Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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72<br />
duce is unknown, though fission is most likely.<br />
Whether fission is possible in the Realms or only in<br />
the beast’s home plane <strong>of</strong> Acheron is also unknown<br />
at this time.<br />
History: Only one instance <strong>of</strong> a kalmari existing<br />
in the Realms for any length <strong>of</strong> time is recorded at<br />
this time. The creature apparently was summoned<br />
from Acheron by the wicked sorceress CASSANA to<br />
serve as a “pet.” The first open encounter between<br />
natives <strong>of</strong> the Realms and the kalmari occurred in<br />
the year 1357 DR during a period where Cassana<br />
had lent use <strong>of</strong> the creature to an illicit mercantile<br />
group known as the Iron Throne. The kalmari was<br />
placed in a human shell (a minor Iron Throne func-<br />
tionary unaware <strong>of</strong> the true costs involved) for the<br />
mission. The Iron Throne planned to use the beast<br />
to tighten its grip on Shadow Gap, an important<br />
mountain pass.<br />
When the functionary publicly announced the<br />
closing <strong>of</strong> the pass and admitted to the murder <strong>of</strong> a<br />
contact <strong>of</strong> a local group <strong>of</strong> adventurers, a member <strong>of</strong><br />
the group attacked the man. The warrior’s blow<br />
(with his enchanted sword) split the body wide<br />
open, allowing the kalmari to escape. The creature<br />
promptly swallowed the warrior whole, sword and<br />
all. The kalmari rejected the sword, which was left<br />
untouched by the fleeing crowd.<br />
The sword was recovered by a band <strong>of</strong> heroes that<br />
included Alias the tattooed swordswoman. Alias saw<br />
the above-described events in a dream. During their<br />
time in Shadow Gap and not long after Alias’s<br />
dream, the kalmari entered their camp and attacked.<br />
Alias used Cassana’s sigil, tattooed on her arm, to<br />
hold the sorceress’s creature at bay until the halfling<br />
bard Olive Ruskettle retrieved the late warrior’s<br />
sword. Olive and the saurial paladin Dragonbait<br />
then used the ingested-and-rejected weapon to destroy<br />
the beast.<br />
Even though Cassana herself has perished, the secret<br />
<strong>of</strong> summoning such beasts will likely find its way<br />
to other unscrupulous wizards’ hands.<br />
Sources: Azure Bonds.<br />
Kazgaroth<br />
Minion <strong>of</strong> Bhaal<br />
CLIMATE/TERRAIN: Any (Moonshaes)<br />
FREQUENCY: Unique<br />
ORGANIZATION: Solitary<br />
ACTIVITY CYCLE: Any<br />
DIET: Carnivore<br />
INTELLIGENCE: High<br />
TREASURE: See below<br />
ALIGNMENT: Chaotic evil<br />
NO. APPEARING: 1<br />
ARMOR CLASS: 0<br />
MOVEMENT: 15<br />
HIT DICE: 16 (120 hp)<br />
THAC0: 5<br />
NO. OF ATTACKS: 4<br />
DAMAGE/ATTACKS: 1d12(×2)/3d10/ld8<br />
SPECIAL ATTACKS: See below<br />
SPECIAL DEFENSES: See below<br />
MAGIC RESISTANCE: 60%<br />
SIZE: G (18’ tall, 50’ long)<br />
MORALE: Fearless (19)<br />
XP VALUE: 19,000<br />
In its true form, Kazgaroth resembles a huge tyrannosaur<br />
with forelimbs that, while still short, match<br />
the rest <strong>of</strong> its body and allow the Beast to run on all<br />
fours if it wishes. When traveling in this manner,<br />
consider Kazgaroth’s movement rate to be 18.<br />
The Beast possesses a broad, powerful, scaly body<br />
and tail with a maw that drips mildly acidic saliva<br />
(the acid is taken into account in the bite’s damage).<br />
Its massive hindlegs end in heavy, clawed feet. In<br />
this form (and in other forms if the Beast loses selfcontrol),<br />
Kazgaroth’s beady eyes glow a fierce red.<br />
Combat: While the Beast prefers to engage its<br />
foes through trickery, deceit, and the use <strong>of</strong> mortal<br />
pawns, Kazgaroth revels in the bloodlust <strong>of</strong> combat<br />
when it arises. In this form, the Beast attacks with its<br />
two clawed forelimbs and its vicious bite. Further,<br />
the Beast uses its tail to attack anyone it finds itself<br />
in melee with; damage from the tailslap is 1d8. Any<br />
being struck by the tail must make a Dexterity check<br />
with a -5 penalty or be knocked <strong>of</strong>f his feet. The<br />
prone figure can regain his footing in the following<br />
or subsequent rounds, but can take no other actions<br />
during that round.