous. Each<br />

time a saving throw vs. poison is required, it automatically<br />

succeeds, draining one charge from the<br />

ring.<br />

A ring <strong>of</strong> anti-venom is created with 2d10 charges,<br />

and may be recharged by a cleric <strong>of</strong> 12th or higher<br />

level. Attempts to increase the efficacy <strong>of</strong> the ring<br />

beyond 20 charges always result in its shattering. If<br />

the ring’s charges are exhausted, it instantly crumbles<br />

into useless dust.<br />

Ring <strong>of</strong> Arachnid Control<br />

The wearer may control one giant or 10 to 40 normal-sized<br />

arachnids <strong>of</strong> any type. This includes beings<br />

who have magically assumed any arachnid form.<br />

Arachnids are not allowed a saving throw unless<br />

they have an Intelligence <strong>of</strong> 3 or greater (polymorphed<br />

characters received the best class-related saving<br />

throw available to the character).<br />

The wearer must be able to see the arachnids to<br />

control them. Control lasts as long as the wearer<br />

maintains visual contact, concentrates on the arachnids,<br />

and does not engage in spellcasting or combat.<br />

The wearer may move slowly if doing so does not<br />

break the line <strong>of</strong> sight. When the wearer stops con-

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