Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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130<br />
including magical items such as the teleport ring itself.<br />
The ring’s magic scatters such objects at random all<br />
over Undermountain, where some may never be<br />
found. As always, these secondary effects are used at<br />
the discretion <strong>of</strong> the DM; <strong>of</strong> course, Halaster is not<br />
known for discretion or fairness.<br />
Heart <strong>of</strong> Kazgaroth<br />
This evil artifact was used by HOBARTH <strong>of</strong> Bhaal<br />
(see page 32) in that dark god’s plan to overthrow<br />
the power <strong>of</strong> the Earthmother in the Moonshae<br />
Isles. After KAZGAROTH the Beast was destroyed,<br />
Hobarth gained the heart from a corrupted druid.<br />
In the cleric’s hands, the heart served as a direct<br />
link to Bhaal. It supplied Hobarth’s clerical spells to<br />
him automatically (while he could cast no more<br />
spells than normally allowable, they were granted<br />
instantly and automatically replenished every day),<br />
and served as a channel for Bhaal to talk directly<br />
with his priest. The heart also gave Hobarth the ability<br />
to raise hundreds, if not thousands, <strong>of</strong> undead to<br />
serve in two different armies that sought to destroy<br />
the Moonshaes. This effect was likely some massive<br />
or supremely powerful version <strong>of</strong> the animate dead<br />
spell that Bhaal himself cast from the heart. It’s<br />
doubtful that Hobarth could duplicate this particular<br />
effect on his own, even with the heart.<br />
The heart also was absorbed into Genna Moonsinger’s<br />
stony form; she had been transformed to stone<br />
by the Earthmother in a desperate attempt to save Her<br />
druids from complete destruction. Not only did the<br />
heart reverse the Earthmother’s spell, it also fully corrupted<br />
Genna into the service <strong>of</strong> Bhaal while somehow<br />
allowing her to maintain her druidic abilities.<br />
The possibility exists that Bhaal somehow duplicated<br />
the druid’s powers through his “divine” presence<br />
within Genna. One example to support this<br />
theory is that not long after Genna was corrupted,<br />
Hobarth instructed her to use her powers. She called<br />
forth fire, fire that left the grass and ground it<br />
touched burnt and useless, whereas Genna’s druidic<br />
fires had never harmed plants or the earth itself.<br />
The heart also granted the corrupted druid the<br />
shapechange abilities <strong>of</strong> Kazgaroth the Beast. The fact<br />
that Bhaal’s servant had this ability-one very similar<br />
to the druidic power <strong>of</strong> the same name-also<br />
lends credence to the idea <strong>of</strong> Bhaal’s providing substitute<br />
powers that strongly resembled Genna’s own,<br />
perhaps simply to further the illusion that this corrupted<br />
shell actually was Genna.<br />
Horned Ring<br />
Fashioned by Halaster, these iron rings are normally<br />
found only in Undermountain. Pairs <strong>of</strong> tiny curved<br />
horns rise from such a ring, the horns curling out<br />
and back toward the wearer’s finger.<br />
Horned rings function as teleport rings within the<br />
dungeons <strong>of</strong> Undermountain, though the wearers<br />
can arrive at different locations. The wearers can<br />
specifically define their “arrival” areas. They also<br />
break all wizard locks, walls <strong>of</strong> force, holds, webs, and<br />
other magical barriers (except prismatic sphere and<br />
prismatic wall) on contact; no harm comes to the<br />
wearer while disrupting magical barriers. They absorb<br />
magic missiles and all electrical spells and natural<br />
effects to re-power themselves, causing no harm to<br />
the wearer.<br />
There are only eight <strong>of</strong> these rings known to exist,<br />
and nearly all are accounted for among Halaster’s exapprentices.<br />
Jhesiyra Kestellharp also had one in her<br />
possession, but its current whereabouts are unknown.<br />
Ring <strong>of</strong> Anti-Venom<br />
This ring is ornately carved from horn, tooth, or<br />
bone. It gives the wearer immunity to all poisons:<br />
ingested, insinuative, contact, and gaseous. Each<br />
time a saving throw vs. poison is required, it automatically<br />
succeeds, draining one charge from the<br />
ring.<br />
A ring <strong>of</strong> anti-venom is created with 2d10 charges,<br />
and may be recharged by a cleric <strong>of</strong> 12th or higher<br />
level. Attempts to increase the efficacy <strong>of</strong> the ring<br />
beyond 20 charges always result in its shattering. If<br />
the ring’s charges are exhausted, it instantly crumbles<br />
into useless dust.<br />
Ring <strong>of</strong> Arachnid Control<br />
The wearer may control one giant or 10 to 40 normal-sized<br />
arachnids <strong>of</strong> any type. This includes beings<br />
who have magically assumed any arachnid form.<br />
Arachnids are not allowed a saving throw unless<br />
they have an Intelligence <strong>of</strong> 3 or greater (polymorphed<br />
characters received the best class-related saving<br />
throw available to the character).<br />
The wearer must be able to see the arachnids to<br />
control them. Control lasts as long as the wearer<br />
maintains visual contact, concentrates on the arachnids,<br />
and does not engage in spellcasting or combat.<br />
The wearer may move slowly if doing so does not<br />
break the line <strong>of</strong> sight. When the wearer stops con-