Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
16<br />
Cyndre<br />
Human male 19th-level mage<br />
ARMOR CLASS: 2<br />
MOVE: 12<br />
HIT POINTS: 56<br />
THAC0: 14<br />
NO. OF ATTACKS: 1<br />
ALIGNMENT: Lawful evil<br />
STR 12, DEX 15, CON 15, INT 18, WIS 14, CHA 17<br />
Spells (10*/10*/5/5/5/3/3/3/1): 1st —burning<br />
hands (×2), charm person (×3), feather fall, magic missile<br />
(×2), read magic, shocking grasp; 2nd —invisibility<br />
(×3), knock (×2), Melf’s acid arrow (×2), mirror image,<br />
web, wizard lock; 3rd —dispel magic, fireball (×2), lightning<br />
bolt (×2); 4th —dimension door, polymorph other<br />
(×2), polymorph self, stoneskin; 5th —cloudkill, cone <strong>of</strong><br />
cold, telekinesis, teleport, wall <strong>of</strong> iron; 6th —death spell,<br />
disintegrate, veil; 7th —power word, stun, transport*,<br />
vanish; 8th —mass charm, polymorph any object, trap<br />
the soul; 9th —power word, kill.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Dagger, dart, staff.<br />
Nonweapon Pr<strong>of</strong>iciencies: Ancient history<br />
(Thay), brewing, direction sense, etiquette, firebuilding,<br />
heraldry, herbalism, reading/writing (Common),<br />
riding: land-based (horse), spellcraft; 5 open.<br />
Equipment: Robe, hidden weapons (daggers in<br />
boots, etc.), spell components (if used in your campaign),<br />
spellbook.<br />
Magical Items: Bracers <strong>of</strong> defense AC 5, mirror <strong>of</strong><br />
mental prowess, ring <strong>of</strong> protection +2, ring <strong>of</strong> wizardry<br />
(doubles first- and second-level spells), staff <strong>of</strong> slinging.<br />
Combat/Tactics: Cyndre prefers to surround himself<br />
with pawns and servitors to carry out his requests,<br />
rather than taking direct action himself. He’s<br />
much more comfortable unseen, as the power behind<br />
some puppet figure. Only when other options<br />
fail him or when the culmination <strong>of</strong> some scheme is<br />
to occur does Cyndre step to the forefront.<br />
Allies/Companions: Razfallow, half-orc assassin<br />
and his band <strong>of</strong> killers; the Black Wizards: Alexei,<br />
Kryphon, Doric, Talraw, Wertan, and Karianow.<br />
Foes/Enemies: Tristan Kendrick, Robyn the<br />
druid, Daryth, Pawldo.<br />
Appearance: Cyndre always appears wrapped in a<br />
full black cloak. When he (rarely) lowers the hood,<br />
blond curly locks and an almost cherubic face are revealed.<br />
Beneath the cloak he usually wears a s<strong>of</strong>t<br />
cotton robe, woven with silk. His icy blue eyes seldom<br />
betray any negative emotions.<br />
Personality: Cyndre is always in control and can<br />
be very diplomatic. His voice is pleasant and conversational,<br />
even when he’s under stress. This diplomatic<br />
tone hides his quest for advantage when he’s<br />
speaking. Cyndre is totally ruthless in his bid for<br />
power, even turning on allies if he feels they are<br />
challenging his superiority.<br />
Locales Frequented: Caer Callidyr, anywhere in<br />
the Moonshaes his quest for power takes him.<br />
History: Cyndre came to the Moonshaes from<br />
Thay, where he didn’t get along well with the zulkirs<br />
who rule that nation. He decided to set <strong>of</strong>f on his<br />
own, intent on carving out his own empire. The<br />
“primitive” Moonshae Isles seemed the perfect<br />
choice.<br />
Meanwhile, the High King <strong>of</strong> the Moonshaes,<br />
Reginald Carrathal, was already served by a Council<br />
<strong>of</strong> Sorcerers, an institution <strong>of</strong> seven mages created<br />
by his father some 30 years before. The Council’s