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Villains' Lorebook.pdf - Department of Political Science

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72<br />

duce is unknown, though fission is most likely.<br />

Whether fission is possible in the Realms or only in<br />

the beast’s home plane <strong>of</strong> Acheron is also unknown<br />

at this time.<br />

History: Only one instance <strong>of</strong> a kalmari existing<br />

in the Realms for any length <strong>of</strong> time is recorded at<br />

this time. The creature apparently was summoned<br />

from Acheron by the wicked sorceress CASSANA to<br />

serve as a “pet.” The first open encounter between<br />

natives <strong>of</strong> the Realms and the kalmari occurred in<br />

the year 1357 DR during a period where Cassana<br />

had lent use <strong>of</strong> the creature to an illicit mercantile<br />

group known as the Iron Throne. The kalmari was<br />

placed in a human shell (a minor Iron Throne func-<br />

tionary unaware <strong>of</strong> the true costs involved) for the<br />

mission. The Iron Throne planned to use the beast<br />

to tighten its grip on Shadow Gap, an important<br />

mountain pass.<br />

When the functionary publicly announced the<br />

closing <strong>of</strong> the pass and admitted to the murder <strong>of</strong> a<br />

contact <strong>of</strong> a local group <strong>of</strong> adventurers, a member <strong>of</strong><br />

the group attacked the man. The warrior’s blow<br />

(with his enchanted sword) split the body wide<br />

open, allowing the kalmari to escape. The creature<br />

promptly swallowed the warrior whole, sword and<br />

all. The kalmari rejected the sword, which was left<br />

untouched by the fleeing crowd.<br />

The sword was recovered by a band <strong>of</strong> heroes that<br />

included Alias the tattooed swordswoman. Alias saw<br />

the above-described events in a dream. During their<br />

time in Shadow Gap and not long after Alias’s<br />

dream, the kalmari entered their camp and attacked.<br />

Alias used Cassana’s sigil, tattooed on her arm, to<br />

hold the sorceress’s creature at bay until the halfling<br />

bard Olive Ruskettle retrieved the late warrior’s<br />

sword. Olive and the saurial paladin Dragonbait<br />

then used the ingested-and-rejected weapon to destroy<br />

the beast.<br />

Even though Cassana herself has perished, the secret<br />

<strong>of</strong> summoning such beasts will likely find its way<br />

to other unscrupulous wizards’ hands.<br />

Sources: Azure Bonds.<br />

Kazgaroth<br />

Minion <strong>of</strong> Bhaal<br />

CLIMATE/TERRAIN: Any (Moonshaes)<br />

FREQUENCY: Unique<br />

ORGANIZATION: Solitary<br />

ACTIVITY CYCLE: Any<br />

DIET: Carnivore<br />

INTELLIGENCE: High<br />

TREASURE: See below<br />

ALIGNMENT: Chaotic evil<br />

NO. APPEARING: 1<br />

ARMOR CLASS: 0<br />

MOVEMENT: 15<br />

HIT DICE: 16 (120 hp)<br />

THAC0: 5<br />

NO. OF ATTACKS: 4<br />

DAMAGE/ATTACKS: 1d12(×2)/3d10/ld8<br />

SPECIAL ATTACKS: See below<br />

SPECIAL DEFENSES: See below<br />

MAGIC RESISTANCE: 60%<br />

SIZE: G (18’ tall, 50’ long)<br />

MORALE: Fearless (19)<br />

XP VALUE: 19,000<br />

In its true form, Kazgaroth resembles a huge tyrannosaur<br />

with forelimbs that, while still short, match<br />

the rest <strong>of</strong> its body and allow the Beast to run on all<br />

fours if it wishes. When traveling in this manner,<br />

consider Kazgaroth’s movement rate to be 18.<br />

The Beast possesses a broad, powerful, scaly body<br />

and tail with a maw that drips mildly acidic saliva<br />

(the acid is taken into account in the bite’s damage).<br />

Its massive hindlegs end in heavy, clawed feet. In<br />

this form (and in other forms if the Beast loses selfcontrol),<br />

Kazgaroth’s beady eyes glow a fierce red.<br />

Combat: While the Beast prefers to engage its<br />

foes through trickery, deceit, and the use <strong>of</strong> mortal<br />

pawns, Kazgaroth revels in the bloodlust <strong>of</strong> combat<br />

when it arises. In this form, the Beast attacks with its<br />

two clawed forelimbs and its vicious bite. Further,<br />

the Beast uses its tail to attack anyone it finds itself<br />

in melee with; damage from the tailslap is 1d8. Any<br />

being struck by the tail must make a Dexterity check<br />

with a -5 penalty or be knocked <strong>of</strong>f his feet. The<br />

prone figure can regain his footing in the following<br />

or subsequent rounds, but can take no other actions<br />

during that round.

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