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Villains' Lorebook.pdf - Department of Political Science

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slip into a coma, lose 4d4 hit points, and a day later,<br />

if they survived the damage, awaken fully cured.<br />

A newly created puppet <strong>of</strong> Moander retains all <strong>of</strong><br />

its previous abilities and skills, but all <strong>of</strong> its thoughts<br />

are known to Moander, and it is under the complete<br />

control <strong>of</strong> the Rotting God. In addition, the newly<br />

created minion can sprout one or two 10-foot-long<br />

tentacles at will from an orifice or directly through<br />

its skin. Each tendril (AC 2; 12 hp each; 2d8 points<br />

<strong>of</strong> bludgeoning/constricting damage per successful<br />

attack) can attack once per round until destroyed. If<br />

a tendril is destroyed, the minion can sprout another<br />

tentacle the following round. If both tendrils hit a<br />

small or man-size creature in the same round, the<br />

victim is entangled (as the spell <strong>of</strong> that name) until<br />

she or he is released or escapes.<br />

The material components <strong>of</strong> this spell are an<br />

emerald fragment (base value 100 gp) and Moander’s<br />

holy symbol.<br />

Speed Rot<br />

(Abjuration)<br />

Level: 3<br />

Sphere: Plant (Moander)<br />

Range: Touch<br />

Components: V,S,M<br />

Duration: Instantaneous<br />

Casting Time: 6<br />

Area <strong>of</strong> Effect: Special<br />

Saving Throw: None<br />

This spell is the opposite <strong>of</strong> the 3rd-level priest<br />

spell slow rot. Speed rot causes fruit, vegetables, and<br />

grains to immediately ripen and then rot into a putrid<br />

slime. It has no effect upon meat <strong>of</strong> any kind+<br />

Plants and plant-based creatures within the area <strong>of</strong><br />

effect suffer 1d6 points <strong>of</strong> damage per level <strong>of</strong> the<br />

caster to a maximum <strong>of</strong> 10d6 points <strong>of</strong> damage.<br />

The caster can affect as much as 100 cubic feet <strong>of</strong><br />

plant material per level. Thus, even a low-level Minion<br />

<strong>of</strong> Moander could effectively ruin a farmer’s<br />

stored grain or rot all the fruit on the trees in his orchard.<br />

The material component <strong>of</strong> this spell is a bit <strong>of</strong><br />

mold.<br />

Spider Summoning<br />

(Conjuration/Summoning)<br />

Level: 5<br />

Sphere: Animal (Lolth)<br />

Range: 0<br />

Components: V,S,M<br />

Duration: 1 round+1 round/level<br />

Casting Time: 8<br />

Area <strong>of</strong> Effect: Special<br />

Saving Throw: None<br />

This spell calls 1d4 “large” spiders (detailed in the<br />

MONSTROUS MANUAL tome) per level <strong>of</strong> the caster,<br />

to serve the priest. They “fade” into view within<br />

100’ <strong>of</strong> the caster, on the round after casting, and<br />

obey the caster’s command on the round thereafter.<br />

They have full possible hit points and poison reserves,<br />

and fight to the death for the caster with<br />

utter loyalty, following the caster’s silent mental urgings<br />

as to targets, directions to move, and tasks to<br />

do. The caster can cast other spells without ending<br />

this spell’s control. At the spell’s expiration, surviving<br />

spiders “fade away,” returning whence they<br />

came.<br />

Only true arachnids can be summoned by this<br />

spell, not similar insect creatures or beings using<br />

magic to take arachnid form (such as Lolth, or a wizard<br />

using a polymorph spell). The spell cannot be<br />

used to command or repel encountered spiders; it<br />

only allows the caster to command the arachnids it<br />

summons. The spell’s material component is a dried<br />

arachnid corpse.<br />

Spirit Trap <strong>of</strong> the Darkbringer<br />

(Abjuration)<br />

Level: 5<br />

Sphere: Plant, Necromantic (Moander)<br />

Range: 0<br />

Components: V,S,M<br />

Duration: Special<br />

Casting Time: 1 hour<br />

Area <strong>of</strong> Effect: One living creature<br />

Saving Throw: Neg.<br />

This spell creates an innocuous-appearing false<br />

walnut. Once the spell is cast to create it, it can be<br />

activated at will by any possessed minion <strong>of</strong> Moander<br />

by clenching it in a special way. When activated,<br />

the round nut radiates a sphere <strong>of</strong> darkness that expands<br />

to the size <strong>of</strong> a pumpkin to encompass the<br />

155

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