Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
Villains' Lorebook.pdf - Department of Political Science
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slip into a coma, lose 4d4 hit points, and a day later,<br />
if they survived the damage, awaken fully cured.<br />
A newly created puppet <strong>of</strong> Moander retains all <strong>of</strong><br />
its previous abilities and skills, but all <strong>of</strong> its thoughts<br />
are known to Moander, and it is under the complete<br />
control <strong>of</strong> the Rotting God. In addition, the newly<br />
created minion can sprout one or two 10-foot-long<br />
tentacles at will from an orifice or directly through<br />
its skin. Each tendril (AC 2; 12 hp each; 2d8 points<br />
<strong>of</strong> bludgeoning/constricting damage per successful<br />
attack) can attack once per round until destroyed. If<br />
a tendril is destroyed, the minion can sprout another<br />
tentacle the following round. If both tendrils hit a<br />
small or man-size creature in the same round, the<br />
victim is entangled (as the spell <strong>of</strong> that name) until<br />
she or he is released or escapes.<br />
The material components <strong>of</strong> this spell are an<br />
emerald fragment (base value 100 gp) and Moander’s<br />
holy symbol.<br />
Speed Rot<br />
(Abjuration)<br />
Level: 3<br />
Sphere: Plant (Moander)<br />
Range: Touch<br />
Components: V,S,M<br />
Duration: Instantaneous<br />
Casting Time: 6<br />
Area <strong>of</strong> Effect: Special<br />
Saving Throw: None<br />
This spell is the opposite <strong>of</strong> the 3rd-level priest<br />
spell slow rot. Speed rot causes fruit, vegetables, and<br />
grains to immediately ripen and then rot into a putrid<br />
slime. It has no effect upon meat <strong>of</strong> any kind+<br />
Plants and plant-based creatures within the area <strong>of</strong><br />
effect suffer 1d6 points <strong>of</strong> damage per level <strong>of</strong> the<br />
caster to a maximum <strong>of</strong> 10d6 points <strong>of</strong> damage.<br />
The caster can affect as much as 100 cubic feet <strong>of</strong><br />
plant material per level. Thus, even a low-level Minion<br />
<strong>of</strong> Moander could effectively ruin a farmer’s<br />
stored grain or rot all the fruit on the trees in his orchard.<br />
The material component <strong>of</strong> this spell is a bit <strong>of</strong><br />
mold.<br />
Spider Summoning<br />
(Conjuration/Summoning)<br />
Level: 5<br />
Sphere: Animal (Lolth)<br />
Range: 0<br />
Components: V,S,M<br />
Duration: 1 round+1 round/level<br />
Casting Time: 8<br />
Area <strong>of</strong> Effect: Special<br />
Saving Throw: None<br />
This spell calls 1d4 “large” spiders (detailed in the<br />
MONSTROUS MANUAL tome) per level <strong>of</strong> the caster,<br />
to serve the priest. They “fade” into view within<br />
100’ <strong>of</strong> the caster, on the round after casting, and<br />
obey the caster’s command on the round thereafter.<br />
They have full possible hit points and poison reserves,<br />
and fight to the death for the caster with<br />
utter loyalty, following the caster’s silent mental urgings<br />
as to targets, directions to move, and tasks to<br />
do. The caster can cast other spells without ending<br />
this spell’s control. At the spell’s expiration, surviving<br />
spiders “fade away,” returning whence they<br />
came.<br />
Only true arachnids can be summoned by this<br />
spell, not similar insect creatures or beings using<br />
magic to take arachnid form (such as Lolth, or a wizard<br />
using a polymorph spell). The spell cannot be<br />
used to command or repel encountered spiders; it<br />
only allows the caster to command the arachnids it<br />
summons. The spell’s material component is a dried<br />
arachnid corpse.<br />
Spirit Trap <strong>of</strong> the Darkbringer<br />
(Abjuration)<br />
Level: 5<br />
Sphere: Plant, Necromantic (Moander)<br />
Range: 0<br />
Components: V,S,M<br />
Duration: Special<br />
Casting Time: 1 hour<br />
Area <strong>of</strong> Effect: One living creature<br />
Saving Throw: Neg.<br />
This spell creates an innocuous-appearing false<br />
walnut. Once the spell is cast to create it, it can be<br />
activated at will by any possessed minion <strong>of</strong> Moander<br />
by clenching it in a special way. When activated,<br />
the round nut radiates a sphere <strong>of</strong> darkness that expands<br />
to the size <strong>of</strong> a pumpkin to encompass the<br />
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