Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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Kaverin<br />
Ebonhand<br />
Human male 11th-level fighter<br />
ARMOR CLASS: 6<br />
MOVE: 12<br />
HIT POINTS: 57<br />
THAC0: 10<br />
NO. OF ATTACKS: 3/2<br />
ALIGNMENT: Lawful evil<br />
STR 15**, DEX 5, CON 16, INT 16, WIS 14, CHA 11<br />
**See “Magical Items” below.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Long bow, dagger<br />
(thrown and wielded), footman’s mace, staff, long<br />
sword, short sword.<br />
Nonweapon Pr<strong>of</strong>iciencies: Animal training and<br />
animal handling (his winged, taloned monkey, Feg),<br />
blind-fighting, endurance, modern languages (three;<br />
those <strong>of</strong> Chult’s humans, goblins, and pteramen*),<br />
religion (Cyric), survival (jungle).<br />
Equipment: Kaverin is never far from a supply <strong>of</strong><br />
standard adventuring gear. Even if he appears to<br />
have no baggage, he doubtless has some lackey toting<br />
it for him or a stash not far from his person<br />
Magical Items: The only magical items that<br />
Kaverin is known to possess are his ebon hands. After<br />
his normal hands had been chopped <strong>of</strong>f for conspiring<br />
to commit murder, a mage in his employ magically<br />
grafted two unshaped masses <strong>of</strong> black rock to<br />
Kaverin’s bleeding stumps. These black stones immediately<br />
took the shape <strong>of</strong> otherwise normal<br />
human hands. These hands grant him 18/00 Strength<br />
for crushing or damaging items small enough to be<br />
held in both human hands (such as keys, jewelry, a<br />
hand, wrist, ankle, or even skull). They grant no attack<br />
bonuses at all, though they do add +2 points <strong>of</strong><br />
damage to any successful unarmed attack Kaverin<br />
makes. The hands also save as “rock” on the Item<br />
Saving Throw Table <strong>of</strong> the DMG.<br />
Combat/Tactics: Kaverin has been more <strong>of</strong> a behind-the-scenes<br />
person for several years—since Artus<br />
Cimber and Sir Hydel Pontifax caught him out in the<br />
open several years ago and killed him on the spot.<br />
Since then, he uses his lackeys among the mysterious<br />
Cult <strong>of</strong> Frost, the cult’s frost minions, and any other<br />
tools Kaverin can coerce into doing his dirty work.<br />
Allies/Companions: Phyrra al-Quim, a cult mage;<br />
Feg, his “pet”; Skuld, a magical servant; and the cannibal<br />
goblins and other monsters <strong>of</strong> Chult’s jungle,<br />
including the PTERAMEN.<br />
Foes/Enemies: Artus Cimber, Sir Hydel Pontifax,<br />
Alisandra Rayburton.<br />
Appearance: Tall and flame-haired, Kaverin cuts<br />
a striking figure, even discounting his two hands <strong>of</strong><br />
jet-black stone. He has angular features, a small,<br />
tight mouth, a sharp nose, seemingly bloodless lips<br />
and skin, and dark, lifeless eyes. Kaverin wears<br />
leather armor in the jungle when he’s expecting conflict,<br />
otherwise he prefers loose-fitting clothes with<br />
high boots and a wide-brimmed hat-at least those<br />
are his choices for the heat <strong>of</strong> Chult’s jungle.<br />
Personality: Kaverin is ruthless, vindictive, and<br />
obsessed with obtaining the ring <strong>of</strong> winter or another<br />
means <strong>of</strong> immortality. If this is presented to him,<br />
there is no one he’d not betray or kill outright in<br />
order to avoid final death-and eternal torment.<br />
Locales Frequented: Tantras, Baldur’s Gate,<br />
Chult; he’s ranged everywhere across Faerûn and<br />
perhaps beyond, in search <strong>of</strong> Artus Cimber and the<br />
legendary magical artifact, the ring <strong>of</strong> winter, a powerful<br />
item that also grants its wielder immortality.<br />
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