Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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56<br />
History: Most <strong>of</strong> Szass Tam’s past is shrouded in<br />
mystery, but it’s publicly known that he’s the most<br />
powerful and infamous zulkir in modem Thay.<br />
He built this reputation over the last several years.<br />
When a tharchion and two zulkirs sought to overthrow<br />
several cities along the Sea <strong>of</strong> Fallen Stars, the<br />
trio summoned a number <strong>of</strong> efreeti and salamanders<br />
to aid them in exchange for constructing a permanent<br />
gate in the area. Of course, the Thayans never<br />
intended to keep their end <strong>of</strong> the bargain.<br />
The conquests went well-too well in fact. Soon<br />
after most <strong>of</strong> the coast fell, the elementals demanded<br />
the gate be built. As yet unprepared to banish them to<br />
their own plane, the Thayans nevertheless tried. They<br />
ousted the efreeti, but the salamanders remained and<br />
ravaged much <strong>of</strong> the Thayans’ new territory.<br />
Szass Tam then sent a portion <strong>of</strong> his undead legion<br />
to the trio’s aid at this time; though the war<br />
that followed lasted almost a year, the salamanders<br />
were eventually vanquished.<br />
When the Tuigan Horde came west, they engaged<br />
the Thayans in battle. Despite success in an initial<br />
skirmish, the Thayans were badly beaten in the next<br />
battle.<br />
The Zulkir <strong>of</strong> Necromancy proposed a deal to the<br />
Tuigan: magical aid for a Tuigan invasion <strong>of</strong> Rashemen<br />
if the Horde left Thay untouched. (The<br />
Rashemi witches and Rashemaar berserkers still<br />
managed to stop the Thay-assisted horse-warriors,<br />
though parts <strong>of</strong> their lands were occupied until King<br />
Azoun’s crusade defeated the Horde once and for<br />
all.)<br />
In 1362, Szass Tam even worked with a group <strong>of</strong><br />
Harpers to defeat the plan <strong>of</strong> the then-zulkir <strong>of</strong> Alteration,<br />
the Red Wizard known as MALIGOR.<br />
Motivations/Goals: After watching almost two<br />
centuries <strong>of</strong> Thayan back-stabbing, Szass Tam has<br />
decided that Thay must be united under him.<br />
Campaign Uses: If the mighty Zulkir <strong>of</strong> Necromancy<br />
is used in your campaign (he’s far too potent<br />
for most PCs to meet in person), the best role for<br />
him is that <strong>of</strong> the master planner, whose schemes the<br />
PCs are always a few steps behind. Szass Tam exemplifies<br />
the image <strong>of</strong> the ancient, powerful wizard with<br />
more intrigues than the PCs are likely to ever discover,<br />
much less defeat.<br />
Sources: Red Magic, Spellbound boxed set.<br />
Victor Dhostar,<br />
a.k.a. The Faceless<br />
Human male 16th-level thief<br />
ARMOR CLASS: 6<br />
MOVE: 12<br />
HIT POINTS: 51<br />
THAC0: 13<br />
NO. OF ATTACKS: 1<br />
ALIGNMENT: Lawful evil<br />
STR 12, DEX 15, CON 15, INT 15, WIS 13, CHA 14<br />
Thieving abilities: PP 50%, OL 90%, F/RT 85%,<br />
MS 90%’ HS 80%, DN 85%, CW 70%, RL 80%,<br />
SU 95%.<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Club, hand crossbow,<br />
dagger (thrown and held), long sword, short sword.<br />
Nonweapon Pr<strong>of</strong>iciencies: Appraising, disguise,<br />
forgery, local history (Westgate), modem languages<br />
(elvish, halfling), reading lips, reading/writing<br />
(Common, elvish), rope use; 1 open.<br />
Equipment: As leader <strong>of</strong> a thieves’ guild that essentially<br />
runs the whole city <strong>of</strong> Westgate and a member<br />
<strong>of</strong> the city’s merchant elite, Victor could gain access<br />
to almost any form <strong>of</strong> mundane equipment.<br />
Magical Items: A ring <strong>of</strong> branding which leaves a<br />
permanent scar that even magical healing won’t cure,<br />
helm <strong>of</strong> disguise (functions as a hat <strong>of</strong> same name),<br />
amulet <strong>of</strong> misdirection, and ring <strong>of</strong> protection +3. Victor,<br />
through unknown means, also had the skull <strong>of</strong> the red<br />
dragon MIST and using it, held the dragon’s spirit captive.<br />
He used Mist as an advisor.<br />
Combat/Tactics: While it has been some time<br />
since Victor, as the Faceless, has had to confront a<br />
foe physically, Victor would definitely call on his<br />
(perhaps rusty) thieving abilities to get him into a<br />
position where he could backstab his foe, inflicting<br />
five times (×5) normal damage.<br />
Allies/Companions: The other leaders <strong>of</strong> the<br />
Night Masks, known as the Night Masters, and the<br />
Night Masks themselves; the thieves, informants,<br />
and other operatives in the employ <strong>of</strong> the guild.<br />
Foes/Enemies: Alias, Dragonbait, Olive Ruskettle,<br />
Mintassan, the Harpers, and the law-enforcement<br />
authorities <strong>of</strong> Westgate.