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Villains' Lorebook.pdf - Department of Political Science

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50<br />

Moander, but failed. The Darkbringer allowed him<br />

to believe he had succeeded though, until Coral led<br />

Dragonbait into a trap. After subsequently escaping<br />

the trap, the former lovers met again. Knowing he<br />

was powerless to deliver his love from the Darkbringer’s<br />

clutches, Dragonbait freed Coral in the<br />

only way he could: He killed Coral’s body, freeing<br />

her spirit from servitude and allowing it to travel to<br />

the realm <strong>of</strong> the goddess <strong>of</strong> luck.<br />

Motivations/Goals: While possessed, Coral<br />

sought only to free herself and her people from<br />

Moander’s dark, corrupt embrace. She also bore guilt<br />

for causing her relationship with Dragonbait to end<br />

and hoped one day to put that right. (It was this very<br />

desire that Moander used to trick Dragonbait.)<br />

If she had lived to be free <strong>of</strong> the Darkbringer, it’s<br />

likely she’d have reconciled with Dragonbait,<br />

adopted the worship <strong>of</strong> Tymora (the Realmsian version<br />

<strong>of</strong> the goddess <strong>of</strong> luck), and started a family<br />

with him.<br />

Campaign Uses: Possible uses for Coral had she<br />

survived, and the saurials <strong>of</strong> the Lost Vale in general,<br />

are quite varied and very intriguing.<br />

If Coral survived, she and Dragonbait would<br />

likely have become the leaders <strong>of</strong> the saurial community.<br />

Directions they could take include helping<br />

the Lost Vale recover from the depredations Moander<br />

forced them to commit on the local ecosystem.<br />

Or they could try to establish formal ties between<br />

the Lost Vale and one or more <strong>of</strong> the strong, goodaligned<br />

power groups <strong>of</strong> the Realms that include the<br />

Harpers (both branches), the Lords’ Alliance or<br />

members there<strong>of</strong>, the nation <strong>of</strong> Cormyr, etc. (PCs<br />

involved with any <strong>of</strong> the above could be called on to<br />

aid the saurials in achieving their goals.) Or they<br />

could even be trying to move the community to another<br />

location if its residents’ safety is threatened by<br />

the Zhentarim or other evil organizations. One wonders<br />

what the Cult <strong>of</strong> the Dragon might do if it came<br />

to know <strong>of</strong> the saurials’ existence.<br />

Another potential high priority might be to find<br />

some way to communicate with the saurials’ home<br />

plane. This idea could lead the saurials (and knowledgeable<br />

PCs, <strong>of</strong> course) to the City <strong>of</strong> Sigil and a<br />

PLANESCAPE adventure or campaign as they try to<br />

find their home among the infinite planes.<br />

Sources: Song <strong>of</strong> the Saurials, the Faiths & Avatars<br />

accessory, and The Complete Book <strong>of</strong> Humanoids<br />

accessory.<br />

Lord Orgauth <strong>of</strong><br />

Zhentil Keep<br />

Human male 10th-level fighter<br />

ARMOR CLASS: -1<br />

MOVE: 12<br />

HIT POINTS: 66<br />

THAC0: 11<br />

NO. OF ATTACKS: 3/2<br />

ALIGNMENT: Neutral evil<br />

STR 16, DEX 16, CON 15, INT 15, WIS 16, CHA 16<br />

Weapons <strong>of</strong> Pr<strong>of</strong>iciency: Battle axe, crossbow,<br />

dagger, footman’s mace, bastard sword, long sword.<br />

Nonweapon Pr<strong>of</strong>iciencies: Blind-fighting, direction<br />

sense, endurance, fire-building, riding: land-<br />

based, survival.<br />

Equipment: As lord <strong>of</strong> the partially reconstructed<br />

Zhentil Keep, Orgauth has access to most common<br />

varieties <strong>of</strong> equipment, steeds, weapons, armor, etc.<br />

Magical Items: Plate mail +2, bastard sword +2,<br />

light crossbow <strong>of</strong> distance, ring <strong>of</strong> human influence, and<br />

eyes <strong>of</strong> the eagle.<br />

Combat/Tactics: A brave warrior with 15 years <strong>of</strong><br />

service in the Zhentilar, Orgauth fights with his bastard<br />

sword two-handed, and uses his eyes <strong>of</strong> the eagle<br />

when he fires his crossbow <strong>of</strong> distance.<br />

Allies/Companions: Desmonda, (N hf f2), and<br />

the Zhentilar forces <strong>of</strong> Zhentil Keep. As he’s not a<br />

member <strong>of</strong> the Zhentarim’s Inner Ring, he’s not<br />

close to any <strong>of</strong> its members. In fact, MANSHOON has<br />

considered Orgauth to be a member <strong>of</strong> the “loyal op-<br />

position” to many <strong>of</strong> the Zhentarim’s plans.<br />

Foes/Enemies: The Harpers, and the good<br />

peoples and heroes <strong>of</strong> the Dalelands who do not wish<br />

to see Zhentil Keep rebuilt and re-established as a<br />

power base for evil in the Heartlands.<br />

Appearance: Orgauth is middle-aged, with dark<br />

hair graying at the temples, which he normally wears<br />

pulled back into a ponytail. His eyes are cold and<br />

gray, his skin is brown and weather-beaten, and his<br />

face bears a scar in the chin and a generous mustache.<br />

He’s normally clad in expensive black silk<br />

shirts, black trousers, and a long black cloak fastened<br />

with a silver chain and clasp that bears his personal<br />

device—a rising sun behind a tower on a scarlet field.

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