Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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64<br />
Many in Thay conceive <strong>of</strong> potential military applications<br />
for the chosen ones, foreseeing vast legions<br />
<strong>of</strong> these beings pouring over the borders into<br />
Rashemen or Aglarond. Of course, the possibility <strong>of</strong><br />
hundreds or thousands <strong>of</strong> chosen ones abandoning<br />
the battle and returning to Thay seeking vengeance<br />
on their creators has prevented the use <strong>of</strong> chosen<br />
ones in this manner-at least so far. Rumors do exist<br />
about the Red Wizards working to develop a magical<br />
“cure” to stabilize their transformed slaves in combat.<br />
Ecology: Chosen ones play virtually no role in<br />
the Thayan ecology, although they make fine slaves<br />
when kept from combat-a very important consideration<br />
in Thay, where much status is granted to Red<br />
Wizards and other (self-) important Thayans by the<br />
size <strong>of</strong> contingents <strong>of</strong> slaves and chosen ones. A rare<br />
chosen one has been known to wander <strong>of</strong>f occasionally,<br />
leaving its duties unattended, and terrorizing<br />
the countryside before being hunted down and<br />
killed.<br />
The Red Wizards do not transform all their slaves<br />
into chosen ones, <strong>of</strong> course. Many use the threat <strong>of</strong><br />
this horrible, magical transformation to keep their<br />
normal slaves in line, only transforming those recalcitrant<br />
slaves who can be controlled in no other way.<br />
The fact that this exact practice (transforming only<br />
the most uncontrollable slaves) may contribute to<br />
the chosen ones’ breaking free seemingly has yet to<br />
occur to the arrogant, evil wizards.<br />
History: The magicks that transform the slave<br />
into a chosen one do not wipe out the intellect. The<br />
chosen one is simply compelled by the magicks to<br />
perform the tasks set it by the mage who created it.<br />
The being that the chosen one once was knows what<br />
it’s being forced to do and hates the mage for it.<br />
When ordered into battle, the magic causes the<br />
chosen one to perceive its opponents as the mage<br />
who created it. Mistakenly seeing a chance for revenge,<br />
the enraged chosen one fights ferociously.<br />
Sources: Spellbound boxed set.<br />
Darkenbeast<br />
Magically transformed animals<br />
CLIMATE/TERRAIN: Any<br />
FREQUENCY: Very Rare<br />
ORGANIZATION: Flock<br />
ACTIVITY CYCLE: Nocturnal<br />
DIET: Carnivore<br />
INTELLIGENCE: Semi- (2-4)<br />
TREASURE: Nil<br />
ALIGNMENT: Neutral evil<br />
NO. APPEARING: Variable<br />
ARMOR CLASS: 4<br />
MOVEMENT: 3, Fl 18<br />
HIT DICE: 5+5<br />
THAC0: 15<br />
NO. OF ATTACKS: 3<br />
DAMAGE/ATTACKS: 1d4(×2)/3d4<br />
SPECIAL ATTACKS: Dive<br />
SPECIAL DEFENSES: Immune to mind control<br />
MAGIC RESISTANCE: 25%<br />
SIZE: M (4-5’)<br />
MORALE: Steady (12)<br />
XP VALUE: 975<br />
The darkenbeast, also known as the death horror,<br />
is a normal animal that has been magically transformed<br />
into a savage, evil creature under the control<br />
<strong>of</strong> the mage who transformed it.<br />
A darkenbeast resembles a cross between a miniature<br />
wyvern and a pterodactyl. It has a black, reptilian<br />
hide, a sharp beaklike mouth, talons the size <strong>of</strong><br />
daggers, and dimly glowing red eyes. A typical darkenbeast<br />
is four to five feet in length and has a wingspan<br />
<strong>of</strong> six to eight feet.<br />
Combat: When in flight, a darkenbeast attacks<br />
with its beaklike mouth and talons. In the round a<br />
darkenbeast first enters combat, it dives on its target,<br />
gaining a +2 bonus on its attack roll. A darkenbeast<br />
caught on the ground is virtually immobile, but can<br />
still attack with its beak.<br />
Darkenbeasts suffer a -1 penalty to their attack<br />
rolls if they’re exposed to a bright light (continual<br />
light or greater).<br />
All darkenbeasts operate under the direct telepathic<br />
control <strong>of</strong> the mage who cast the alteration<br />
spell that transformed the animals in darkenbeasts,<br />
and do not check Morale unless the mage loses con-