13.01.2013 Views

Villains' Lorebook.pdf - Department of Political Science

Villains' Lorebook.pdf - Department of Political Science

Villains' Lorebook.pdf - Department of Political Science

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

56<br />

History: Most <strong>of</strong> Szass Tam’s past is shrouded in<br />

mystery, but it’s publicly known that he’s the most<br />

powerful and infamous zulkir in modem Thay.<br />

He built this reputation over the last several years.<br />

When a tharchion and two zulkirs sought to overthrow<br />

several cities along the Sea <strong>of</strong> Fallen Stars, the<br />

trio summoned a number <strong>of</strong> efreeti and salamanders<br />

to aid them in exchange for constructing a permanent<br />

gate in the area. Of course, the Thayans never<br />

intended to keep their end <strong>of</strong> the bargain.<br />

The conquests went well-too well in fact. Soon<br />

after most <strong>of</strong> the coast fell, the elementals demanded<br />

the gate be built. As yet unprepared to banish them to<br />

their own plane, the Thayans nevertheless tried. They<br />

ousted the efreeti, but the salamanders remained and<br />

ravaged much <strong>of</strong> the Thayans’ new territory.<br />

Szass Tam then sent a portion <strong>of</strong> his undead legion<br />

to the trio’s aid at this time; though the war<br />

that followed lasted almost a year, the salamanders<br />

were eventually vanquished.<br />

When the Tuigan Horde came west, they engaged<br />

the Thayans in battle. Despite success in an initial<br />

skirmish, the Thayans were badly beaten in the next<br />

battle.<br />

The Zulkir <strong>of</strong> Necromancy proposed a deal to the<br />

Tuigan: magical aid for a Tuigan invasion <strong>of</strong> Rashemen<br />

if the Horde left Thay untouched. (The<br />

Rashemi witches and Rashemaar berserkers still<br />

managed to stop the Thay-assisted horse-warriors,<br />

though parts <strong>of</strong> their lands were occupied until King<br />

Azoun’s crusade defeated the Horde once and for<br />

all.)<br />

In 1362, Szass Tam even worked with a group <strong>of</strong><br />

Harpers to defeat the plan <strong>of</strong> the then-zulkir <strong>of</strong> Alteration,<br />

the Red Wizard known as MALIGOR.<br />

Motivations/Goals: After watching almost two<br />

centuries <strong>of</strong> Thayan back-stabbing, Szass Tam has<br />

decided that Thay must be united under him.<br />

Campaign Uses: If the mighty Zulkir <strong>of</strong> Necromancy<br />

is used in your campaign (he’s far too potent<br />

for most PCs to meet in person), the best role for<br />

him is that <strong>of</strong> the master planner, whose schemes the<br />

PCs are always a few steps behind. Szass Tam exemplifies<br />

the image <strong>of</strong> the ancient, powerful wizard with<br />

more intrigues than the PCs are likely to ever discover,<br />

much less defeat.<br />

Sources: Red Magic, Spellbound boxed set.<br />

Victor Dhostar,<br />

a.k.a. The Faceless<br />

Human male 16th-level thief<br />

ARMOR CLASS: 6<br />

MOVE: 12<br />

HIT POINTS: 51<br />

THAC0: 13<br />

NO. OF ATTACKS: 1<br />

ALIGNMENT: Lawful evil<br />

STR 12, DEX 15, CON 15, INT 15, WIS 13, CHA 14<br />

Thieving abilities: PP 50%, OL 90%, F/RT 85%,<br />

MS 90%’ HS 80%, DN 85%, CW 70%, RL 80%,<br />

SU 95%.<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Club, hand crossbow,<br />

dagger (thrown and held), long sword, short sword.<br />

Nonweapon Pr<strong>of</strong>iciencies: Appraising, disguise,<br />

forgery, local history (Westgate), modem languages<br />

(elvish, halfling), reading lips, reading/writing<br />

(Common, elvish), rope use; 1 open.<br />

Equipment: As leader <strong>of</strong> a thieves’ guild that essentially<br />

runs the whole city <strong>of</strong> Westgate and a member<br />

<strong>of</strong> the city’s merchant elite, Victor could gain access<br />

to almost any form <strong>of</strong> mundane equipment.<br />

Magical Items: A ring <strong>of</strong> branding which leaves a<br />

permanent scar that even magical healing won’t cure,<br />

helm <strong>of</strong> disguise (functions as a hat <strong>of</strong> same name),<br />

amulet <strong>of</strong> misdirection, and ring <strong>of</strong> protection +3. Victor,<br />

through unknown means, also had the skull <strong>of</strong> the red<br />

dragon MIST and using it, held the dragon’s spirit captive.<br />

He used Mist as an advisor.<br />

Combat/Tactics: While it has been some time<br />

since Victor, as the Faceless, has had to confront a<br />

foe physically, Victor would definitely call on his<br />

(perhaps rusty) thieving abilities to get him into a<br />

position where he could backstab his foe, inflicting<br />

five times (×5) normal damage.<br />

Allies/Companions: The other leaders <strong>of</strong> the<br />

Night Masks, known as the Night Masters, and the<br />

Night Masks themselves; the thieves, informants,<br />

and other operatives in the employ <strong>of</strong> the guild.<br />

Foes/Enemies: Alias, Dragonbait, Olive Ruskettle,<br />

Mintassan, the Harpers, and the law-enforcement<br />

authorities <strong>of</strong> Westgate.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!