Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
50<br />
Moander, but failed. The Darkbringer allowed him<br />
to believe he had succeeded though, until Coral led<br />
Dragonbait into a trap. After subsequently escaping<br />
the trap, the former lovers met again. Knowing he<br />
was powerless to deliver his love from the Darkbringer’s<br />
clutches, Dragonbait freed Coral in the<br />
only way he could: He killed Coral’s body, freeing<br />
her spirit from servitude and allowing it to travel to<br />
the realm <strong>of</strong> the goddess <strong>of</strong> luck.<br />
Motivations/Goals: While possessed, Coral<br />
sought only to free herself and her people from<br />
Moander’s dark, corrupt embrace. She also bore guilt<br />
for causing her relationship with Dragonbait to end<br />
and hoped one day to put that right. (It was this very<br />
desire that Moander used to trick Dragonbait.)<br />
If she had lived to be free <strong>of</strong> the Darkbringer, it’s<br />
likely she’d have reconciled with Dragonbait,<br />
adopted the worship <strong>of</strong> Tymora (the Realmsian version<br />
<strong>of</strong> the goddess <strong>of</strong> luck), and started a family<br />
with him.<br />
Campaign Uses: Possible uses for Coral had she<br />
survived, and the saurials <strong>of</strong> the Lost Vale in general,<br />
are quite varied and very intriguing.<br />
If Coral survived, she and Dragonbait would<br />
likely have become the leaders <strong>of</strong> the saurial community.<br />
Directions they could take include helping<br />
the Lost Vale recover from the depredations Moander<br />
forced them to commit on the local ecosystem.<br />
Or they could try to establish formal ties between<br />
the Lost Vale and one or more <strong>of</strong> the strong, goodaligned<br />
power groups <strong>of</strong> the Realms that include the<br />
Harpers (both branches), the Lords’ Alliance or<br />
members there<strong>of</strong>, the nation <strong>of</strong> Cormyr, etc. (PCs<br />
involved with any <strong>of</strong> the above could be called on to<br />
aid the saurials in achieving their goals.) Or they<br />
could even be trying to move the community to another<br />
location if its residents’ safety is threatened by<br />
the Zhentarim or other evil organizations. One wonders<br />
what the Cult <strong>of</strong> the Dragon might do if it came<br />
to know <strong>of</strong> the saurials’ existence.<br />
Another potential high priority might be to find<br />
some way to communicate with the saurials’ home<br />
plane. This idea could lead the saurials (and knowledgeable<br />
PCs, <strong>of</strong> course) to the City <strong>of</strong> Sigil and a<br />
PLANESCAPE adventure or campaign as they try to<br />
find their home among the infinite planes.<br />
Sources: Song <strong>of</strong> the Saurials, the Faiths & Avatars<br />
accessory, and The Complete Book <strong>of</strong> Humanoids<br />
accessory.<br />
Lord Orgauth <strong>of</strong><br />
Zhentil Keep<br />
Human male 10th-level fighter<br />
ARMOR CLASS: -1<br />
MOVE: 12<br />
HIT POINTS: 66<br />
THAC0: 11<br />
NO. OF ATTACKS: 3/2<br />
ALIGNMENT: Neutral evil<br />
STR 16, DEX 16, CON 15, INT 15, WIS 16, CHA 16<br />
Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Battle axe, crossbow,<br />
dagger, footman’s mace, bastard sword, long sword.<br />
Nonweapon Pr<strong>of</strong>iciencies: Blind-fighting, direction<br />
sense, endurance, fire-building, riding: land-<br />
based, survival.<br />
Equipment: As lord <strong>of</strong> the partially reconstructed<br />
Zhentil Keep, Orgauth has access to most common<br />
varieties <strong>of</strong> equipment, steeds, weapons, armor, etc.<br />
Magical Items: Plate mail +2, bastard sword +2,<br />
light crossbow <strong>of</strong> distance, ring <strong>of</strong> human influence, and<br />
eyes <strong>of</strong> the eagle.<br />
Combat/Tactics: A brave warrior with 15 years <strong>of</strong><br />
service in the Zhentilar, Orgauth fights with his bastard<br />
sword two-handed, and uses his eyes <strong>of</strong> the eagle<br />
when he fires his crossbow <strong>of</strong> distance.<br />
Allies/Companions: Desmonda, (N hf f2), and<br />
the Zhentilar forces <strong>of</strong> Zhentil Keep. As he’s not a<br />
member <strong>of</strong> the Zhentarim’s Inner Ring, he’s not<br />
close to any <strong>of</strong> its members. In fact, MANSHOON has<br />
considered Orgauth to be a member <strong>of</strong> the “loyal op-<br />
position” to many <strong>of</strong> the Zhentarim’s plans.<br />
Foes/Enemies: The Harpers, and the good<br />
peoples and heroes <strong>of</strong> the Dalelands who do not wish<br />
to see Zhentil Keep rebuilt and re-established as a<br />
power base for evil in the Heartlands.<br />
Appearance: Orgauth is middle-aged, with dark<br />
hair graying at the temples, which he normally wears<br />
pulled back into a ponytail. His eyes are cold and<br />
gray, his skin is brown and weather-beaten, and his<br />
face bears a scar in the chin and a generous mustache.<br />
He’s normally clad in expensive black silk<br />
shirts, black trousers, and a long black cloak fastened<br />
with a silver chain and clasp that bears his personal<br />
device—a rising sun behind a tower on a scarlet field.