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Villains' Lorebook.pdf - Department of Political Science

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64<br />

Many in Thay conceive <strong>of</strong> potential military applications<br />

for the chosen ones, foreseeing vast legions<br />

<strong>of</strong> these beings pouring over the borders into<br />

Rashemen or Aglarond. Of course, the possibility <strong>of</strong><br />

hundreds or thousands <strong>of</strong> chosen ones abandoning<br />

the battle and returning to Thay seeking vengeance<br />

on their creators has prevented the use <strong>of</strong> chosen<br />

ones in this manner-at least so far. Rumors do exist<br />

about the Red Wizards working to develop a magical<br />

“cure” to stabilize their transformed slaves in combat.<br />

Ecology: Chosen ones play virtually no role in<br />

the Thayan ecology, although they make fine slaves<br />

when kept from combat-a very important consideration<br />

in Thay, where much status is granted to Red<br />

Wizards and other (self-) important Thayans by the<br />

size <strong>of</strong> contingents <strong>of</strong> slaves and chosen ones. A rare<br />

chosen one has been known to wander <strong>of</strong>f occasionally,<br />

leaving its duties unattended, and terrorizing<br />

the countryside before being hunted down and<br />

killed.<br />

The Red Wizards do not transform all their slaves<br />

into chosen ones, <strong>of</strong> course. Many use the threat <strong>of</strong><br />

this horrible, magical transformation to keep their<br />

normal slaves in line, only transforming those recalcitrant<br />

slaves who can be controlled in no other way.<br />

The fact that this exact practice (transforming only<br />

the most uncontrollable slaves) may contribute to<br />

the chosen ones’ breaking free seemingly has yet to<br />

occur to the arrogant, evil wizards.<br />

History: The magicks that transform the slave<br />

into a chosen one do not wipe out the intellect. The<br />

chosen one is simply compelled by the magicks to<br />

perform the tasks set it by the mage who created it.<br />

The being that the chosen one once was knows what<br />

it’s being forced to do and hates the mage for it.<br />

When ordered into battle, the magic causes the<br />

chosen one to perceive its opponents as the mage<br />

who created it. Mistakenly seeing a chance for revenge,<br />

the enraged chosen one fights ferociously.<br />

Sources: Spellbound boxed set.<br />

Darkenbeast<br />

Magically transformed animals<br />

CLIMATE/TERRAIN: Any<br />

FREQUENCY: Very Rare<br />

ORGANIZATION: Flock<br />

ACTIVITY CYCLE: Nocturnal<br />

DIET: Carnivore<br />

INTELLIGENCE: Semi- (2-4)<br />

TREASURE: Nil<br />

ALIGNMENT: Neutral evil<br />

NO. APPEARING: Variable<br />

ARMOR CLASS: 4<br />

MOVEMENT: 3, Fl 18<br />

HIT DICE: 5+5<br />

THAC0: 15<br />

NO. OF ATTACKS: 3<br />

DAMAGE/ATTACKS: 1d4(×2)/3d4<br />

SPECIAL ATTACKS: Dive<br />

SPECIAL DEFENSES: Immune to mind control<br />

MAGIC RESISTANCE: 25%<br />

SIZE: M (4-5’)<br />

MORALE: Steady (12)<br />

XP VALUE: 975<br />

The darkenbeast, also known as the death horror,<br />

is a normal animal that has been magically transformed<br />

into a savage, evil creature under the control<br />

<strong>of</strong> the mage who transformed it.<br />

A darkenbeast resembles a cross between a miniature<br />

wyvern and a pterodactyl. It has a black, reptilian<br />

hide, a sharp beaklike mouth, talons the size <strong>of</strong><br />

daggers, and dimly glowing red eyes. A typical darkenbeast<br />

is four to five feet in length and has a wingspan<br />

<strong>of</strong> six to eight feet.<br />

Combat: When in flight, a darkenbeast attacks<br />

with its beaklike mouth and talons. In the round a<br />

darkenbeast first enters combat, it dives on its target,<br />

gaining a +2 bonus on its attack roll. A darkenbeast<br />

caught on the ground is virtually immobile, but can<br />

still attack with its beak.<br />

Darkenbeasts suffer a -1 penalty to their attack<br />

rolls if they’re exposed to a bright light (continual<br />

light or greater).<br />

All darkenbeasts operate under the direct telepathic<br />

control <strong>of</strong> the mage who cast the alteration<br />

spell that transformed the animals in darkenbeasts,<br />

and do not check Morale unless the mage loses con-

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