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Villains' Lorebook.pdf - Department of Political Science

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Kaverin<br />

Ebonhand<br />

Human male 11th-level fighter<br />

ARMOR CLASS: 6<br />

MOVE: 12<br />

HIT POINTS: 57<br />

THAC0: 10<br />

NO. OF ATTACKS: 3/2<br />

ALIGNMENT: Lawful evil<br />

STR 15**, DEX 5, CON 16, INT 16, WIS 14, CHA 11<br />

**See “Magical Items” below.<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Long bow, dagger<br />

(thrown and wielded), footman’s mace, staff, long<br />

sword, short sword.<br />

Nonweapon Pr<strong>of</strong>iciencies: Animal training and<br />

animal handling (his winged, taloned monkey, Feg),<br />

blind-fighting, endurance, modern languages (three;<br />

those <strong>of</strong> Chult’s humans, goblins, and pteramen*),<br />

religion (Cyric), survival (jungle).<br />

Equipment: Kaverin is never far from a supply <strong>of</strong><br />

standard adventuring gear. Even if he appears to<br />

have no baggage, he doubtless has some lackey toting<br />

it for him or a stash not far from his person<br />

Magical Items: The only magical items that<br />

Kaverin is known to possess are his ebon hands. After<br />

his normal hands had been chopped <strong>of</strong>f for conspiring<br />

to commit murder, a mage in his employ magically<br />

grafted two unshaped masses <strong>of</strong> black rock to<br />

Kaverin’s bleeding stumps. These black stones immediately<br />

took the shape <strong>of</strong> otherwise normal<br />

human hands. These hands grant him 18/00 Strength<br />

for crushing or damaging items small enough to be<br />

held in both human hands (such as keys, jewelry, a<br />

hand, wrist, ankle, or even skull). They grant no attack<br />

bonuses at all, though they do add +2 points <strong>of</strong><br />

damage to any successful unarmed attack Kaverin<br />

makes. The hands also save as “rock” on the Item<br />

Saving Throw Table <strong>of</strong> the DMG.<br />

Combat/Tactics: Kaverin has been more <strong>of</strong> a behind-the-scenes<br />

person for several years—since Artus<br />

Cimber and Sir Hydel Pontifax caught him out in the<br />

open several years ago and killed him on the spot.<br />

Since then, he uses his lackeys among the mysterious<br />

Cult <strong>of</strong> Frost, the cult’s frost minions, and any other<br />

tools Kaverin can coerce into doing his dirty work.<br />

Allies/Companions: Phyrra al-Quim, a cult mage;<br />

Feg, his “pet”; Skuld, a magical servant; and the cannibal<br />

goblins and other monsters <strong>of</strong> Chult’s jungle,<br />

including the PTERAMEN.<br />

Foes/Enemies: Artus Cimber, Sir Hydel Pontifax,<br />

Alisandra Rayburton.<br />

Appearance: Tall and flame-haired, Kaverin cuts<br />

a striking figure, even discounting his two hands <strong>of</strong><br />

jet-black stone. He has angular features, a small,<br />

tight mouth, a sharp nose, seemingly bloodless lips<br />

and skin, and dark, lifeless eyes. Kaverin wears<br />

leather armor in the jungle when he’s expecting conflict,<br />

otherwise he prefers loose-fitting clothes with<br />

high boots and a wide-brimmed hat-at least those<br />

are his choices for the heat <strong>of</strong> Chult’s jungle.<br />

Personality: Kaverin is ruthless, vindictive, and<br />

obsessed with obtaining the ring <strong>of</strong> winter or another<br />

means <strong>of</strong> immortality. If this is presented to him,<br />

there is no one he’d not betray or kill outright in<br />

order to avoid final death-and eternal torment.<br />

Locales Frequented: Tantras, Baldur’s Gate,<br />

Chult; he’s ranged everywhere across Faerûn and<br />

perhaps beyond, in search <strong>of</strong> Artus Cimber and the<br />

legendary magical artifact, the ring <strong>of</strong> winter, a powerful<br />

item that also grants its wielder immortality.<br />

39

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